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This is a complete, fully playable, Mario-only game made with SMBX. It features:

- Simple, non-confusing hub area
- 25 unique (and awesome) stages with 3 stars each
- Epic non-linear gameplay
- Optional final boss if you manage to collect every star
- Ice Flower!
- A decent amount of graphical customization, considering this is my first game
- and other things!

Version 1.1 finally released!

Latest Blog

Subcon Stars version 1.1

Version 1.1 has been completed. The most significant change is that there is now a checkpoint in almost every level. Many enemies have also been removed from some unfairly difficult areas.
  • Completed
  • nin8halos
  • Super Mario Bros. X
  • Platformer
  • 02/03/2011 06:37 AM
  • 05/02/2019 01:59 PM
  • 08/07/2011
  • 59458
  • 8
  • 2335

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Pages: first prev 12 last
So far I am really enjoying this. Three stars per level is a great way to stretch out the number of levels you have.

I really appreciate how each level has a theme.
I noticed a "bug" in the hub area: in the room on the way to Turtle Flats, there is a block missing in the top corner of the room. With appropriate timing and ducking, you can get through the hole, but all there is through the wall is death. You should plug that gap in the wall.

On the plus side, I was able to glide far enough to see the entry room to Turtle Flats before I bit it.
Thanks for playing! I'm glad someone is finally giving me feedback. I'm aware of that missing block and will fix it in the version 1.1 update. I'm waiting for Desmo360 to finish his LP so I can see exactly what needs to be fixed. So far it seems like the difficulty in the mid-game levels needs to be toned way down.
author=crthibodeau
So far I am really enjoying this. Three stars per level is a great way to stretch out the number of levels you have.

I really appreciate how each level has a theme.
I noticed a "bug" in the hub area: in the room on the way to Turtle Flats, there is a block missing in the top corner of the room. With appropriate timing and ducking, you can get through the hole, but all there is through the wall is death. You should plug that gap in the wall.

On the plus side, I was able to glide far enough to see the entry room to Turtle Flats before I bit it.

I really thought that hole in the wall was a secret, I got on top of the room and flew around thinking I could get somewhere, but no... darkness... and death... lol
Im from de SMBX community, I liked your episode/project, but has some bugs and some levels are very flat about NPC and GfX.

So, you give me permission to do a remake of the episode/project and post the original project in the community of SMBX?

Thank you for reading this.
I got all 75 stars. Every level is designed similarly, with 3 clearly separate paths for the 3 stars. Difficulty ramps alright. There isnt too much variety in the level design, mechanics wise, but each level does look different. Late game levels can be tough, especially when you do each level 3 times. Kinda disappointed that the perfect end isnt much different from the normal end.
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