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Our final name, and our commitment to you, the gamer.

The final name for this fan sequel will be Breath of Fire: A Line Ended.


What will we feature?

-Dynamic storyline unlike and like other titles in the series.
-Return of some familiar faces.
-A true attempt to not cut corners. There will be no tiny cities, no auto generated dungeons. There will be storyline content in almost every area of the game.
-Campfire, a place to chat with your characters about their feelings about what's going on.
-A customizable city similar to Breath of Fire II.
-A custom battle system, with new special powers for all characters, and a unique Dragon system.
-No, none, not any, jarring music. (See yah most of II's soundtrack!) But will be composed of music from across the series.
-A Variation of the Master System.
-And more!


What do we *want* to feature, but are still being considered?
-Animated monsters. As many of you know, Breath of Fire II and on features animated monsters(1 did have some animations). It is likely that we will follow the route of 1, and just have animations on the boss battles, that is not final though.
-THREE main storylines, following the children of the Dover, Chetrye and Odjn families, with completely different, yet interlocking storylines with a unique cadre of characters to play for each. This does mean that you'd get to play as the Dark Dragon faction!
-Turn based battles, still considering this, though.


How is development progressing?
-I have completed the storyline from Dologany, to the cabin, back to Dologany, to the Show Cave, to the Wayward Forest. Banesburn(name pending) is the city directly after, which is in development.
-Have mapped out most of the monsters to about halfway through the game along with the items. The exp curve had to be adjusted, so I will have to tweak it along the way, however, it is presently on track for the content already fully made, IE to just past the Forest.
-Unique Sprites for Chetrye, Odjn, Ryu have been made, working on the others.
-Battle animations have hit a snag, working to the limit of my ability, however, outside help would be excellent.
-Storyline written to the end of the game for the child of Dover. Script written to Windia.
-Currently my main roadblock is making battles not look shitty. This will be a process, and to some degree a daunting task.


Do YOU want to help? Go here to see what we need, or simply PM me.
(note, our main page now reflects some of this information)

Posts

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The prospect of getting to play through as a Dark Dragon makes me happy in my heart of hearts. You sir are AN HERO.
Marrend
Guardian of the Description Thread
21781
Campfire, a place to chat with your characters about their feelings about what's going on.


Any similarities to the Private Action system from Star Ocean? Because if so, even if it's just one location in the entire game, that would be pretty awesome!

A Variation of the Master System.


Whoa! What's the plan for this!? Need... more... information!
author=Marrend
Campfire, a place to chat with your characters about their feelings about what's going on.
Any similarities to the Private Action system from Star Ocean? Because if so, even if it's just one location in the entire game, that would be pretty awesome!

A Variation of the Master System.


Whoa! What's the plan for this!? Need... more... information!


The campfire system would be akin to Breath of Fire III, where you could rest in between cities and dungeons and get a chance to chat with your fellows.

As for the Master System, what I'm leaning toward is three masters per character, each teaching a different set of skills. One that would be more defensive, one offensive, and then perhaps supportive, so you could customize your characters to some extent.

If you were with Master A you'd learn chop after gaining a level while under his tutelage, as well as a str boost, but Master B would teach you defense up, and boost your sta, etc.
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