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Ghosts of the Arcanum hasn't become a ghost..

..I've just been really tied down with work and other priorities as of lately. Not only that, I can't seem to crack the story scenario. Currently, the story is a continuation of a free-form chat room RPG that I was involved in on AOL back during 1996 to 2000. Considering that the RPG was completely free-form, there are a lot of characters, settings, plot devices, etc. that have to be revised in order for it all to make sense as an original, coherent story. The problem is that it's hard to not stray away from those characters, settings, plot devices, etc., because all of those things hold a sentimental value to me. However, for the sake of finally being able to release the project in playable form I will be rewriting to plot as a complete reinterpretation of everything mentioned.

As far as the game mechanics go, the core of the battle system has been finished for a while. However, because of a few recent patch releases by Cherry there will be a couple tweaks made to the system mechanics, as well as the battle HUD. As far as the game play outside of battle goes, exploration will be scaled down quite a bit. This is partially due to the story changing. Also, each "world" map would have been 500x500. ..yeah, too much Skyrim? Maybe. Anyway, my goal was, and still is to make exploration just as engaging as combat. So, I'll be tweaking that, also.

Anyway, I'm not trying to draw out this blog. I just wanted to keep you all whom are actually looking forward to this game's release up to date with what's going on. Don't worry, it's coming. This applies not only to those who are anxiously awaiting, but the vets who swear that this project will never see the light of day. So, the next time I do an update it will be one with actual hands-on material. I don't want to say soon, and I don't want to say later. Just know that it's on it's way.