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PAST
Nearly a century has passed since present-day. Advances in technology during this time had been exponentially more rapid, weaponry included. When a third World War devastated the planet, only the few most highly-advanced facilities and their inhabitants survived. With the majority of the Earth's landscape barren and inhospitable, and only educated guesses at how many other enclaves of humanity continue to survive, there was no choice: life must go on, but within the boundaries of safety. Life for these last humans would now be completely confined, and they would have to rely on only the resources they were left with.

PRESENT
... 2099 ...
... What scientists hoped to be the golden age of technology, what they projected would be past the epiphanous point of a singularity ...
... is now widely accepted as the twilight of the era of man ...

The Library of Alexandria, easily one of the world's foremost scientific research facilities, is one such place. All residents must serve in any capacity the Library faculty requires of them; in exchange the Library supports its residents with its vast array of advanced technology.

You are a student in the Library of Alexandria. You know the problems of the outside world, but you can't remember living there. Your only concern is obeying the Library's directives. At the completion of your freshman year of education, you were given a battery of strange tests, and determined to have 'the potential.' You're being transferred into a new dormitory in a different sector of the Library, a sector you've never heard of before. What is the potential...? What is the purpose of this special academic center...? Why does the Library so frequently pass down orders with no rhyme or reason, and what use could you possibly be to them...?



OVERVIEW
Persona:Reverse is new breed and a fresh take on the SMT: Persona series of games. You play the role of a silent protagonist, "Rylan." You decide what to do with Rylan's time, whether that is going to classes like "Gym Class" (intensive weapons training), working on homework assignments, emailing your friends or venturing into dungeons. You might recognize the familiar format of time management vs. dungeon-crawling balance. For those of you who aren't familiar, you are a student; half of your time is spent passing time-phases and deciding on time management. The other half of your time - or one of the decisions involved in managing that time - is how much time to spend in the game's dungeon. There are also a great many changes from the typical systems - Social Links have been repurposed, completing blocks of the central dungeon is meaningful to other gameplay areas, and the overall playing style and balance is freshened.


Unlike Persona 3, which tasked you with running up 250+ floors of tower, and Persona 4, which presented a fixed progression of updated but similar dungeons, the dungeon system is nonlinear. You may access any of the Dungeon Floors that you have unlocked at any time. Enemies in each one will scale up in level, skill set and overall intelligence as the player grows stronger. You can mess around and train in different dungeons to get different types of treasure, or focus on one dungeon to learn its tricks and solve it!


(Shin Megami Tensei, Persona, and all related trademarks are the property of Atlus and/or their respective owners. Custom sprites are Disgaea-series edits, which is the property of NIS.)

Latest Blog

Another Calculated Hiatus

Hey guys! GAME UPDATE TIME

The game is still technically in production, but I changed the status to "Hiatus" because I am converting the game into VXAce. The amount of time I'm going to save on RGSS3's simplified scripting will be massive. Also, I want to shoot myself in the head for struggling with RGSS2 all these months, but I learned a LOT and accomplished a lot of self-scripted features, so I'm really looking forward to putting them back in twice as fast (and then making the rest of the game twice as fast, as well).

The only thing that is really going to hold me back on the project is graphics - editing the Disgaea sprites has been painstaking enough that I have a distaste for it now and have been avoiding it, and obviously you can see in the gameplay videos that the spriting is still very patchy. If anybody is willing to help out, I'd be forever grateful :>

Posts

Pages: first prev 123 next last
Fo shizzle. I personally like to modify MIDIs into MP3s for fun, so if you have any of those you want me to toy with, than that'd be fun! But send the other tracks my way too, so's I can hear em.
This is looking pretty good. I can't wait to play it.
it looks nice! but i have question who is the oc?
I will love you if you add in the reaper somewhere.
I eagarly await the day this is finished
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
Yes!
Another SMT inspired game!
author=CyrusBlue
I will love you if you add in the reaper somewhere.

Oh you're alive?
Check out me new game if you want.Not spamming....SUBBED!
Shin Megami Tensei the best!
keep it up! cant wait to play it! =D
I'm looking forward to this. If there's any way I could help, then please let me know.
Can you please tell me where you got the script for the persona summoning and equiping stuff so I can use it in a game I want to make (not a persona game) I'll give you credit for it as well, I just can't seem to find it
Craze
why would i heal when i could equip a morningstar
15170
He coded it himself because I have been teaching him to code so as to use VX to its fullest capacity.
Adon237
if i had an allowance, i would give it to rmn
1743
anosrep!
This game looks amazing!
*SUBS*
Versalia
must be all that rtp in your diet
1405
author=Animetor
Can you please tell me where you got the script for the persona summoning and equiping stuff so I can use it in a game I want to make (not a persona game) I'll give you credit for it as well, I just can't seem to find it


I coded it myself (as Craze said) but I can explain to you how I did it. Short explanation: I made all of the personas into PCs in the database, and classes as well. So Mnemos is PC #9 and Class #9. I changed the definition of base_(stat) methods to point to their class ID, so Rylan really uses Mnemos' stats if he has Mnemos equipped.
I very, very rarely bother to make a post on here, content to be a non-social lurker. However, the screenshots for this game are beautifully done, and I must say, I am quite ecstatic about what you're doing, Versalia and Raitzeno.

I'm eagerly watching and waiting.
author=Versalia
I coded it myself (as Craze said) but I can explain to you how I did it. Short explanation: I made all of the personas into PCs in the database, and classes as well. So Mnemos is PC #9 and Class #9. I changed the definition of base_(stat) methods to point to their class ID, so Rylan really uses Mnemos' stats if he has Mnemos equipped.


I don't get the base_stat thing, but everything else seems easy enough... thanks!! ^o^
Versalia
must be all that rtp in your diet
1405
author=Animetor
author=Versalia
I coded it myself (as Craze said) but I can explain to you how I did it. Short explanation: I made all of the personas into PCs in the database, and classes as well. So Mnemos is PC #9 and Class #9. I changed the definition of base_(stat) methods to point to their class ID, so Rylan really uses Mnemos' stats if he has Mnemos equipped.
I don't get the base_stat thing, but everything else seems easy enough... thanks!! ^o^


def base_agi
      if @actor_id <= 7
     actor = $game_actors[@actor_id]
     persona = actor.class_id
     actor = $data_actors[persona]
     n = actor.parameters[5, @level]
     else
     actor = $data_actors[@actor_id]
     n = actor.parameters[5,@level]
     end
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