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Version 1.2 Patch (January 7th, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date. I apologize for the frequent patches so far. I expect that the patches after this one will be far more minor and less frequent.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

Special thanks to all the users in my Discord (Firefly, Ace, Corgi, anyone else that I may have forgotten). It's amazing that they've even managed to notice some of this stuff!

VERSION 1.2 PATCH NOTES

Fixed major bugs in the Water Cavern.
The mirror status effect now goes away after 10 turns. The Phantom effect now lasts slightly longer.
Upgrading the Icebrand now works properly.
Cold Stare and Mana Sacrifice are both now usable by Dargor.
Low Kick now ignores defense.
Holy 2, Dark 3, and Violent Hurricane are no longer learnable from Spell Books. This is because of a glitch that occurs when the player teaches these spells to certain characters. The least time consuming way to fix this bug was for me to replace them with different, but similar, brand new spells.
Mana Sacrifice now costs the user a high percentage of their total MP which should make it less exploitable.
Song of Curing now works against toxic.
Tileset error fixes including some sequence breaks.
Fixed inaccurate treasure counts.
Typo fixes.
You can now re-enter the basement of the Tower of Mad Laughter after completing it.
Fixed body doubles in Groeslon Abbey.
Statue puzzle no longer ends early in Tower of Mad Laughter.
Serenade of Ice is now slightly different than Ode to Winter.
Shadow Sword is now non-elemental as the description states.
Fire Oni is now weak to ice and water.
Using Garlic in the Vampiress boss fight now stops the bats from regenerating health.
Full Moon Slash now works properly with all weapons.
Fixed bugs relating to the Escape skill during Act III.