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You are Sparrow. You've just been fired from your job for poor performance and your life is going nowhere, when you are greeted one day by a girl. Not a mysterious girl, just a girl. She needs help and by chance has found you. Knowing that this will lead to much bigger and greater things, you play along and eventually get sucked into the biggest adventure of your life!

Along the way you'll meet plenty of savory characters that are happy to travel the world with you in hopes of being something greater. As a team you will stop a fiendish plot set forth by your new rival: the insane, and evil PAUL. It will be a race against time to save the world from the clutches of evil! Can you and your team of adventurers do it all in time? Play EVERLASTING JOURNEY to find out.

Everlasting Journey @ GameJolt
YouTube

Latest Blog

Part One Release

Hey all! It's been quite a while, but after being nudged by various folks over the years, I've decided to put out a release of Everlasting Journey. It contains Part One, and the opening chapter of Part Two.

It's certainly had problems, but I would consider what's at least in there now to be "complete" - with the exception of some existing rips I was honestly too tired to replace in my latest pass/playthrough. I'll be adding some guides for it, but here are some immediate things that come to mind:

1. Controller suppport - currently, it's just XInput, so any Xbox controller will work out of the box. Other controllers (PS4, etc) will need to be mapped using some other utility.

2. Achievements / Game Jolt Integration - Make a Game Jolt account & jot down your "Game Token". Hit Shift+Tab in-game, or hit the Guide button on the Xbox controller, sign in with your account name & token, and it should just work from there.

3. Treasure / Pots & Barrels - Treasure chests found are tallied by the end, pots & barrels are not.

I hope y'all can get some enjoyment out of it! It's been tested pretty thoroughly, but let me know if there's any weird bugs.

-PO

Posts

Thanks BareGamer!!

NicoB, I've been watching all of your LP videos. Great stuff!
Only been playing this for the day, but I got up to the airship. I love the game so far. Registered just so I could post this...xD

I do say though, out of all the bosses, the *spoilers sorta* Elites you fight right after you get Sueto are so much harder than anything I fought in the game. It was overly difficult to beat them without the spam usage of scrolls. Maybe slow them down? I mean, I was overleveled by 3 levels and they still 1 shot Floo.

All in all, I've only experienced that, and a glitch where it says I've had low resources and it closes my game. Not sure if that's common or not in games from these programs, since I'm still new to the site. Only had it happen during the above boss, and the boss at the top of Dukem Tower.

I'll make sure to make a more detailed post about my feelings on the game when I beat it. :)
I actually kind of wanted the Elites fight to be that difficult, haha. It's like the first big pivotal fight of the game, so I wanted players to work at it. If that means Floo dying once or twice, so be it!

I'm gonna replay that part and see if there's a better way to beat them than spamming Ice Scrolls. I feel like I approached that fight differently the many times I've played it. There's a Chest in Firam (town) that you can pick up that contains Firam Armor I believe. If you picked that up before going into Firam Castle, you can equip Floo with it before fighting the Elites.
Im sorry if this has been pointed out by now but, when the flobos help you escape, and right before they ask you to clear out the guards, i walked into the left couch on the bottom and you get stuck walking on that and the table. No biggy but figured id let you no.
o_O Hmm... I will look into that.
As I came back to the Borlund Mountains (is that what they are called, right? Can't remember), I went down to the side quest area down there. When I met Phillip in the last room with the gold, a fight started but all I got as the fight started up was "inavlid image format."

Obviously this is a invaild image or something. I can't get Phillip back without it either. Will you see into this?
Edit: Nevermind, I just fixed both the couch bug and the invalid image format bug. I'll have the fix shortly.

See my latest blog entry & redownload Ejourney_pt1_1.31.zip. Sorry for the inconvenience!
I ended up being about level 40 by the end of this part.

This game is very well done, albeit short on some side quests. Most the game was the plot, while when I got the airship I finished the sidequests within a hour or two.

I'll see about making a review, if you would like for the game being this far up to date. I haven't done one for a game for a while, and wouldn't mind doing it again. Not like I'm known or anything. :)
Yes but with a fox bred with a dragon as an avatar, man o man youll be famous soon! :)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7517
author=bigtime
Yes but with a fox bred with a dragon as an avatar, man o man youll be famous soon! :)


Pretty sure that's Guilmon.
what is that a pokemon? it has a nice hat!
@BareGamer: Not very far unfortunately. :(

Here's my plans for Part 2:

-First off, your previous saves will work. This is because the same map that has the "Here are your stats" thing is on has an event that will teleport you to the next area. It's just a matter of making one event auto-start and the other event "on action key," effectively disabling it. I've tested this already and it works flawlessly. Part 2 will include Part 1, and just be called "Everlasting Journey."

-I won't reveal any major details about Paul, but he will return! One thing I'll say is that at the end of Part 1, he used some kind of gravity magic against your airship, causing you to crash through the southern winds. Gravity magic will be explained as an "extension" of Dark magic, but it takes a lot out of the caster, so it's rare.

-Your starting goal will be to find a few airship parts. This won't be a traditional fetch-quest, as you'll have chapters in-between. However, it will all occur on the main continent of the southern half. There will be a couple factions that are at war that you'll have to help out in some way.

-I kind of want to split everyone up during the above section, but it hasn't been decided yet.

-I have 3 additional playable characters planned (for shadow, holy & gravity spells), making 10 total. Paul is not one of them, but all will be completely optional. I have their charsets & facesets done so far, but haven't finalized their names yet.

-There's going to be a Japanese area, where one of those characters will be found.

-There's going to be more lore about magic, and why the southern winds exist. You'll find the source of the southern winds, and destroy it, giving you access to the entire world map once the airship is back up & running. Most of the other lore will focus around Dark & Holy magic. The towers you've seen so far serve as abstract explanations to the origins of magic & magic users.

-Athesis & Val will both get more backstory. The other characters so far get additional backstory through the completion of the sidequests before fighting Paul (Floo - Ortia Tower, Phillip - Isis, Borland Tunnels, Sueto - Flogle). Dukem Tower is more of an epilogue for Duke, and gives you some nice puzzles/items/etc.

-There will be at least two endings. One where you don't pay off Roger's debt, and one where you do. I haven't decided if I want to make different endings depending on the love interest you pick, but that's also a possibility.

-The Ortia Tower sidequest introduced mixed element spells (Sand - which is Earth & Wind). I want to add a few more of those ("Crystal" will be one of them). They will all be available as Tomes that you can give any character.

-Years ago I had a very vivid dream about a red/orange dying forest with a bright green oasis of sorts in the center of it teeming with brooks of water and life. Since I can't draw or paint very well, I've always wanted to map this and use it for a pivotal part of Sparrow/Athesis' relationship (or lack of one). Story-wise, this is going to the toughest to do right.


@Tragar5: Lvl 40? Damn, that's good! I think the highest I got was Lvl 37, but only grinded a little bit. I would actually love to see some new reviews! Go for it! The other two reviews were from my horribly unbalanced version from over a year ago!
author=bigtime
what is that a pokemon? it has a nice hat!


This comment made my day, and ruined it. xD It's a Digimon, bro. My friend drew it for me and I've used it as a avatar since.

@PepsiOtaku: Aight, I'll start working on it in the future. Also playing through Forever's End as well, so that might distract me. :P
author=PepsiOtaku
@BareGamer: Not very far unfortunately. :(

Here's my plans for Part 2:

-First off, your previous saves will work. This is because the same map that has the "Here are your stats" thing is on has an event that will teleport you to the next area. It's just a matter of making one event auto-start and the other event "on action key," effectively disabling it. I've tested this already and it works flawlessly. Part 2 will include Part 1, and just be called "Everlasting Journey."

-I won't reveal any major details about Paul, but he will return! One thing I'll say is that at the end of Part 1, he used some kind of gravity magic against your airship, causing you to crash through the southern winds. Gravity magic will be explained as an "extension" of Dark magic, but it takes a lot out of the caster, so it's rare.

-Your starting goal will be to find a few airship parts. This won't be a traditional fetch-quest, as you'll have chapters in-between. However, it will all occur on the main continent of the southern half. There will be a couple factions that are at war that you'll have to help out in some way.

-I kind of want to split everyone up during the above section, but it hasn't been decided yet.

-I have 3 additional playable characters planned (for shadow, holy & gravity spells), making 10 total. Paul is not one of them, but all will be completely optional. I have their charsets & facesets done so far, but haven't finalized their names yet.

-There's going to be a Japanese area, where one of those characters will be found.

-There's going to be more lore about magic, and why the southern winds exist. You'll find the source of the southern winds, and destroy it, giving you access to the entire world map once the airship is back up & running. Most of the other lore will focus around Dark & Holy magic. The towers you've seen so far serve as abstract explanations to the origins of magic & magic users.

-Athesis & Val will both get more backstory. The other characters so far get additional backstory through the completion of the sidequests before fighting Paul (Floo - Ortia Tower, Phillip - Isis, Borland Tunnels, Sueto - Flogle). Dukem Tower is more of an epilogue for Duke, and gives you some nice puzzles/items/etc.

-There will be at least two endings. One where you don't pay off Roger's debt, and one where you do. I haven't decided if I want to make different endings depending on the love interest you pick, but that's also a possibility.

-The Ortia Tower sidequest introduced mixed element spells (Sand - which is Earth & Wind). I want to add a few more of those ("Crystal" will be one of them). They will all be available as Tomes that you can give any character.

-Years ago I had a very vivid dream about a red/orange dying forest with a bright green oasis of sorts in the center of it teeming with brooks of water and life. Since I can't draw or paint very well, I've always wanted to map this and use it for a pivotal part of Sparrow/Athesis' relationship (or lack of one). Story-wise, this is going to the toughest to do right.


@Tragar5: Lvl 40? Damn, that's good! I think the highest I got was Lvl 37, but only grinded a little bit. I would actually love to see some new reviews! Go for it! The other two reviews were from my horribly unbalanced version from over a year ago!

Have some good ideas there. Best of luck to ya!
Are you supposed to be alone in isis tower? Does that guy not help? Im finding it a bit hard ATM with just the girl in my party. Perhaps i just need to grind it out.
Edit: Found the problem. I'll have a fix shortly.

Edit 2: Get this:
http://www.rewyong.com/ej/Ejourney_pt1_1.32.zip
bigtime, do you have a save prior to Isis Tower (where you're still in the mansion)? If you didn't see the blogpost, the issue was with the front entrance event. There should have been a guard in front of it.