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Parallax Mappers? Spriters?

Hey everyone! Paul and I were thinking of seeking out a few new people to help us finish things a bit faster. More specifically, Paul would like to speed up the production of sprite artwork while he works on map and character art, and I would love assistance in completing our parallax maps. Normally, Paul and I will settle on a design of a map, and I'll create the basic map. He then takes it, adds any original art he needs to, and sends it back to me, where I'll parallax the rest and finalize it.

We can definitely manage this stuff as we have been, but we'd rather speed up things where we can. So, if there's anyone experienced subscribed here who would like to lend a helping hand and become part of the crew making this game possible, by all means, contact either Paul about spriting or myself about mapping (specifically, towns or cities at this point in time). We'd love to cut the production time in any way we can and get ourselves even closer to a new release. =)

Some of the maps we're currently working on are...

- Giza Plains (mostly finished)
- Mysidia (new design)
- Chocobo Ranch (mostly finished)
- Lix (expanding)
- Figaro Castle (exterior parallax)
- South Figaro (new design)

And the next areas in our queue to be made next...

- Fovoham Windflats (connects Mysidia, Lix, Chocobo Ranch, & Mi'ihen Highroad)
- Corel
- Chocobo Forest(s)

Other maps around these areas are finished, or only need small additions or adjustments (Carwen, Sanubia Sandway, Mi'ihen Highroad, etc.), and make up the entirety of the Burmecian Kingdom, which is where our next release will cover (and maybe a little further, we hope).