Date, create, and share!
Assuming the role of a male high school student in Japan, the player will meet, interact with, and date a number of female characters with the goal of winding up with one of them at the end of a 101-day calendar. Yeah, you've seen this all before...or have you?
In other romance sims, there's little reason to replay the game again once you've pursued all the characters you're interested in. But Heartache 101 allows for a variable female cast. The number of characters in the game is completely open-ended!
You can create new characters and add them to the game, share them with other users, and add characters created by other users. You can create the images for custom characters from a template, or use images you created yourself, or images from any source. (only "standing" images of characters can be imported; there is no event CG in the game) A simple scripting language is provided for writing story events. You can also customize some of the music.
The game system itself is in part a visual novel interface with gameplay that include conversational decision-making, board game-like mechanics, stat management, financial management, and more.
Assuming the role of a male high school student in Japan, the player will meet, interact with, and date a number of female characters with the goal of winding up with one of them at the end of a 101-day calendar. Yeah, you've seen this all before...or have you?
In other romance sims, there's little reason to replay the game again once you've pursued all the characters you're interested in. But Heartache 101 allows for a variable female cast. The number of characters in the game is completely open-ended!
You can create new characters and add them to the game, share them with other users, and add characters created by other users. You can create the images for custom characters from a template, or use images you created yourself, or images from any source. (only "standing" images of characters can be imported; there is no event CG in the game) A simple scripting language is provided for writing story events. You can also customize some of the music.
The game system itself is in part a visual novel interface with gameplay that include conversational decision-making, board game-like mechanics, stat management, financial management, and more.
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