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MAD CATS are out to destroy the COOL MUTTS, and they are succeeding at it. They have managed to take all their bases and are hunting them down to deliever them the final blow. Their only hope now is for RAD DOG, a crazy intergalactic hero, to help them...

You control the ship of RAD DOG in the journey to eradicate the MAD CATS and to regain the lost bases.


This game was made in one month for the Valedictory event. It's side scroller shmup with pixel movement and probably shares some similarity towards Gradius, Zero Wing and that lot, just with a few less projectiles due to this being rm2k3 after all.

The game features 3 levels and about 20 different enemies and 5 kinds of power ups, with 1 of them being speed and the rest weapons, all which can be upgraded by gathering another power up of the same kind.

Each level has about 3-5 minutes of gameplay if you don't die at any point during them. Since that's very unlikely to be happening (You will die) I'd estimate there to be about 30 to 60 minutes worth of gameplay, which should be around the point where you've either beaten the game, or gotten pretty frustrated.

Also a tiny warning. This being a rm2k3 game and all, and with this not being something the rm2k3 was made for, it's quite possible you will experience some lag if your computer is of the older kind.

The first level of the game

Latest Blog

New page

Added a page which shows the different upgrades of the different weapons and included some information about their strengths and weaknesses, and also added a tiny section including some cheats which will probably make the game a tiny bit easier in case you're completely stuck. Just remember you'll need to have the updated version (i.e. downloaded the game after 29/4/2011) to be able to use them.
  • Completed
  • Kazesui
  • RPG Tsukuru 2003
  • Shooter
  • 03/19/2011 05:26 PM
  • 04/03/2023 02:25 PM
  • 05/15/2011
  • 133986
  • 15
  • 1415

Posts

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Sure. I must beat this game. It's fun.
Then I bet you're looking forwards to stage 3, which is even more difficult
sTAGE 2 IS TO HARD XD
I have tried 11 times but stil cant beat stage 2. XD
Anyway its fun XD
Thanks for the congratulations people.

The sprites (apart from minor easy stuff like bullets) are mostly Gradius III rips. For now I can only wish to get that good at making sprites myself.
It's amazing that it was made in 2k3 indeed!

Too bad I suck at games like this (I'm dying at stage 2).

Are the sprites custom?
Wooooo I knew this would be featured sooner or later XD It totally deserves it
Great job on this one, I love it >>b
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=NewBlack
Congratulations on Featured Game!
Congratulations on Featured Game!
Wouldn't have made this game if I didn't ;)

Thanks for answer.
This is great work ! :D

Do you like shmups too ?
I teach math as a part time job, so yeah, I'm fairly good at it. There's not too much advanced math used in this game though. A bit of trigonometry for figuring out the angle from enemy to the player ship, as well as for the direction of the bullet, utilizing that x² + y² = radius of a circle to determine if the ship is within range of the explosion, and using quadratic regression to generate a lookup table for the explosion range. And aside from that, it's mostly just a bunch of plain + and - and maybe a bit of modulo as well.

And no, I don't have any code from gradius or any other game for that matter. All the code for this game was generated by me. Would probably have been hard to find anything usable from other places as well, since it would have to made to especially fit rm2k3.

I've also already made a simple pixel based platformer for Befuddle Quest 5, and I will admit that I've been playing around with thoughts about making something Turrican-esque. No idea if I will do anything about it though.

As for how I do this, all it takes to find out is to open the game in the maker and watch the many lines of code, and guess what the different variables do since I don't comment a lot
Wow. Man i subscribed. Full gradius vs cho ren sha gameplay.
How did you do that ? Are you good of math ? Are you have access to enemy codes from nes gradius ? Every level is based on other enemies even with rm factory i think that was not easy to create. I want more like this. Maybe you can do platformer with shotting like megaman/contra ? Anyway WOW keep up shmup games.
Impressive.
Modular arithmetic is a cool feature built in the system..
Single blue. I wasn't always hitting him, mind you. Maybe I just got up to 249 and died...?

I ended up killing him the next time with a double blue.
That sounds like a weird bug I haven't found. After the boss starts moving It should only take around 250 blue laser shots to kill him, and with a shooting rate of around 4.6 shots per second and with a hit rate of around 70% it would take around 77 seconds to kill it with the regular weapon, and half the time with the double blue. It shouldn't take 3 to 5 minutes.

What weapon were you using?
Does the first boss ever die, or is there some trick to killing him that is not obvious? I blasted him with bullets for about 3-5 mins and he still wasn't dead. Then I got distracted and died.
Which is why thou start off with zero base
(seriously, this is pretty much what the original game should have been called)
alas, all your base... they are belong to us...
Wow! This is cool. I always wanted to make a shooter in rm2k for some reason but never got around to it.

please add more info about features, etc, I am very interested :3
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