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RPG 20XX is a redesign of RPG Maker 20XX... Which was an upgrade replacement for RPG Maker 2003's engine. This newer engine will have nothing to do with the RPG Maker series of engines apart from the familiarity of the editor and engine features.

RPG 20XX should provide lots of advanced features yet remain faithful to the retro scale of RPG Maker 2003. It should not require actual writing of program scripts and instead provide a clever implementation of a click-together event scripting system similar to the older RPG Maker engines. Most notably the ability to re-adjust the battle calculations purely through event scripting.

Lots of common tedium and annoyances of RPG Maker 2003 should be eliminated. RPG 20XX will provide global battle events for all battles, a quest system, simplified character development, local save variables per event, and other simple conveniences.

All of this is currently licensed under the MIT license so you can check out the source code any time if you really wanted to. It will be a community project, free as in price and in freedom to create the RPGs in a fun familiar way like you always wished RPG Maker 2003 could do these days.

If you use this software, you agree to use the software under the MIT license: https://opensource.org/licenses/MIT
Copyright © 2014, 2021 WolfCoder Workshop LLC


Latest Blog

RPG 20XX Asset Starter Pack

First things first, I'll need to gather stock assets to create RPG 20XX's default asset pack. It's like an RTP except "Run Time Package (RTP)" doesn't make sense here since all required assets get built into .2xg files and players of your game won't have to go download it separately. I'm organizing what I had found before with what I can find off stock asset sites, but I think maybe the RPG creation kit that was born on RMN ought to have assets from the community.

If you have assets you're willing to contribute that have lots of "Generic RPG Energy", let me know. You'll need to license them under a creative commons license so we can all use them. Don't worry about formatting, I'll convert them, just make sure they're drawn to 16x16 pixel tile scale.

The resulting asset pack will have all of the sources cited even when attribution isn't a requirement, so be sure to let me know how you want to be credited and if there's links to something you want to include.

Anything simple and easy to map with but with an appealing retro generic RPG look is great. Here's an example I made using art I found elsewhere:

Posts

Forget it, you don't understand what I mean.
author=McBick
Forget it, you don't understand what I mean.
that's because you aren't making any sense.

First, you ask for movies in the engine, and then say 'no, I'm talking about 3D graphics'.

If you want movies and/or 3D graphics, WolfCoder is right: RPG Maker is not the engine of choice.
I thought he was talking about "Mode 7" effects?
author=WolfCoder
I thought he was talking about "Mode 7" effects?

Ya I was, anyways it doesn't matter I'm against adding a movie command to this engine because this engine is for simple rpg games.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=McDick
Ya I was, anyways it doesn't matter I'm against adding a movie command to this engine because this engine is for simple rpg games.

You are in the wrong part of the internet if you're going to be talking like that. :\
Stop sounding like you know something about what you clearly don't.
This thing is getting to a point that I feel stupid for using unmodified 2k3.
you should implement mode 11 effects
tardis
is it too late for ironhide facepalm
308
i want al-a-mode 7 effects

feed me 20xx
author=InfectionFiles
author=McDick
Ya I was, anyways it doesn't matter I'm against adding a movie command to this engine because this engine is for simple rpg games.
You are in the wrong part of the internet if you're going to be talking like that. :\
Stop sounding like you know something about what you clearly don't.

Please stop trying to antagonize me. I was not trying to belittle rm2kxx, I just didn't know a better way of wording what I meant. What I was trying to say was that this engine is for people that want to make games without knowing/using any programming languages.

Hope we can get back on track after this post.

Jeez sorry for asking. I just get frustrated with having to do those enormous "Show Picture" cutscenes.
There's actually some extended commands designed so you can do GUIs and things without having to use the Show Picture command in this engine.
I tried finishing most of it back on the 20th. The download here gets updated much faster so stay tuned, it'll be soon.
This thing is going to put Enterbrain out of business.
Not really. There already have been lots of good alternative RPG/game creation kits out there, the only reason Enterbrain is still in business is popularity.

If anything, this engine will re-create demand for the 200X series of RPG Maker. I may be wrong, but I think Enterbrain can even modify this engine and re-release an updated version of RPG Maker 200X for profit without violation of the LPGL as long as the source code (for only this engine) is available. Course' they would have to purchase a ~$100 license for FMOD if they did.

Don't forget that if you wanted to make a commercially viable product with this engine, you would need to buy a license from Firelight Technologies as per the terms of using FMOD in your game. For hobby/non-profit fun games, FMOD is free for use. If there's enough serious developers out there, I'll find a different sound library and make a version with lesser sound quality but royalty-free.
When can we make games with this engine?

Edit: Using all the features of the engine.
Magi
Resident Terrapin
1028
WC has stated several times that the beta is close. You'll be able to use all the listed features at launch, but you also have to take in mind that it will be a while until the engine is stable enough to run all games flawlessly.
It's going to be gradual too, I don't think I'll do a set date. It'll just become more and more complete.
Will you rise the chipset/tileset size x2?
Just curious, but is this engine suppose to compete with XP/VX? Or is this just a boost to the capabilities to rm2k3? I'm guessing the latter. If it is meant to compete with XP/VX then what can this engine do that XP/VX can't? Also I read some where that you think rm2k3/XP/VX all suck, so what engine would you recommend to make 2d rpgs?