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"As you have probably figured out, Mistuya, I am not from your world. I'm not even from this 'other world', as you may call it. Listen to my story. The story of why, or how we got here. And why we know what we know. Perhaps, just perhaps, you too can understand.

It started with Sataro. Those countless years ago..."


This prequel game gives background information on Mina, Vatma, and, perhaps, how the mess of Matsumori Days got started. It does not attempt to answer all queries, but it is my hope that some will be answered!


Personal Background:

I can't pinpoint an exact date, but during my stint of making games with RPG Maker 2000, my brother made an unfinished title called Summoner. It was probably deleted, though. What this game does is honor the memory of Summoner. To a degree, anyway.
Some personal touches puts this into the Matsumori Days multiverse (if that's the term for it). I do, however, make references to Summoner near the beginning of this game (as there wasn't much to Summoner to begin with).


Other links of interest:
This game's game-thread on RPG Maker Web.
The first game in the series (it's a sequel to this), Matsumori Days. Also has a game-thread on RPG Maker Web.
The third game in the series (it's a sequel to Matsumori Days), Konae's Investigations.

Latest Blog

A new download appears! Command?

The upload is done. Arbiters From Another World is

COMPLETE!

Well, okay. There's probably going to be a bunch of things that could probably use some fixing. Grammar fixes, probably. Particularly at the end-game, as I was in a bit of a rush to push this out. However, there's no more story that I feel a need to include in this game. Which is "complete" enough for me! So, let's celebrate this frabjous day! Callooh! Callay!

Anyway, if you have old saves from the last demo, they should, in theory, be compatible with this version. I've never really tested this, so I can't really say one way or another. I won't go as far as to say that saves from the original demo, from whenever it was ago that I released it, would be compatible with this. However, it would be somewhat humorous if it were true!

Happy gaming and I shall see you when I get around to Uchioniko!
  • Completed
  • Marrend
  • RPG Maker VX
  • RPG
  • 09/03/2011 01:07 PM
  • 05/14/2018 10:22 AM
  • 06/07/2012
  • 115431
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Marrend
Guardian of the Description Thread
21781
Responses ahoy:


Anecdote: I killed off Chojiro with a Doom on my play-through of this game when I was bug-checking. It dealt 1700-ish damage, but, I did not get the impression that it was the damage that killed him off. Also, I'm appreciating Bad Breath (when Rasuna is casting it) a lot more than I used to.

With that out of the way, I knew that Ichiro went insane/senile through not quite getting the Rite of Summoning down, but before that? Yeah, no clue. Though, one of my favorite lines from the source material (the now-defunct RPG Maker 2K game my brother made back in the day, Summoner) was something to the effect of "The best part of being a crazy old man is that I forgot everything I ever knew!" and not being the slightest bit ironic about it. I dunno, I just thought it was hilarious, and wanted to include that in here. Anyway, maybe I could have relegated him to a support character, or created some moments where his former self shines through, if I thought about what kind of person he was, and stuff like that.


I'm glad this was enjoyable for you, and that you're looking forward to Konae's Investigations. Now all I need to do is figure out what, exactly, I want to do with that game again!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
So I finally finished it. Here are my thoughts:


Every problem I had with Matsumori Days has been solved here... for the most part. I was having a great time until I got to the Ancient Tower, when the enemies suddenly skyrocketed in difficulty. My party got wiped out on the first few turns, not allowing me any chance to react.

And then it just got worse when I got to the Korn Tribe Outpost. But seeing as that was I was FAR too low level, and this was a game clearly designed over grinding, I can't really take points off for that. (For the record, I beat the game at level 35, with Rasuna at level 39.)

Stun-locking was still a good strategy, however, I noted that Silence was a far more effective method of dealing with everyone. Since Mute never wears off, you can cripple any enemy, boss or no, if you manage to hit them with it.

The story was much stronger than in Matsumori Days. It's like you traveled into the future and read my mind and predicted EXACTLY what I would complain about and fix it EXACTLY the way I suggested: Less characters, more development. As a result, Sataro and Mina had much more of an impression on me than all the cast of Matsumori combined.

The one exception being Ichiro. There wasn't really any point of him being there, story-wise. Well, except right at the end, when he was transported into the new world. But other than that, he didn't really contribute to the story. Now, if there were some hints regarding Ichiro's life when he was at his prime, that'd be a different story.



I encountered zero bugs or glitches here. I may have seen the glitches Shayoko pointed out if I had the older copy, but I downloaded the latest version when I started this feedback.

Overall, I really liked this game. It felt more polished, refined, and focused. It only got to the grind-y annoyances at the end, so I had plenty of time to enjoy the journey. I really wished I had played this game first, since now I can see Matsumori Days in a new light.


Now that I've played both games, I'm just gonna finish off by saying how mad I will be at you if Konae's Investigations ends up being cancelled for good.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'll give my feedback later, as I've just got the Water Spirit, so I'm pretty early in the game, but I just want to say:

Yeeeeeees! I am really liking this so far! Almost every problem I had with Matsumori Days has been solved here. The enemies are quick to dispatch, you level up quickly enough so that there's no grinding really necessary, and the story is definitely interesting.

Satoro and Mina already have more character depth than any of the party members in Matsumori Days.

Still a little sad about the lack of variety in the enemies, but I'm too happy about the other fixes to let this get me down. So far, this is a great game!
Marrend
Guardian of the Description Thread
21781
Game updated!

The bug shayoko told me about was found, confirmed, and squished! Outside of that, I saw a few mistypes (I mentioned one of them) that have also been fixed.

It's never too late for a bug report!

*Edit: For full disclosure, the bug shayoko came across was a move-route bug. It was trying to move the player into a virtual wall. So, it fails to move, but the script to move was still there, the box to ignore impossible movement wasn't checked, and... yeaaaaah. Derp.
Marrend
Guardian of the Description Thread
21781
I'll have to confirm this bug you mention considering movement on that map. You should be able to get to that town, and back up to that forest, if nowhere else. As for the other thing you mention...


From what Sataro says...

Sataro: Ichiro and Rasuna are nearby. I don't know about Shirai, Chojiro, or Vatma, however.

...I wager they are supposed to be together.


Also-also: "Benign" means "not aggressive".

*Edit: I have no idea why these two posts are like this. I don't have any CSS going down!

*Edit2: Funny story. A man in Port Hideki is misidentified after being told to go to Kuramoto Coast. So, I'm gonna have to update this anyway, world-map-bug or no.
shayoko
We do not condone harassing other members by PM.
515
i did the command correctly and re checked it but for some reason the above post wont look like it is supposed to
so overall game thoughts now

Random thoughts

spites are pretty off from there avatars

like the triggers in the main square,cool how you see students travling like that!

Mina front gate what does "benign" mean?

world map classic mario style! : D

holy shi that xp gain! 1 battle = 5 lvls!

but minas a adept she has experience in combat right? why would she be lvl 1? XD

she also has basic gear!?

Sataro obtains way to many skills

Kido after test she was not be be

gonna give up on grammar issues too many :3

in port hideki they say kuramoto coast is NE but its NW

i really like how fast the inn rest is! no music or fade out!

difficulty goes up pretty fast get to that grinding! : D

Rasuna is godly : O


Overall

the plot was pretty meh for me until the events at the ancient tower
the spirits would of been interesting but there was never honestly a reason for you to fight and obtain there power storywise
for my taste Sataro and Rasuna had way to many skills(20+)
i liked the equipment :3
the characters were pretty likeable

as boss fights are pretty brutal and unavoidable
id more recommend this for grinders then casual players
and that the game "may" not be beatable due to the above mentioned glitch

have a good day and thank you for your time :3
shayoko
We do not condone harassing other members by PM.
515
hmm last comment was in 2013 pity some games just kind of...lack attention :/
it could be maybe due to the bosses/enemies having too much life for a casual player.

anyway i came across a apparent bug which you probably cant fix anymore that stops me from progressing the game
once i reach this spot on the world map i cant go in any direction all i can do is reload



note that in the story

your no supposed to have Rasuna and the old man with you because your looking for them but they are in your party
Marrend
Guardian of the Description Thread
21781
If you liked this, there's a possibility you might enjoy the other games in the series too! The links are on the top portion of the page. I must note that Konae Detective Agency is still being worked on, though.

As a side-note, I almost forgot I used "The Mysterious Ja''p''on" here! I knew about "Slyph's Mountain", as I might have been building that map along with my map submission for The Here and Now of Yesterday, and I used it for that map as well. I must have been on something of a mood to use that song? Anyway, the only other game I use Tales of Phantasia music for is this one, and even then, it's rather late-game.
I was very very pleased to find music from "Tales of Phantasia" in this game! Good work.I enjoyed it a lot!
Haha I meant since Arbiters was really being worked on, not since you joined here. Good to know though, I'll be watching for it.
Marrend
Guardian of the Description Thread
21781
author=sbester
You've come a long way in just under a year, and from what I've played of this, I'm actually really liking it. Should we expect Konae Detective Agency to be worked on in the upcoming months?


Er, I've been around RMN for about two years. Technicalities, I guess.

Anyway, to be honest, I have no clue when I'm going to get around to Konae Detective Agency. I figured that I'd do Uchioniko first, then I'd move to Konae. However, everything, and I mean everything is on hiatus. While this is mostly due to the review drive, I was feeling a bit "tapped out" when I released this for NaGaDeMo proper. I was really pushing myself to get Uchioniko to be in that event drive as well.
You've come a long way in just under a year, and from what I've played of this, I'm actually really liking it. Should we expect Konae Detective Agency to be worked on in the upcoming months?
Marrend
Guardian of the Description Thread
21781
How about I aim to polish this off by the end of the month? Or, at the very least, have something out for National Game Development Month!
So back in action on this game ?
Marrend
Guardian of the Description Thread
21781
I know there hasn't been much show of support for me doing this, but I've decided to put this on hiatus for a while as I write a walkthrough for Matsumori Days. It's something I've had in the back of my mind for some time (regardless of PMs, or other contacts for help), and I was at a good enough stopping point in the development in this game anyway. I won't claim that I will come back to this game with a vengeance, nor am I going to make any approximation as to how long I'll be with this walkthrough. It's the first one I've ever written, and I'm not sure how it will turn out. It'll probably be fine and hopefully hilarious with some of the section and/or subsection titles, but I guess, in the end, only time will tell.
Marrend
Guardian of the Description Thread
21781
Ichiro has generally been quiet this game. This was done more on purpose than anything else. Though, when he does talk, he says some pretty embarrassing stuff.

I'm kinda anxious to post a screen shot of Ancient Tower because I'm planning a puzzle for it. The screen shot I plan to post would involve said puzzle. The mapping of the tower has nothing to do with the puzzle, but I still want the tower to have better maps than previous ones.
Awesome, the Ancient Tower! Sounds like its gonna be good. I hope the ol crazy man has some senile comments to make. ALso i hope he talks to rocks and flowers. :)
Marrend
Guardian of the Description Thread
21781
As soon as I figure out how I want Ancient Tower to look on the inside (I've done at least three drafts so far, and I've disliked/hated each one), I should have another image for this game!
Well i have marked a location, how ever i havent had to use it. Im not even sure when you can. For example it might come in handy if im nearly dead or out of supplies in a dungeon. Other than that Id only use it if you do end up having extremly long walks to do. Or long dungeons to get out of. I do however love the fact that its included. Im very lazy and there are many games where you have to go back and forth and the exp isnt worth it. So its nice to have.
Marrend
Guardian of the Description Thread
21781
Ralph battling Alex to the death? Yeah, that was totally a nudge-wink to fellow people who know about RPG Maker, and their default characters.

Just out of curiosity, have you experimented with Beacon at all? I tested that system as thoroughly as I could, but I can't help but thinking people won't use it 'cause locations are fairly accessible.
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