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Updates for 3/17/13

In this week's update, there has been a change in "difficulty" to the game - somewhat.

Usually, when someone played the game in the first couple of hours, the battles would be less "turn-based" in a sense because some monsters would be able to attack before the players were able to attack them, so players would have to plan to heal ahead of time if they wanted to stay alive.

As the game progressed though, players could determine the monsters' attacks to a certain level because of the fact that players were able to almost always attack first at higher levels.

The update I have implemented changes the latter part of the game so that the players would have a more difficult time battling monsters at higher levels.

BUT, in return, players at higher levels will have a greater chance in receiving rare rewards from the enemies they are battling.

In other news...

-A new quest was added which deals with the dying wish of an old man.
-Hitsplats were changed so that players could see more clearly the effects of normal v. Critical damage.
-Some quests have been altered slightly to make directions more clear for the player.
(More quests will be altered in the following weeks - this is because these are old quests that have wrong text, indicating that a player must bring X amount of items to continue when in actuality, they only need to bring Y amount of items).
-The power of some two-handed weapons, including Derilith spears and Greataxes,were increased to match the power of dual wielding.
-Archery armour has been buffed in "magic defense" so that the combat triangle would be strengthened. (Archery>Magic>Melee>Archery)
-The hunting area was made more subtle so that new players would find it as easily since it offers benefits that might ruin the game for those who have just started.

Have a nice day.