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BETA v0.2 IS OUT!
- Stedar
- 05/29/2011 11:37 PM
- 2297 views
Visit here for info: http://www.saltw.net/index.php?topic=82520.msg1615927#msg1615927
The download is both there and here, enjoy!
The download is both there and here, enjoy!
Posts
Pages:
1
I'm looking forward to this as well. I wonder if the demo can handle my testing skills. Already found a bug, I was going through the tutorials just in case there was something important I needed to know, and when I chose the main menu tutorial, it crashed saying norm menu can't be opened.
This might be important but, I was doing this before leaving the inn. I think I see what happened, the menu only seems to work if you skip the tutorial. I skipped it the second time around....nope I was wrong.
Heres what I gathered of the bugs so far. The main menu seems to open only if you skip the tutorial, and the tutorial glitches either way. Time to skip it a second time.
Another glitch, you can view the tutorials during cutscenes.
I talked to the innkeeper and she is trying to charge me, when he is already supposed to have his own room at the inn thanks to valeria, so it seems odd he would have to pay.
When I choose reward, she says I havn't completed any quests, and then right after she says she can't provide information.
When it lists his objective, it says ares instead of are.
It's just now saying the tutorials are unlocked...but I found out about it earlier when I was experimenting with controls.
Row seems to be useless. I think what row is supposed to do, is choose between the front and back row like most games, but when I try to use it on ephram nothing happens.
During the jumping tutorial, it mentions: this jiumping icon will appear, but I didn't see any icon appear during the tutorial.
The inn needs slight remodeling or something. The npcs walk rather slow on the middle floor, and can easily trap you when your looking through those two small rooms, and that small passage is rather narrow.
He can use gather outside of battle. He can also use cure and esuna outside of battlle Cure and esuna are understandable, but with gather being accessable outside of battle as well..you go into every battle at full hp and synergy.
If you go down the right staircase on the top floor of the church, you appear downstairs on the left staircase.
I tried using defend in a battle, and my damage wasn't reduced.
Multiblast caused synergy block on some ants, and I assume it's a bug considering it's not in the abilities description.
All of the synergy moves aside from multiblast seem to do about the same damage, despite the skill saying weak, medium, or powerful, and right now the physical moves don't seem to compare unless I use draw weapon first, and that takes a turn. Actually...now that I've tested it a bit more, I don't think draw weapon affects skill, and I havn't used normal attacks enough to know if it affects that.
I went through it too fast, but I think when talking to lathram, succeeding was spelt wronng.
Loot cave lags pretty bad for me.
In loot cave (i'm tolerating the lag), I've activated every single switch I can reach, and I can't get past the first bridge. I believe there is 4 switches up to that point, and none of them activate a bridge at the intersection.
The riverfront mansion lags pretty bad too.
The leaving augreen scene repeats itself if you take the south exit again.
Man in the big city: Would you like to buya some jewelry, Buya should be buy.
In one of the houses, there is a table with cards on it...you can walk on the cards.
I left a guys room in the inn, and my character just froze.
I'm stopping my testing for now, as the town is laggy even with npcs/sand diabled...might want to disable water animations too. Good game so far besides the lag.
This might be important but, I was doing this before leaving the inn. I think I see what happened, the menu only seems to work if you skip the tutorial. I skipped it the second time around....nope I was wrong.
Heres what I gathered of the bugs so far. The main menu seems to open only if you skip the tutorial, and the tutorial glitches either way. Time to skip it a second time.
Another glitch, you can view the tutorials during cutscenes.
I talked to the innkeeper and she is trying to charge me, when he is already supposed to have his own room at the inn thanks to valeria, so it seems odd he would have to pay.
When I choose reward, she says I havn't completed any quests, and then right after she says she can't provide information.
When it lists his objective, it says ares instead of are.
It's just now saying the tutorials are unlocked...but I found out about it earlier when I was experimenting with controls.
Row seems to be useless. I think what row is supposed to do, is choose between the front and back row like most games, but when I try to use it on ephram nothing happens.
During the jumping tutorial, it mentions: this jiumping icon will appear, but I didn't see any icon appear during the tutorial.
The inn needs slight remodeling or something. The npcs walk rather slow on the middle floor, and can easily trap you when your looking through those two small rooms, and that small passage is rather narrow.
He can use gather outside of battle. He can also use cure and esuna outside of battlle Cure and esuna are understandable, but with gather being accessable outside of battle as well..you go into every battle at full hp and synergy.
If you go down the right staircase on the top floor of the church, you appear downstairs on the left staircase.
I tried using defend in a battle, and my damage wasn't reduced.
Multiblast caused synergy block on some ants, and I assume it's a bug considering it's not in the abilities description.
All of the synergy moves aside from multiblast seem to do about the same damage, despite the skill saying weak, medium, or powerful, and right now the physical moves don't seem to compare unless I use draw weapon first, and that takes a turn. Actually...now that I've tested it a bit more, I don't think draw weapon affects skill, and I havn't used normal attacks enough to know if it affects that.
I went through it too fast, but I think when talking to lathram, succeeding was spelt wronng.
Loot cave lags pretty bad for me.
In loot cave (i'm tolerating the lag), I've activated every single switch I can reach, and I can't get past the first bridge. I believe there is 4 switches up to that point, and none of them activate a bridge at the intersection.
The riverfront mansion lags pretty bad too.
The leaving augreen scene repeats itself if you take the south exit again.
Man in the big city: Would you like to buya some jewelry, Buya should be buy.
In one of the houses, there is a table with cards on it...you can walk on the cards.
I left a guys room in the inn, and my character just froze.
I'm stopping my testing for now, as the town is laggy even with npcs/sand diabled...might want to disable water animations too. Good game so far besides the lag.
I just posted a bug on loot cave in my first post. Any information you have would be helpful about that cave, as I hate leaving quests undone.
I was going to play this but since you decided to pack it as a single .exe file, it refuses to run on my computer (fullscreen RM games doesn't run on my computer due to crossfire)
The main menu is accessed by pressing escape or x I believe. What was crashing in the tutorial was the fact that I deleted all of the pictures used because that tutorial was ancient and no longer usable. I forgot to remove it X)
-As much as I didn't want to, the tutorials menu is now from an item so it cannot be viewed during scenes.
-Innkeeper is fixed. Thanks.
-Yes, the quest system is still really basic and It needs an overhaul with the next release. If you actually have a quest to do though it works.
-Text fixed
-Yeah, they are always accessible. I'll probably disable it later on so it really can ONLY be accessed from that point on.
-As in most final fantasies and so on, ROW can only be used with multiple characters as someone must always be in the front row.
-Jumping tutorial fixed.
-I didn't remodel the inn but now you should be able to walk underneath the top of the wall, creating another row of space to get through.
-Yes, I noticed that. It's a little bit game-breaking but I am going to leave it for now as this is still a beta. I'll have to balance it later.
-It's because the nun spilled books at one point. Should be fixed.
-I've been having issues with Draw sword and Defend ever since they were created. It's an rm2k3 error as even though the effectiveness is 9999 yet they do not always work. If it did work, Ephren's graphic will change for both of them.
-There is no other point to multiblast as it is a horrible skill that he has had since childhood (if you examine young Ephren). You have a point that I didn't mention it but I did say Raw unbound synergy so I suppose it could be plausible as a side effect of raw synergy.
-I upgraded skills a bit. Thank you.
-The lag at the lakefront can only be from the sand/water. I need to rehaul the footprints later.
-I suppose Loot cave could lag from all of the monsters... not sure what to do with that.
-Aha... thanks.
-He is supposed to have an accent. Buya was on purpose.
-Cards fixed.
-Doors fixed. Sorry, there was something I forgot to do on that left door.
I will try to remove the swimming in case of lag too. Thanks. I think I will release beta v.02 because of all this. You have been really helpful.
-As much as I didn't want to, the tutorials menu is now from an item so it cannot be viewed during scenes.
-Innkeeper is fixed. Thanks.
-Yes, the quest system is still really basic and It needs an overhaul with the next release. If you actually have a quest to do though it works.
-Text fixed
-Yeah, they are always accessible. I'll probably disable it later on so it really can ONLY be accessed from that point on.
-As in most final fantasies and so on, ROW can only be used with multiple characters as someone must always be in the front row.
-Jumping tutorial fixed.
-I didn't remodel the inn but now you should be able to walk underneath the top of the wall, creating another row of space to get through.
-Yes, I noticed that. It's a little bit game-breaking but I am going to leave it for now as this is still a beta. I'll have to balance it later.
-It's because the nun spilled books at one point. Should be fixed.
-I've been having issues with Draw sword and Defend ever since they were created. It's an rm2k3 error as even though the effectiveness is 9999 yet they do not always work. If it did work, Ephren's graphic will change for both of them.
-There is no other point to multiblast as it is a horrible skill that he has had since childhood (if you examine young Ephren). You have a point that I didn't mention it but I did say Raw unbound synergy so I suppose it could be plausible as a side effect of raw synergy.
-I upgraded skills a bit. Thank you.
-The lag at the lakefront can only be from the sand/water. I need to rehaul the footprints later.
-I suppose Loot cave could lag from all of the monsters... not sure what to do with that.
-Aha... thanks.
-He is supposed to have an accent. Buya was on purpose.
-Cards fixed.
-Doors fixed. Sorry, there was something I forgot to do on that left door.
I will try to remove the swimming in case of lag too. Thanks. I think I will release beta v.02 because of all this. You have been really helpful.
So I got to Tyria (I think that's what it was called) to meet a princess of some sort, went to the inn, got a room, and when I tell my red-headed buddy to move on with the night, nothing happens. I can move around and such, but no event happens. I can even repeat his question by repeatedly entering the room. I assume this is a bug?
author=fredo
So I got to Tyria (I think that's what it was called) to meet a princess of some sort, went to the inn, got a room, and when I tell my red-headed buddy to move on with the night, nothing happens. I can move around and such, but no event happens. I can even repeat his question by repeatedly entering the room. I assume this is a bug?
You have to go to the arena by leaving the upper area of the town. The demo will end there. You can tell that I intended for the plot to continue a bit, but I decided to end it earlier. :\
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