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This page is for discussion of the artistic side of content creation, such as writing and characterization, as well as for the posting of incomplete content for the purpose of receiving feedback from each other.

Feel free to discuss characters and stories you are working on.
The old Custom Content thread can be found here. The first archived artistic discussion thread can be found here.

Posts

author=Marrend
The freckles are probably fine? I personally think you could tone down the skin color. It's overwhelmingly bright!

Yeah you're probably right. She's supposed to have rather pale skin to go with her freckles and her copper hair ... but I think I overdid it ...

That's what you get for tuning down the backlight too much while designing tachie ;)
Yeah, I agree with Marrend. Actually, I think the brightness on everything on that tachie could be toned down a couple dozen points. Orange might be my favorite color, but that hair might just give me a headache if I stare at it too long ;-) . If you're going for "copper", it needs a bit more brown in it anyway.
author=dewelar
Yeah, I agree with Marrend. Actually, I think the brightness on everything on that tachie could be toned down a couple dozen points. Orange might be my favorite color, but that hair might just give me a headache if I stare at it too long ;-) . If you're going for "copper", it needs a bit more brown in it anyway.
What I was really going for was that type of pale freckled ginger who get's a sunburn every time ... I'll retry ;)

EDIT: Hope that's better?

NB: you might have to reload the page, especially if you still see her old tachie.
@Marrend: are you planing to update the OCC in Dezember?
Marrend
Guardian of the Description Thread
21781
I don't think so? I know I wanted to start limiting updating the OCCD to once a year, and I last updated it July of this year. So, unless something comes up that will cause me to forget entirely, the next update is aimed for June/July of next year.
OK. That leaves me enough time to finish Nadeshiko ;)
How open is this community to building up on previous custom content? As in, is it acceptable for me to loosely involve previous custom characters in my own content?
Marrend
Guardian of the Description Thread
21781
Much of the custom content that I am aware of uses the build-in cast in some way. Even if we don't consider that building upon previously made content, we can absolutely point to Garage's "multiending" as content that builds upon another person's content.

So, I think the answer is ultimately something to the effect of "it's fine, but please keep the 'new' content separate from the original content."

*Edit: I remember when triad2/Noone42 asked me for a Masako and/or Shoko cameo. Was that for Yoko? How long ago was that, even?

Darigaaz, I am feel old.
I see... thanks for the quick response. And, well, since this is the content creation thread I might as well share an idea I thought up just randomly.

One of the things I noticed was that the cast of this was generally female and the few named male characters (Takuya, Masashi and those two guys at the beginning... there's probably more I'm forgetting) are usually used quite sparingly. This made it feel much more like the protagonist was only interacting with girls and had few if any male interaction.

Yeah, I know, it's a dating VN and it's kinda supposed to be like that. But the imbalance still felt kind of off imo.

What I'm thinking of doing is adding a male character that could be interacted with in the same way as one of the girls, except you can't get endings with him or anything like that.

So why would you want to interact with him in the first place? I plan on giving him a romanceable sibling of some kind. The player wouldn't be able to date or even meet the sibling until after they are close enough friends with her brother.

Do you think this could be doable?
Marrend
Guardian of the Description Thread
21781
I think Yoshinori is the other male character mentioned in the built-in content? It's been ages, so, I could be wrong.

author=ScarbucksCoffee
What I'm thinking of doing is adding a male character that could be interacted with in the same way as one of the girls, except you can't get endings with him or anything like that.

So why would you want to interact with him in the first place? I plan on giving him a romanceable sibling of some kind. The player wouldn't be able to date or even meet the sibling until after they are close enough friends with her brother.

The sibling that cannot be romanced might be the tricky part of this idea, but, I think it's possible? It depends on how you want to implement it. Like, it can be a two-character pack, but, making sure that players can't get an ending with the character that's not supposed to have an ending might take some doing. Such as LOCKing that character's affinity, probably when the check for the sibling that can be romanced route opens. That method is not necessarily fool-proof, but, it's an option. Another thought is to set ENCOUNTERS = OFF (maybe the LOCK idea as well?) with the no-romance sibling when the other siblings route starts, and maybe have the no-romance character show up in scripted STORY events after that.

The crazy/terrible idea in my head would be to do it in one character, and allow the sibling that can be romanced to keep track of when that route opens through a check of their own affinity value. There would be scripted STORY events with what amounts to an NPC that represents the no-romance sibling. We'd have to switch context to the sibling that can be romanced when doing an AFFINITY UP or AFFINITY DOWN.

In either case, the idea is that the sibling that can be romanced isn't available at the offset, and would need ENCOUNTERS to be OFF in the profile.
I think your idea is doable. You just have to be careful because of the way the DATING stuff works. Do you really want a good-bye kiss between your male char and the player? And do you really want to have your mal char reach LOVESICK affection level with player?

You should read, understand and test everything that's in the Helpfile supplied with the game about affection and DATING.

There are multiple ways to prevent stuff like goodnight kisses: disable ENCOUNTERS, lock him at FRIENDLY, overwrite all PHONE stories with him or overwrite all DATING-Stories for him. (You can ask your pal out on a non-romantical date, right?) At least you should lock him at LIKE or lower. Or else player might get a generic ending with him (if he fails each and any route.)

Sidenote: have a look at my WingGirl pack (the first part, not pathways), if you want.
You can only get one of the three main girls but you can - and have to - interact with all three of them.


For the sibling: easiest way would be ot delay her INTRODUCE story until player is far enough down the road with her brother. Alternatively you can disable her ENCOUNTERS or LOCK her at NEUTRAL. Or a combination of these, whatever fits your plot best.

@Marrend: your "crazy" idea is doable at least to some degree, but there would be only one name for them both and you'd need to decide who's picture should be shown in the phone book. And what picture's the one to be seen in the heart screen after the ENDING. It would be much easier and cleaner to use two char's for that. Plus the DISLIKE, UNFRIENDLY, LOVE and LOVESICK tachie are used by the game itself (for reactions to good or bad advice, for the kissing scene etc.)

PS: someone sometime back asked for a male romanceable character. The game would completely allow this, even so there are some events which seem to indicate he's not into boys. But that wasn't your intention anyways.

PPS: As for male sidechars there's a bit more of them. In the build-ins there's Takuya, at least two other named classmates, one teacher, Masashi, and Keika's boyfriend. Plus a few NPC in town appear to be male. And not to forget the deliquents on Sunday ;) Oops almost forgot about Riho's and Tsubasa's routes. There's plenty of male NPCs there (Riho's baseball team, Tsubasa dad, some police officers ...). And an uncle and two brothers on Hinami's route ...
None of them has more then a few lines of text, tho.
Marrend
Guardian of the Description Thread
21781
The assumption on my "crazy idea" is that the sibling that can be romanced will have their NAME UNKNOWN, PHONE UNKNOWN and ENCOUNTERS OFF until the point that their route opens. When it does open, ENCOUNTERS ON, maybe NAME KNOWN, and a future event with the sibling will would make PHONE KNOWN, and appear on the phone list. The no-romance sibling may use OTHER tachie slots (but use a non-numbered ID when having speaking lines) as desired.

STORY 1 might be a little awkward, as it would be an INTRODUCE story, but, probably not actually involve said character.

*Edit: The one advantage of doing the two character method is that both characters would be able to appear on the screen, and have different tachie. The single-character method largely assumes only one character would ever appear on the screen. You can use an OTHER slot to relay both characters on the screen (Emiko kinda does this with one scene, and Uchioniko has this nigh-infamous scene), but, if scenes are complex enough that both characters need to have multiple poses, going with the two-character method might be best. Like I said, it's all in how you want to implement it.
Huh, duly noted. I originally thought about only having one character, but two seems to be a smoother process to create.

Also, question regarding WingGirl (which I played a little while back - I enjoyed the story though, btw):
How did you deduce when to lock the other two girls' affections? It seems a bit tricky to exactly calculate when the player will get them at "like"...


EDIT: oh wait nevermind, I looked into the story files and figured it out myself


author=ScarbucksCoffee
Also, question regarding WingGirl (which I played a little while back - I enjoyed the story though, btw):
Glad you enjoyed it!

author=ScarbucksCoffee
How did you deduce when to lock the other two girls' affections? It seems a bit tricky to exactly calculate when the player will get them at "like"...


EDIT: oh wait nevermind, I looked into the story files and figured it out myself
Actually I handled the way Sayumi and Himeko are locked differently, because their relationships with the player are different and thus Himeko needed more room for emotional "bonding" ...

author=Garage
author=ScarbucksCoffee
Also, question regarding WingGirl (which I played a little while back - I enjoyed the story though, btw):
Glad you enjoyed it!
Ohmy, i really wanna know which order do what...
Edit... wanna get that extension work... but :(
Alright! It took me forever for some reason, but I tried my hand at making some tachie for my male character and his sister.



Clotheswise, I tried to follow the formatting for the Takuya tachie in the Custom Content folder and was able to make everything identical except for the belt (which wasn't visible on the Takuya tachie)



Hopefully they look alike enough to be sibling-esque.
author=ScarbucksCoffee
Alright! It took me forever for some reason, but I tried my hand at making some tachie for my male character and his sister.



Clotheswise, I tried to follow the formatting for the Takuya tachie in the Custom Content folder and was able to make everything identical except for the belt (which wasn't visible on the Takuya tachie)



Hopefully they look alike enough to be sibling-esque.

At my eyes almost...
author=Garage
OK. That leaves me enough time to finish Nadeshiko ;)

Are it was Riku whose meet first?? One Play time it was Arayne!?
Why?
author=EgyLynx
author=Garage
OK. That leaves me enough time to finish Nadeshiko ;)
Are it was Riku whose meet first?? One Play time it was Arayne!?
Why?

Yes, there's a reason for it. But that's something you're supposed to figure out on your own.

I give you one hint: Ayame and Riku like different things in a boy.
author=Garage
author=EgyLynx
author=Garage
OK. That leaves me enough time to finish Nadeshiko ;)
Are it was Riku whose meet first?? One Play time it was Arayne!?
Why?
Yes, there's a reason for it. But that's something you're supposed to figure out on your own.
I give you one hint: Ayame and Riku like different things in a boy.
Oh, that maked story little confused... :/ ... At truth, at
When player meet them 3, i hawe already know whose that other one was is, in that game time... it say that i only know Riku, what i DON´T YET SEE... yet...

Ah, at ready version at be possible at next content path? Or can be download ealier?
I really wanna see there some more story scanerios although story events number was already over 2000... and i haven´t seen at about 1/4 them...