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The story so far...

Act 1: The Gathering

Fifty years after the defeat of the tyrant god, Set, the world of Rie rests in a state of idle peace. However, things are not as peaceful as they seem. A man who calls himself the Master of Souls has made a bargain with a demon lord Eivion - one thousand human souls in exchange for demonic immortality and overwhelming power. This prophecy has set itself in motion, ticking down soul by soul. Now the end is near. And where are the only six people in the world who have the capability to stop the Master of Souls before the world is lost forever? They are each being slowly lured to the CIty of Tar' Jahri, where they will be gathered together unaware of their fates.

Join Aeon and his allies and enemies as they head toward Tar' Jahri, with one question tugging on the back of their minds

Who or what is the Master of Souls?


Act 2: The Suffering

The Master of Souls has begun to capture the world of Rie. Slowly, but surely, the great nations of the world have fallen to him: The frozen kingdom of Ineldal; the Faerie Land of Lenria, the desert city of Septia, and the jungles of Tar' Jahri have all been destroyed, now all that stands in his path to destroy the Gods themselves is the capital city of Pendonia. And where are the heroes who are destined to stop him? They are desperately searching for an escape from the underworld.

Help Aeon and his band of adventurers escape from the underworld, even when faced with terrible perils such as a plague of Basalisks, a cursed orb of power, and an ancient sorcerer, bent on destroying mortals.

Act 3: The Ending
After an impossible escape from their prison, Aeon and his allies return to the surface world only to find their homes in ruin. Thrusen's devastating war has consumed nearly all the kingdoms of Rie leaving a small rebel army in Pendonia. The time has come for the chosen ones to start fighting back. Will the heroes free the world's kingdoms and topple this dictator, or will the world fall to darkness in his evil grip?

Play as Aeon, Lidya, Christina, and many others in the final chapter of their adventure as they fight against the world itself to liberate millions of innocent people. But just what is the Master of Souls' final plan? And is it too late to stop him?

Gameplay:
The first official game of the Everguard Saga (Didn't see the prologue? Check here: http://rpgmaker.net/games/2059/) The Master of Souls Act I- The Gathering has about 10 hours of gameplay divided into 4 main chapters, with an additional fifth boss fight chapter. Act II - The Struggling adds another five to six hours of fun. The game also includes, music written by Aaron Walz (including 3 pieces made specifically for the Everguard Saga)http://www.walzmusic.com/ and Everguard, face art by Naramura http://fayforest.sakura.ne.jp/sozai/english.html , and custom tilesets and scripts from Amaranth Games(tilesets from Aveyond 2) http://www.amaranthia.com/modules/oledrion/product.php?product_id=2 .

Trailer for Master of Souls Act II - The Struggling

Latest Blog

The Real Release

So, for real this time: let's talk about the full game.
Due to a couple of factors the game obviously was not in shape for release four months ago. It was a combination of a busy life, lots of bugs, testers having difficulty, and my lack of internet connection. But that's behind us now!
Fortunately, we've been able to exceed the release date (October), and instead are releasing the third and final act of the Master of Souls now!
As I mentioned before in the other blog, the game consists (all three acts in total) of a solid 20-30 hours of gameplay, 50+ quests, and 11 playable characters (not all at the same time). The final act will likely be released sometime today or tomorrow.
One last little tidbit of food for thought, because of all of the recent trouble with the game some of the areas were tested less vigorously than others. This means that essentially at the end of the game, expect a few more bugs. I doubt there will be too many, but if you find a bug PLEASE post it here on this blog. I'll deal with it as soon as I can.

Some final words? I guess I'd like to just thank the community here for all of the support and understanding that I've received over the course of this ridiculously long project. RMN really is a great place and a great community. As always, I hope that you all enjoy the game!
  • Completed
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  • Everguard
  • bradyrules
    domrob328
  • eosdragon
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  • 10/13/2010 01:02 AM
  • 11/27/2019 05:11 PM
  • 07/25/2013
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No problem! I'm glad that was the key for you and it's all good :)

I'll either post a troubleshooting page or upload a new download in the future so this kind of thing never happens again.
which level should Thrusen be to defeat Strigoi vampire located in great tree? Or it was just teaser
I forgot what to do here..its very obvious answer for it, but I always got message, words disappear...pls help me

@Fanatik - The Strigoi is just a teaser in Act I. They appear again in Act III when you are able to beat them. As for the pole, it is a puzzle and the answer is not as obvious as it may seem:
Each of the sphinx statues has two numbers scratched on it, each written in all capital letters. It is the sum of those four numbers that you must enter, not the four that are written. The ones on the pole stand for the numbers scratched on the statues.
author=Everguard
@Fanatik - The Strigoi is just a teaser in Act I. They appear again in Act III when you are able to beat them.


Thanks for help
I stuck again, I found Damien and Ealliot keys, where's the 3rd Neko's key? I searched and looked everywhere.
Neko's key is a little trickier:
In the Elf Refuge deep in the forest west of Eldenstar there is one building you can enter, the Mayor's house. On the top floor there is a spellbook that can only be read if you can "decode" the language. If you have Damien and Ealliot's keys, go there and read the spellbook and you'll be on your way!
author=Everguard
Neko's key is a little trickier:


Thanks, I completely forgot about book
Hey again, I stuck in ACT III.

I have 2 quests. Edit..nevermind that I found the way.
But I cannot find a pastries for mom quest. Pls help
----------
P.S. Act III much more interesting, then others. I really enjoying your game. Respect and big thanks for your hard work :)
The pastry quest takes place in the open ended world, which might be what's confusing you.
The pastry chef appears on the docks of Hardenburg. Often times for side quests you must explore other regions of the world than the one you are in.

I'm glad you're enjoying the game!
I stuck in the Fuar mountains(Ineldal), I cannot proceed to kingdom (town in the center). I think there is supposed to be an another cave entrance, but anywhere I go, I meet only dead end.
author=Everguard
There was a side quest you had to complete earlier in order to access the cave.

SPOILER:

In the northwest district of Septia there is a man who claims he has been cursed with blindness by a witch. He asks you to find the potion that will cure him in the Hardenburg Inn. Upon arrival you are told that the witch who cursed him beat you to it and you must go to her (The witch is Hazel who lives in the swamp north of Eldenstar). She says she will remove the curse, but only if you give her something expensive. The pendant from the Han Bloom quest line will do just nicely :) (If you haven't got the pendant, you can dig it up in one of the homes in Western Pendonia, but only if you have found the shovel in the mountains first!) I know that's a little bit complicated, but if you complete the quest than you'll have the key for the door, and you'll be able to go from there!


This is how you access the cave that leads to Ineldal. Once you open that door you should be all set. If you cannot open the second door with magic, then you have not yet found the dragons at the top of the mountains. Keep looking for them and then return to melt the ice!
author=Everguard
author=Everguard
There was a side quest you had to complete earlier in order to access the cave.
I finished that quest and still when I tried to open that door it says " its frozen shut". What I do wrong?

Can u give me a little hint about dragons pls, are they on Fuar mountains? Cos only dragons I found was near Pendonia.
Yes, the dragons you're looking for are at the top of the Fuar mountains. This is assuming that you have freed Lenria, and checked back in with the dragon rider in Septia. Then, at the very top of the Fuar mountains you will find the dragons.

As for the door, like I said above it is frozen shut and can only be melted after you find the dragons.
author=Everguard
This is assuming that you have freed Lenria, and checked back in with the dragon rider in Septia. Then, at the very top of the Fuar mountains you will find the dragons.
Lenria?! where is it?
Lenria is the Faerie kingdom. After freeing Septia, you are told to go south to the Dalthornian Isle (where Tar' Jahri was) and save the Faerie kingdom. Go to the White Pass near Winter Fief and enter the caves. There, you will find a Treant who tells you that to access Lenria you need the Faerie Keystone. You can find this deep in the jungles west of Tar' Jahri.
I freed Lenria already, I recalled it now, but I still doesn't have access to Fuar mountain dragons :(
Help me pls.
If you freed Lenria and talked to the Septian dragon rider about Ineldal, then at the very top of the Fuar mountains you will find the dragons. You have to make sure you find the northern most path, their are a couple of options so just keep heading north.
Well when I talk with Septian rider, he said he can fly me just to Pensonia or Winter fief only. To Ineldal I went by ship
Wrong dragon rider :)
Near the Septian Palace and General Taor's body are two dragon riders. Talk to them. Also, has the avalanche happened when you arrive at Ineldal? Or is it cleared yet?