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Feeling Lucky?



Clever action pose writing in VE Animated Battle makes classic stuff like Death Roulette totally possible (for the curious, the skill forcefully and randomly chooses a new target with each movement of the cursor, then executes the actual skill's effect).

Also a quick peek at some of the new battle interface stuff I'm working on currently. Trying to get it to show up to seven status conditions on the right, but it's being a total bitch (I've gotten it to do it without issue in a vanilla project). Hopefully I can find the lines that are shortening the rect area for Window_BattleStatus and put this to bed.