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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

This game is most certainly well made, and displays that the creator possess quite a lot of talent and creativity.

But sadly, I can't bring myself to play very far into it.
Its not really my cup of tea, so to speak.
Its not your fault, its just not really my taste as far as plot and setting goes.
But your talent and creativity has not gone unnoticed.
This is certainly an amazingly well made project, and must have taken ages to perfect, and I applaud your talent and creativity.

The graphics look nice, the maps are well done, and the battle system is quite complex, yet easy to learn.
Character dialogue is well written, and I also thought the character personality customization was a great feature.

This is quite possibly the most polished RPG Maker game I have ever played.
Keep up the good work.
Deltree
doesn't live here anymore
4556
Hey, thanks for giving it a shot!

As for the ending,
SPOILERS, seriously, don't click this:

One of the themes is quality of life versus sheer length. Society on a whole got so focused on longevity that they ended up doing nothing with it until they got jerked out of their torpor. So, I would say Mahk ended up with a happy ending after all.

As for Ros, he manages to save the physical universe and bring peace to it at the same time, thanks to the whole "great power and great responsibility" inevitability. All things considered, that seems happy enough!
if this is in episodes why not give an episode setup 1-5 till another chapter releases? so those who missed out on the couple of chapters
if this is in episodes why not give an episode setup 1-5 till another chapter releases? so those who missed out on the couple of chapters
Deltree
doesn't live here anymore
4556
The episodes are over! They started in 2010, and all 5 (or 6 rather) are packaged together in the download. Currently no plans to start on another.
Wait wait wait...

Should I take your previous post as confirmation that Ros does, in fact, die in the process of disposing the Core?
Deltree
doesn't live here anymore
4556
Well...

It's hard to confirm anything since, technically, both games end at the exact same moment! But it doesn't matter either way, since it's a symbolic gesture to everyone in the universe. You know, true immortality.

(Pretense levels are off the charts!)
I am really looking forward to your next efforts because you are getting better and better.
You know, I looooooooooooooooooooooooooooved The Reconstruction, mostly because Dehl is one of the more interesting main characters I've ever played as. But the secondary characters didn't quite compare. (It was weird, because there were fascinating NPCs, like Alito, and Metzino, and Yacatec...they were all awesome...and unplayable!! >_<)
Now in IMTS, you just can't pick one character from the party. Marie is the heart of the party! No, it's Rami! Chac is the bestest ever! MAHK SHOULD GET HIS OWN SPINOFF! etc, etc, etc.
Although I really don't know what goes through your head when you write, and as a bitter fangirl sometimes I'd like to shake you, I would really, really like to thank you for creating and sharing your games with us.

I'm posting this because maybe my last comment could have been misunderstood as if I didn't enjoy the game or something. I did! But I'm an old lady, and old ladies complain. XD


Deltree
doesn't live here anymore
4556
Don't worry! I'm no stranger to internet seething. I have another friend who thinks I'm somewhat of a monster for writing characters (and their fates) the way I do, so I'm no stranger to that either!

My next game won't have much in the way of dialog, thankfully, so we can both have a break for a little while.
Gibmaker
I hate RPG Maker because of what it has done to me
9227
I have big crunchy suggestion.
You know how after the end of the game you can "rewind" to certain points. Suppose you can restart the entire game with your character, like a New Game +? If you're still interested in updating this game.
Deltree
doesn't live here anymore
4556
I have considered it, but there are a lot of obstacles, such as how to handle previously recruited characters. If I get around to it, I might give the option to restart a new character using all the weapons that were made before.
Gibmaker
I hate RPG Maker because of what it has done to me
9227
Well, I feel you would still have to re-find characters, but when found they would start at their previous level/equipment settings. :X
Deltree
doesn't live here anymore
4556
Well, when you recruit a character, it runs an initialization function to set up their object and stats since I am not using the base RM character database, and so someone who started with an earlier episode wouldn't be stuck with null/outdated data from a future character. I can probably get around that, though. The real fun would be making sure all the variables and switches get reset to their correct starting states. I might have it in me to try, but, no promises!
Ooh, new Makin' It Up! Highly interesting. You're right, status effects really have gotten quite "meh".

Re: Deaf characters. I played a game called ALBION once that had a character who was a deaf-mute. (He had to communicate by writing on paper or, later, telepathy.) Unfortunately, this had zero gameplay ramifications, beyond possibly making him have the worst physical stats in the game (though that could just as easily be explained by him being a squishy wizard). I guess magic was nonverbal in that game?

Also, for in-gameplay character interactions, you may want to look at Enelysion (which is actually hosted on this site!). I haven't gotten very far into it, but the protagonist does flip out and cast a defense buff on a certain party member if that character's HP falls below half, which seems close to what you talked about.
Deltree
doesn't live here anymore
4556
Neat! I am both unsurprised and secretly delighted that the nonstandard gameplay elements I'm looking for can, in fact, come from the indie circuit. I'll check it out when I get a chance.
Nitpickiest of nitpicks, found!

In the first briefing, after being degelled, Rami has a line that goes "That includes the craft you were stuck on, ____. You got lucky. You could been wiped out too, just like that."

You're missing a 'have.'

My version of the game is current as of 9/13/12, so I think this one hasn't been found before?
Deltree
doesn't live here anymore
4556
You're right! All this time and no one noticed. For now just pretend he said "coulda" instead.
Behold, my one great contribution to this game. :)

(just finished the prologue, by the way, and this is exquisite. I assume you already have a massive stable of testers lined up for The Drop, but if you ever need more...well, let's say I know a guy who knows a guy who knows me.)
Deltree
doesn't live here anymore
4556
I'll definitely keep that in mind! The first release will be an open alpha of sorts, but if/when I decide to do a closed beta, I'll take all the volunteers I can get.
Quick (gameplay-related) question:

By not searching the gray dots on all of the mission maps in order to hit par, am I missing anything important? Is there ever anything crazy hidden in them, or just the green dots? Is there ever crazy stuff hidden in the mission rewards for getting a score under par?

I want to play this game as completely as possible, but I don't want to do two playthroughs of every map to get under par and find everything I need to find.