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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 07/31/2017 05:58 AM
  • 04/13/2011
  • 760547
  • 157
  • 21836

Posts

LouisCyphre
I don't have this game yet :(
4315
...He has a shotgun?

Also, this really feels less like a re-telling of the original, and more like a new game with the same-ish characters. I don't know how that's supposed to help, but I felt it worth mentioning.

Another also, having played the original, Black's Stynx identity made me spout obscenities.
> NB

Sorry, you were right. I forget to set random encounters on in Sphere 3 when you first come in through a cutscene. There should be monsters there.

>CP

Haha, sorry you might've been unlucky. His algorithm has him using Shotgun with priority number of 85 and Mini-Flame with priority of 80, so he usually shouldn't just spam Mini-Flame like that. Maybe I can lower the priority for it more.
LouisCyphre
I don't have this game yet :(
4315
I actually had little trouble with that boss. I just tossed around some GRD/EX Boosts and spammed the hell out of Risky Gambit/Ether Round/Frost Lancer.

Now, I'd like to mention the tournament boss Trobo. Beat him, but only because he mysteriously stopped using Mini-Flame every turn on my third attempt. Seriously - he one-shotted Violet first turn, and Leon couldn't take two. Only way Scott could take him was by "Heal-Heal-Charge-Heal-Heal-Charge-Heal-Heal-Risky Gambit" through 40 healing items.

>:(
Yeah, I actually figured that out at this point and passed him. Of course, the problem would be the vague and fast passing indicators. It wasn't until the third attempt before I noticed the full EX "DING" was the harbinger of "Hey I'm going to insta-kill your party now and there's nothing you can do about".

To get by that part I had to use give scott my only EX up item, use the EX jammer, and HOPE scott's EX crush hit his targets before the field effect wore off, while of course keeping my party alive. Eventually I got lucky and both EX crushes hit, rendering them unable to use their cheap ass instant kill ability. At that point it was a race against time to kill at least one before it ran out. I managed to kill the ONE TURN after the ex crush wore off on the first robot. (Well after the ex jammer field effect wore off).

I don't want to go too much into details just yet on this, but expect a review when I finish. I'm currently up to the factory that Mr. Brickface sent me to.
> since there were no random battles in the area

Are you sure about this? I made an effort to ensure that you're never "trapped" in a place without any way to heal or grind. I honestly can't think of any place where you'll have to fight a boss without any random encounters.

Make sure to keep your HP up and try using some Field Effect items. For example, one strategy might be to toss a Breakdown (reduces EX gain by 1 per turn), then using an EX Booster on someone so that only he or she can gain EX. Shock Emission requires 3 EX to use (and it says so in the ability name, though this admittedly passes quickly. There's not much of anything I can do about that). So if you do this, you'll basically prevent the enemy party from being able to use anything short of their regular attacks. To complement this, you could also toss a Celebrate field effect (increases Boost duration by 1.5x) to ensure your EX Boost effect doesn't disappear that quickly.
Yeah, well in this instance there was no possible way to grind, since there were no random battles in the area, however I made it through that particular boss by spamming the crap out of ice based combat items. Now, a few bosses later I'm fighting another robot duo with a very similar problem. (Law; Shock Emission > Shock emission DEAD IN three seconds before you can react)
Now now, cheating's not the answer. If you're having difficulty, pm me with what boss is giving you trouble and I'll do my best to help you. There's always ways to get through without having to grind.
YAY, I made it passed the boss I got stuck on in the first demo... Only to be dick punched by the third boss. -.-

Seriously, I cannot believe the difficulty and... Egh, I'll go into more detail on the review. In the mean time, I can just cheat and... OH WAIT, I can't.
Sorry about that. There were files missing. I've re-uploaded it with all the necessary files. The download on this site is still pending, but in the meantime you can get it from megaupload:

http://www.megaupload.com/?d=8VL5SNIE

Uh, during the Bomb Jelly battle, this popped up:

"The file Anim-0020-Battle01 cannot be opened."
Sometime in August with any luck.
Oh, is this what used to be Alter Aila Variant?
I'm waiting too. That game should have ABS :P
> Karikasa

Thank you for the response :). Its also very busy over here, but I'll definitely make sure to finish this within the next decade (hopefully sooner!).

> DE

I am thinking, earliest a couple of months from now. I haven't had much time to do more than splice some chipsets together for the next area in the game after the intro.
Sorry for the delay in my commentary, but school and the like has been hectic.
To begin, I recall you mentioning in your posts on Fig Hunter Forums that in your original concept design, Green's place as mentor was supposed to be done by Yellow. I can see that this is following up on said original design. Second, I was highly amused by the interactions between Scott and Violet, the tone seeming slightly reminiscent of the conversations between Blue, Green and Gray in the original. As for the game itself, it is, in a word, epic. After playing the first five minutes, I could tell you put A LOT more effort into the writing of this one than the original game, with the interactions between characters seeming to flow much better, with the dialogue more fleshed out than the clipped responses they gave in the original. The cut scenes are also very well designed, fitting the mood you've set for the game. The gameplay, though similar to that of your cancelled sequel to the original, works quite effectively, the multiples techniques for each character adding more to the game than choosing between two attack commands. Overall, this is good stuff, I'm looking forward to the next update.
DE
Self-proclaimed master of idling
1313
New demo plz.
The filesize is also listed as zero bytes... o_O Does that have something to do with it?
Oh, awesome game by the way. I think it's really good. :D Can't wait until the first chapter is completed.