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polarcactus- 01/04/2012 09:18 AM
- 1196 views
So, it's been a while since I updated this blog of mine. While I have taken a break over at rpgmakervx.net for a while, it doesn't mean I've left the RM comm in general.
While I am a virtual unknown on this site ( I probably made a bad first impression by remaking a fairly popular RPG for the Sega Genesis, and 'tweaking' it to fit my own selfish wishes ). But I've finally deleted it off this site ( never going back to it. I cringe nowadays when I look back on it... >< I should have listened to Karsu, Darken and Chaos back then already... ).
I forgot to submit my Secret Santa review as well, but anyway. >< Fail is fail.
Anyway, what is done is done. I want to focus on my current game, Enelysion, which was extremely well recieved over at rpgmakervx.net. As to what I've been doing so far, I'm facing some conflicting issues at the moment.
- For one thing, the Audio folder is getting a bit big for my liking ( nearly 80mb for a 2 hour long game, and that's excluding graphics ), even though all of the files are in .ogg format. I refuse to use midis, because music is extremely important in my game, and downgrading to midi format would just downgrade the whole experience.
- Secondly, the idea of an open-world versus an actual world map. The former requires massive amounts of mapping to cover all areas ( sort of like FF12 ), but I'm terrible at designing overworld maps ( unlike Kentona, who is a genius at stuff like that ). I'll just have to practice, then.
- Thirdly, the actual game art. I'm a mediocre artist at best, and I don't want to keep using the Fire Emblem edits ( even though I love them ). If there's an artist out there who is willing to do the art for free ( fat chance of that happening, but... ), I'll welcome you with open arms.
As to what I've been doing for Chapter Two, here are some screens: I hate to say it, but I pride myself on my mapping abilites. :) That's one thing I'm good at, apart from my writing. Gameplay... eh... That's for the player to decide, now isn't it? ;)
Oh, and I changed Rolling on Laughing Floor's name to Patrick ( his second name ). ^^
So, that's that for now. Feedback is appreciated, as always. :)
While I am a virtual unknown on this site ( I probably made a bad first impression by remaking a fairly popular RPG for the Sega Genesis, and 'tweaking' it to fit my own selfish wishes ). But I've finally deleted it off this site ( never going back to it. I cringe nowadays when I look back on it... >< I should have listened to Karsu, Darken and Chaos back then already... ).
I forgot to submit my Secret Santa review as well, but anyway. >< Fail is fail.
Anyway, what is done is done. I want to focus on my current game, Enelysion, which was extremely well recieved over at rpgmakervx.net. As to what I've been doing so far, I'm facing some conflicting issues at the moment.
- For one thing, the Audio folder is getting a bit big for my liking ( nearly 80mb for a 2 hour long game, and that's excluding graphics ), even though all of the files are in .ogg format. I refuse to use midis, because music is extremely important in my game, and downgrading to midi format would just downgrade the whole experience.
- Secondly, the idea of an open-world versus an actual world map. The former requires massive amounts of mapping to cover all areas ( sort of like FF12 ), but I'm terrible at designing overworld maps ( unlike Kentona, who is a genius at stuff like that ). I'll just have to practice, then.
- Thirdly, the actual game art. I'm a mediocre artist at best, and I don't want to keep using the Fire Emblem edits ( even though I love them ). If there's an artist out there who is willing to do the art for free ( fat chance of that happening, but... ), I'll welcome you with open arms.
As to what I've been doing for Chapter Two, here are some screens: I hate to say it, but I pride myself on my mapping abilites. :) That's one thing I'm good at, apart from my writing. Gameplay... eh... That's for the player to decide, now isn't it? ;)
Oh, and I changed Rolling on Laughing Floor's name to Patrick ( his second name ). ^^
So, that's that for now. Feedback is appreciated, as always. :)
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I thought you were going to use your own art for the portraits! I really hope you still do. It just takes a lot of practice but it's totally worth it because then you have a new skillset under your belt by the time you're done and the game will undoubtedly be yours (well, it sort of is already!) by just taking a glance at the portraits.
I defs second the use your own art thing! Suuuure, maybe it won't be commercial quality, but it'll still be lovely and original. ;w;
I say keep the open world - exploration is fun~!
For music: ehhhh people have fast enough computers nowadays. THEY CAN SUCK IT UP. B) Also, you could put the audio folder up as a separate download or something, if having a 300MB project folder seems like too much!
NOOOOO I LOVE THE NAME ROLF ;____; But, oh well. If you're namin' him Patrick, he'll be Patrick.
I'm glad to see you updating here, Luchi~! ...also why am I not subbed to this yet I need to correct that
I say keep the open world - exploration is fun~!
For music: ehhhh people have fast enough computers nowadays. THEY CAN SUCK IT UP. B) Also, you could put the audio folder up as a separate download or something, if having a 300MB project folder seems like too much!
NOOOOO I LOVE THE NAME ROLF ;____; But, oh well. If you're namin' him Patrick, he'll be Patrick.
I'm glad to see you updating here, Luchi~! ...also why am I not subbed to this yet I need to correct that
Hi Emmy and Ron. Yeah, I am still thinking of using my own artwork ( actually, I'm busy on some new portraits at the moment ) and although it does take alot of practice, like Ron said, I'll gain a valuable skill. :) And as for commercial quality standard ( like the current FE mugs ), still got a looong way to go there.
As for the whole-open world thing, I'm thinking of using both a world-map and open-ended exploration, since I like both, and I can't really decide here. ^^ Best of both worlds, don't you think?
As for Rolfie becoming Patrick, to some of you, I guess he will always be Rolf. Even I still write out his name like that when doing my scenes.
And the audio. Yep, still keeping it. There's no way in hell I am deleting the game's awesome soundtrack just for the sake of making file sizes smaller. One of these days I'll have to split-archive this game. lol
As for the whole-open world thing, I'm thinking of using both a world-map and open-ended exploration, since I like both, and I can't really decide here. ^^ Best of both worlds, don't you think?
As for Rolfie becoming Patrick, to some of you, I guess he will always be Rolf. Even I still write out his name like that when doing my scenes.
And the audio. Yep, still keeping it. There's no way in hell I am deleting the game's awesome soundtrack just for the sake of making file sizes smaller. One of these days I'll have to split-archive this game. lol
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