- Add Review
- Subscribe
- Nominate
- Submit Media
- RSS
- WolfCoder
- Added: 11/21/2010 04:05 AM
- Last updated: 04/26/2024 07:08 PM
- 4907 views
Posts
Pages:
1
It'd be definitely possible for the 20XX engine, but it would require adjustments to the editor as well. At least that's how I think it'd work.
Yeah, anything is possible in my engine but not everything is possible in the editor. I've never needed a third layer though before in anything, it seems a little excessive.
It would triple the size of the tileset data for the three or so patches of trees you wanted to have anyway. If you use events like people do for 2k3 now, it only takes up three event entries which are already RPG-int length compressed.
The tile data is always 16-bits a tile so for a 50 by 50 map its 3 times 50 times 50 times 2 which is 15000 bytes. I know we've got hueg hard drives these days and broadband, but it just seems a little wasteful to have a section of all zeroes when you use like 5 or so.
Not to mention people like to put uncompressed WAV files of songs in their folder making the download like 200MB bigger than it needs to be anyway.
The tile data is always 16-bits a tile so for a 50 by 50 map its 3 times 50 times 50 times 2 which is 15000 bytes. I know we've got hueg hard drives these days and broadband, but it just seems a little wasteful to have a section of all zeroes when you use like 5 or so.
Not to mention people like to put uncompressed WAV files of songs in their folder making the download like 200MB bigger than it needs to be anyway.
Mhmm. I was thinking back to a time when I used more complex tiles. Even then it wasn't really necessary, so it definitely isn't now.
It won't be a third layer, but I will see what I can do to extend the boring single-background picture parallax system.
Couldn't find an animated version, but you could pull off a scene like from this game:
http://www.youtube.com/watch?v=Z6m311zeZoo&playnext=1&list=PL7DA97EDB8BF4F1FA&index=24
I was also thinking of a mode where it should show the previous map as the background but in half-size and scaled to scroll to give a distant feel. Kind of like showing the previous floor of a tower behind the current one.
If you record an example of the kind of effect you want though, I'll try to figure out a simple way to implement it. I could support these features easily, but the hard part is making them easy to use.
Couldn't find an animated version, but you could pull off a scene like from this game:
http://www.youtube.com/watch?v=Z6m311zeZoo&playnext=1&list=PL7DA97EDB8BF4F1FA&index=24
I was also thinking of a mode where it should show the previous map as the background but in half-size and scaled to scroll to give a distant feel. Kind of like showing the previous floor of a tower behind the current one.
If you record an example of the kind of effect you want though, I'll try to figure out a simple way to implement it. I could support these features easily, but the hard part is making them easy to use.
author=WolfCoder
...The fuck?
Did you not notice the shape of the room?
author=WCouillard
The room is shaped like North America.
No, it's shaped like the United States. It's completely missing Canada, the largest of the North American nations. Thanks for trying, though.
edit: on topic: two background layers would be exciting, though!
Pages:
1