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PAST
Nearly a century has passed since present-day. Advances in technology during this time had been exponentially more rapid, weaponry included. When a third World War devastated the planet, only the few most highly-advanced facilities and their inhabitants survived. With the majority of the Earth's landscape barren and inhospitable, and only educated guesses at how many other enclaves of humanity continue to survive, there was no choice: life must go on, but within the boundaries of safety. Life for these last humans would now be completely confined, and they would have to rely on only the resources they were left with.

PRESENT
... 2099 ...
... What scientists hoped to be the golden age of technology, what they projected would be past the epiphanous point of a singularity ...
... is now widely accepted as the twilight of the era of man ...

The Library of Alexandria, easily one of the world's foremost scientific research facilities, is one such place. All residents must serve in any capacity the Library faculty requires of them; in exchange the Library supports its residents with its vast array of advanced technology.

You are a student in the Library of Alexandria. You know the problems of the outside world, but you can't remember living there. Your only concern is obeying the Library's directives. At the completion of your freshman year of education, you were given a battery of strange tests, and determined to have 'the potential.' You're being transferred into a new dormitory in a different sector of the Library, a sector you've never heard of before. What is the potential...? What is the purpose of this special academic center...? Why does the Library so frequently pass down orders with no rhyme or reason, and what use could you possibly be to them...?



OVERVIEW
Persona:Reverse is new breed and a fresh take on the SMT: Persona series of games. You play the role of a silent protagonist, "Rylan." You decide what to do with Rylan's time, whether that is going to classes like "Gym Class" (intensive weapons training), working on homework assignments, emailing your friends or venturing into dungeons. You might recognize the familiar format of time management vs. dungeon-crawling balance. For those of you who aren't familiar, you are a student; half of your time is spent passing time-phases and deciding on time management. The other half of your time - or one of the decisions involved in managing that time - is how much time to spend in the game's dungeon. There are also a great many changes from the typical systems - Social Links have been repurposed, completing blocks of the central dungeon is meaningful to other gameplay areas, and the overall playing style and balance is freshened.


Unlike Persona 3, which tasked you with running up 250+ floors of tower, and Persona 4, which presented a fixed progression of updated but similar dungeons, the dungeon system is nonlinear. You may access any of the Dungeon Floors that you have unlocked at any time. Enemies in each one will scale up in level, skill set and overall intelligence as the player grows stronger. You can mess around and train in different dungeons to get different types of treasure, or focus on one dungeon to learn its tricks and solve it!


(Shin Megami Tensei, Persona, and all related trademarks are the property of Atlus and/or their respective owners. Custom sprites are Disgaea-series edits, which is the property of NIS.)

Latest Blog

Another Calculated Hiatus

Hey guys! GAME UPDATE TIME

The game is still technically in production, but I changed the status to "Hiatus" because I am converting the game into VXAce. The amount of time I'm going to save on RGSS3's simplified scripting will be massive. Also, I want to shoot myself in the head for struggling with RGSS2 all these months, but I learned a LOT and accomplished a lot of self-scripted features, so I'm really looking forward to putting them back in twice as fast (and then making the rest of the game twice as fast, as well).

The only thing that is really going to hold me back on the project is graphics - editing the Disgaea sprites has been painstaking enough that I have a distaste for it now and have been avoiding it, and obviously you can see in the gameplay videos that the spriting is still very patchy. If anybody is willing to help out, I'd be forever grateful :>

Posts

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Looking so f***** good!

Got a question btw ... could you release a "source" version for this? (after you finish this the game of course)

Pleasepleaseplease!! This will be quite helpfull with some projets of mine ^^

Amazing job!
Versalia
must be all that rtp in your diet
1405
author=Ashes of Emerald
Hiatus or not this looks amazing


Thanks! I've spent a lot of time making sure it's polished, like the animated Shadow enemies in the video blog :B
Is the game gonna be realeased or is it gonna stay on haitus :/ Personally i think it looks like a good game and i love the persona series :D
Craze
why would i heal when i could equip a morningstar
15170
He's switching to Ace, but is waiting for a few cogs to turn before fully commiting. It's definitely not dead, however; trust me, I wouldn't allow that to happen.
Versalia
must be all that rtp in your diet
1405
author=Craze
He's switching to Ace, but is waiting for a few cogs to turn before fully commiting. It's definitely not dead, however; trust me, I wouldn't allow that to happen.


Craze won't let a good project die (see also: Edifice v1, v2, v3,...)

nice macho manliness avatar
Is this game completely off or is there some hope that we will see a demo or a full version of this game ?
I'm Soooo looking forward to this! Please tell me you're still working on this!
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