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Real Heroes and Season 2

Development on The Real Heroes spinoff is moving kinda slow. It requires a lot more physical movement than new disciples did, so our technical expert has had a bunch of stuff dumped on him. He's working on actual games too, so I can't expect him to drop everything just to program my shit for me (even though it was his idea in the beginning).

We're bouncing back and forth some great ideas for season 2. My fellow developers will be more involved in this season, so it'll be great to see how it all turns out. I'm using new character sets and chipsets as well, and I'll probably focus more on making it look nicer this time around. It's not something that I care much for, but why the hell not. So far we have 7 premises, and we need to cut it down to fit 6 episodes or somehow meld them together. We have a total of 16 flashback scenes written as well, including the tower of babel, the moon landing, jc's resurrection, and a whole bunch of other hilarious shit.

There haven't been too many angry letters thus far, nor death threats. Maybe we'll change that this time around.