There are definitely some things to fix, given the fact that this was a 15-hour development cycle.
- Clarify some plot points, such as the run-down nature of the virus-infected "Server" of the Encephalon seen in-game. Also clarify some things in the ending, such as motives and cause-and-effect and future plans.
- Increase some status resistances, especially with bosses.
- Job switching loop glitch?