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Ghosts of the Arcanum
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A VERY old version of the project, when it was on the RPG Maker '95. The dark blue spots are supposed to be transparent.
Older version of the project.
Older version of the project. This is how the Chain Count System started off. Thank Cherry for in-battle pictures.
Older version of the project. I wish I could find this chipset again.. Lorenzo's Tate ability was taken from the PS2 Shinobi reboot.
Older version of the project. At one point the entire game had a level-by-level, mission-based structure.
Older version of the project.
Older version of the project. I LOVED this scene in motion.. Very Metal Gear-ish..... well.. aside from the chipset used.
Older version of the project.
Older version of the project. I loved how this menu functioned.. I'm bringing it back in Ghosts.
Older version of the project. Mission (re)start screen. It also displays your current party and your reserves.
Older version of the project.
Older version of the project.
Older version of the project. The custom start screen after the start screen. This was before the custom start screen patch.
Older version of the project. Guess what game this guy is from?
Older version of the project. I remember this being a pretty awesome boss battle, design-wise at least.
Older version of the project. This move was inspired by an attack used by a character in the arcade mecha fighter Virtual On.
Older version of the project.
Older version of the project.
Information on the enemy's current state is shown when targeting them. The information shown includes Enhancements and which player character is drawing the most aggro from the enemy.
The Ethosight Synergy ability reveals information such as current enemy HP and damage resistances. Also shown is the enemy's Damage Condition. Some enemies have Damage Conditions that must be met in order for them to be damaged.
This is what happens when you collect the blue floaty things. Oh, also you can run by holding the SHIFT key, which is the designated Context Action key.
Whenever you explore certain areas, the Context Action changes to Search. This allows you to better locate points of interest, and maybe uncover a few secrets that aren't easily noticeable.
I've been on Bionis for waaaaay too long..
Yep, jumping is involved.
Zone markers can be toggled on or off.
Brownie Points if you can guess what game this area is referencing.
Overclock Mode inverts the colors of the battle field. Kind of like a "stopping time" effect.
Title Screen.
New (and probably final) battle interface.
Jesopher speaking with an Overseer.
A snowy-mountain region within Arcanum.