"He who covers his sins will not prosper, but whoever confesses and forsakes them will have mercy." - Proverbs 28:13
Carlsev Saga: Episode II is well into development, and I can guarantee that major strides will be made with this release. The bar seems to be quite high in this community, which means it's the perfect place to hone my skills.
The battle system will retain the modified DBS style set forth in part one: players must still exploit elemental weaknesses and draw magic from enemies, but there are a ton of new features. Enemy carcasses can be rendered for additional items; these, in turn, are used to create tonics, magic stocks, etc. I am also adding a new set of physical weaknesses to complement the elemental system. Instead of regular equipment, characters wear Essence-charged necklaces called "Augments". Due to the greater depth of the alchemy system and the (relative) complexity of rendering and refinement, I may need help creating a custom menu system; we'll see.
The story begins about two days after part one. This episode doesn't feature as many radical plot twists as part one, but it is still far from dull and predictable. This episode is definitely more character-centered: if part one was all about a thorny, unpredictable plot, then part two is all about equally thorny conflicts between characters, as well as the consequences of a few difficult decisions. Needless to say, the shades of gray multiply in the second installment -- and I would have it no other way.
Everything was just so B I G back then....massive areas. Guess I was bitten with the FF12 bug back in 2008.