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"This world sits on the edge of an abyss. The moment you forget it's there, the moment you get comfortable - that's when you fall into it's darkest depths."

On the world of Villnoire, a war between two races reaches breaking point. The story follows Lukas, an unfulfilled man living on the under populated island of Palmira. Lukas finds his life thrust into chaos when a series of lucky coincidences leads him to meet Vivian, a girl who isn’t quite what she seems. Driven by a senseless conflict and those who pursue him, Lukas is drawn into a battle he can no longer escape. He slowly learns he is not alone, and a shared common goal cannot only unite a team of unlikely friends - but unite a whole nation.


- Capturing the heart of a SNES RPG, explore through the blazing deserts, cold mountains, tranquil forests and dark caves of Villnoire in this 12 hour character driven adventure.
- Original assets such as character artwork and a completely original soundtrack spanning over 25 beautiful tracks.
- Collect various materials from slain enemies, and combine them to concoct rare Potions in the Alchemy Shop.
- Equip skills on each characters flexible and unique Ability Board. Equip different combinations of skills to unlock compound passives to further enhance each character.
- Store power in battle and unleash devastating abilities using the Overflow system.
- Collect each treasure chest throughout the locations in Villnoire to receive extra bonuses and rare equipment upon completion.
- Explore a classic world map by land and sea. Stumble upon plenty of hidden areas and secrets to collect.


Primary Graphics - First Seed Material
Original Soundtrack - Clayton Stroup
Original Facesets - Trevor McAleese
Original EX Font - Trevor McAleese

If the font is not showing correctly, please install MS Echoes which is included in the game folder

Latest Blog

Patched Download

Hey everyone!

Yes, yet another blog and yet another notification from this game (sorry about that). This is just a really quick blog to let anyone currently playing Villnoire they may experience a few bugs or glitches:

  • A graphical glitch with the cliffs in the Sekmet Desert.

  • The save point at the Isolated Cabin doesn't work properly.

  • A graphical glitch with the ladders in the Inchor Aqueduct.

  • The game crashes when fighting enemies in the Inchor Aqueduct (has only effected one person so far).

  • The game crashes when entering Vorian's Manor (has only effected one person so far).


All the above errors are fixed now and updated in the main download. If you've already downloaded the game before today (a huge thank you) I would suggest keep going as you are. These errors don't seem to effect everyone, but if you do get one of those errors, all you need to do is download the game again from the game page and transfer the save over. A little bit of a hassle I know, but I'm going to be constantly updating the download here every time a bug is mentioned (no matter how small).

Please do let me know if you encounter any other bugs that I haven't listed above. It's really important to me that players are uninterrupted and have a pleasant experience playing!

Thanks everyone for all your support, the response has been overwhelming, and I cannot believe how many people are giving this game a go!

Posts

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Well, I assumed the level cap was 99, so I thought I could use an early-game boost. The thresholds between level-ups and the EXP dropped by monsters are somewhat steady, so leveling up doesn't take that long. Furthermore, the JRPG I played prior to Villnoire had a level cap of 999, which means I was probably still in "grinding mode". To quote from the movie "Lucky Bastard": "Don't laugh at me!" :P
I mostly maxed out in the second to last dungeon and I killed all the enemies at least once (usually twice). I second Dyhalto's yikes emoji

author=Darken
https://rpgmaker.net/forums/topics/785/stumbled on this, good ol times

My favourite part of that thread (there are lots of contenders) is Tau asking for a tileset in the announcement for the game and then that tileset being weirdly formatted for one very specific use, it's just peak 2008 RM*
Maxed out in the second dungeon!
You don't need to apologize. Usually I'm the only one complaining about level caps being too low. :D It's just a wasted opportunity, generally speaking, not to exhaust the maximum level cap provided by the software, at least to my mind.

I can already tell that your game is beautiful and exciting in many aspects, and I'm okay with not every JRPG turning into a moderate hardcore experience. As things stand, you can even add "no grinding required" to the features list, which should be appealing to many potential players, and I've seen many developers nowadays do exactly that.

By the way, I just ran into a game-breaking bug, although most players won't maneuver themselves into this situation: The nun in Casanero's church can block the player permanently if (s)he stays in the upper left corner (right of the bookshelf). This is a problem with NPCs in general, but I haven't encountered other dangerous situations so far. It should be possible, though, to make NPCs move in another direction if their path is blocked, even on otherwise predetermined routes.
I'm currently playing and enjoying the game, but the level 20 cap is a crackpot idea. Yeah, I know, balancing reasons etc., but it's still way too low considering my playstyle.

Villnoire is somewhat of a more casual RPG experience, it's very streamlined and the difficulty is certainly low. It's probably a bit easier than I intended it to be, but I did struggle to find a good balance. I suppose I'd rather it be too easy, than too hard!

If I'm honest, I never ever in my wildest dreams anticipated a player reaching the level cap that early. At level 20, you will utterly obliterate every enemy that even dares look in your direction for probably the rest of the game. I can only apologise that it doesn't deliver what you wanted. I hope you still manage to find some enjoyment. I'll be the first person to admit I made some missteps in the game play department. If I ever make another game, I have a clearer idea of what people expect from me now.

Thanks for giving the game a go!
I'm currently playing and enjoying the game, but the level 20 cap is a crackpot idea. Yeah, I know, balancing reasons etc., but it's still way too low considering my playstyle. My first two party members just hit the level cap in the second (!) dungeon (Heimhold Ruins). I don't see a reason (not even balancing) why the game shouldn't at least utilize the usual/maximum level 99 cap where level-ups beyond level 20 only grant minor stat boosts (e.g. only +1 for every stat), accompanied by high thresholds between level-ups. Well, at least no more powerleveling from now on until I complete the game. :P
Thanks Dyhalto, i will try this later today.
Just point them in the same direction they face at the starting point.
Hi , i think i`m gonna get it to work, but should the people in the forest where you can turn around some, be looking forward? Or maybe it has not something to with it at all?Please give the answer or at lest a hint in a spoiler if you want.
author=Eliminator
I didn't like the ending though. Here's why.

I hope you don't mind, but I'll send you a PM and we can discuss this in more depth privately. If anyone is remotely like me, they'll happy click on the spoiler button and ruin the whole thing (I can never help myself haha). While that's totally their decision, it would be nice to keep as much of the ending as secret as possible.

author=mmastrog00
I am also curious...how did you make the face sets for the characters? I have been trying to make my own styled game similar to the graphic sets like in the game. The face sets sets in the game are the similar kind I had in mind for my own.

Thank you for your kinds words! Means a great deal to me. The facesets were created by Trevor McAleese. He also created the title screen, the credits, game over screen as well as all the character poses and various other pixel related things. His portfolio is here: https://pixelation.org/index.php?topic=15928.0

You can (and should) directly email him at drixxel@gmail.com. He's a really nice, genuine guy. Listened to everything I wanted, and was happy to do any alterations. Although I paid him for his work, his rates are ridiculously affordable (to be honest I feel like he undercharged me). If you approach him and tell him you're after facesets in the same style, he can whip them up for you very quickly.

Honestly, I feel like I'm his salesman or something (I promise I'm not). I'm just a big fan of his. It was a blast to work with him!
I actually really enjoyed this game. I literally cried at the end and I never do, especially in RPG Games. I really like the amount of effort and time that was put into this game. I am also curious...how did you make the face sets for the characters? I have been trying to make my own styled game similar to the graphic sets like in the game. The face sets sets in the game are the similar kind I had in mind for my own.
So I didn't encounter any more bugs after the one I mentioned, which is a good thing. I finished the game last night, and I loved it. Took me more than 10 hours since I tried to do everything, but I missed a chest in the last dungeon still. I did do the optional dungeon.

Anyway, the writing is phenomenal. The dialogue and character interactions really made me care about each and every one of the up till the very end. I felt that the game's plot is progressed by the characters actions, instead of vice versa. Again, a good thing...when you try to have a story lord over the characters, it's harder to connect with them and sometimes their actions don't make sense (ie doing something specifically so the plot can progress forward).

I didn't like the ending though. Here's why.

I don't think Lukas deserved to die. That was just a punch in the gut and completely unfair to the character. The guy had a shit hand dealt to him pretty much his entire life-- forced to kill innocents, then moves to live in isolation while being hunted by his old allies, then wakes up to find his pregnant wife, too heartbroken to reveal this fact, then he's stabbed by Zach and later killed at the end.

I felt that near the end in his cabin before going to Inchor, he finally had something to live for and that was his newfound friends. He finally fit in somewhere and had people that deeply cared for him.

Now then, the entire plan to turn Inchor was a bit...off. Firstly, Vorian was a crazed madman and leaving him unsupervised like that was out of character. If anything, he should have been killed, not imprisoned, for all the crimes he committed. I'm supposed to believe that Brice is able to turn an entire population/race of Humans against him and Adray just through a speech? I really don't buy it. There would surely be soldiers still loyal to the other Vanhearts and all he has to do is bribe one of them to assassinate Brice and let him free. Oops, we're back to where we started.

Lukas' death hit me harder than anytime Game of Thrones has ever killed beloved characters. I suppose that's a good thing, showing that I actually cared about your characters and writing enough to shed a tear at the end. But I was more angry than sad because I wanted a happy ending for him, and it felt like the game was headed that way.

Maybe you can make an alternate ending where he lives.
author=kenlan
one thing is that in Casanero when i spoke to the teacher from the left in front of the class(of two) and to the right of the bookshelf,she just stand there and i was captured between her and the bookshelf.I hope you understand what i`m trying to explain. She should move around like the other NPC s. I know this is surely truly rare to be locked there,but i load an save file from the other town and only lost some minutes so not a big problem.

author=Eliminator
I did run into a bug. In Heimhold, Vivian was killed by one of the soldier mobs so it was just Lukas vs an Officer enemy. The Officer somehow got stuck in an endless loop of using Stun Rod on Lukas, so I was never able to get a turn and had to restart. Of course, this scenario is rare but I wasn't paying attention and darn one of my party members is dead.


Sorry about both of these! Thanks very much for bringing them to my attention, these are the exact things I want to hear about. I'll patch the download very shortly with both of these things fixed.

Thanks so much for giving the game a go. I hope you didn't lose too much progress!
Loving this so far. Didn't realize it would be complete so soon.

I did run into a bug. In Heimhold, Vivian was killed by one of the soldier mobs so it was just Lukas vs an Officer enemy. The Officer somehow got stuck in an endless loop of using Stun Rod on Lukas, so I was never able to get a turn and had to restart. Of course, this scenario is rare but I wasn't paying attention and darn one of my party members is dead.
Hi.
This game are really great. One thing is that in Casanero when i spoke to the teacher from the left in front of the class(of two) and to the right of the bookshelf,she just stand there and i was captured between her and the bookshelf.I hope you understand what i`m trying to explain. She should move around like the other NPC s. I know this is surely truly rare to be locked there,but i load an save file from the other town and only lost some minutes so not a big problem.
Frogge
"nothing can beat the power of gay"?
10595
author=Little Wing Guy
Thanks so much! Villnoire is a little bit like “baby’s first JRPG” in some ways. I deliberately kept it quite light and easy on the systems and ideas.


Oh, that explains a bunch. Welp.
Just a heads up that I may or may not have a point about this in my review in the queue. I'd go and edit it but I think it'll the point will still stand, so oh well.
author=Happy
Well done finishing this game. Just started playing it for the first time now. It sure does look and sound good so far in.


Thanks so much! Villnoire is a little bit like “baby’s first JRPG” in some ways. I deliberately kept it quite light and easy on the systems and ideas, and it only clocks in at around 10-12 hours. I wouldn’t say it’s restrictive in a bad way, but it’s easy to pick up and play for absolutely anyone.

Basically, it’s not the next meaty RPG experience for hardcore players. Considering you’re the creator of Ascendence (an excellent demo with lots of polish and ideas) it would be awesome if you did enjoy it - but I could totally understand why it might not be for everyone!

Thanks to everyone who has posted so far. It means a lot to me. I won’t respond to everyone all the time (no one wants 100 notifications a day do they?) but know that I read everything and will always address any concerns, bugs or constructive feedback.

You guys are the best!
Happy
Devil's in the details
5337
Well done finishing this game. Just started playing it for the first time now. It sure does look and sound good so far in.
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