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Here you can in the comments give me your ideas and perhaps get some credits in the game itself...
This includes:
Improvements for the released screenshots.
All new ideas for the game
Items you feel could be used...

I hope some of you will use this to help me out! Help is always appreiated, you know...

Posts

Pages: 1
Hi,

I sent you a PM earlier about music. But thought that I could also give you some game suggestions as well. Keep in mind that I'm here to help as best as I can!

Awesome Ideas!! Really cool premise. But..I think presentation could take a step forward:

I don't know much about game-making per say, but I do know about playing video games. Playing games is one of my regular hobbies! I think it might be nice for you to make your maps a little more detailed. With some mapping details, and objects the player can interact with, it would add a lot to your maps, and the world you are creating. You could make it really weird, and creepy if you had some strange materials lying around. A.k.a. tables, buckets, wrenches, pipes, chains, platforms, etc. I also really think you could also benefit from having WAY more water areas around. For a sewers game, it should be regular occasion to see some more water areas. On some of the maps, it seems like a group of chips arranged together to form the maps, (I'm not sure if you were going for this, like an old NES style or something??) It seems a little jagged, and disorganized. I'm not sure, but I think you could potentially do so much more graphically.

For item stuff, it might be fun to have some kind of upgrade/hidden item system in the game. Especially, if you consider making puzzles and such. I could see this game having some puzzle elements throughout it. I can't think of any specifics right now. Perhaps you could also have hidden items or collectibles, that make it likely for you to upgrade your character, or something. This would also give the game more replay value.

Anyway, those are just a few of my suggestions at first glance. I'm merely a game composer, and not a 'designer' by any means, but thought that I could offer some suggestions.

Otherwise: I LOVE the premise. It's a cool idea, that I've seldom seen on here. Just that I would like to see more!

Best,

VGMusic_4_LIFE
author=VGMusic_4_LIFE
Hi,

I sent you a PM earlier about music. But thought that I could also give you some game suggestions as well. Keep in mind that I'm here to help as best as I can!

Awesome Ideas!! Really cool premise. But..I think presentation could take a step forward:

I don't know much about game-making per say, but I do know about playing video games. Playing games is one of my regular hobbies! I think it might be nice for you to make your maps a little more detailed. With some mapping details, and objects the player can interact with, it would add a lot to your maps, and the world you are creating. You could make it really weird, and creepy if you had some strange materials lying around. A.k.a. tables, buckets, wrenches, pipes, chains, platforms, etc. I also really think you could also benefit from having WAY more water areas around. For a sewers game, it should be regular occasion to see some more water areas. On some of the maps, it seems like a group of chips arranged together to form the maps, (I'm not sure if you were going for this, like an old NES style or something??) It seems a little jagged, and disorganized. I'm not sure, but I think you could potentially do so much more graphically.

For item stuff, it might be fun to have some kind of upgrade/hidden item system in the game. Especially, if you consider making puzzles and such. I could see this game having some puzzle elements throughout it. I can't think of any specifics right now. Perhaps you could also have hidden items or collectibles, that make it likely for you to upgrade your character, or something. This would also give the game more replay value.

Anyway, those are just a few of my suggestions at first glance. I'm merely a game composer, and not a 'designer' by any means, but thought that I could offer some suggestions.

Otherwise: I LOVE the premise. It's a cool idea, that I've seldom seen on here. Just that I would like to see more!

Best,

VGMusic_4_LIFE


Thank you!
You see... it's my first game so i really appreciate this! and well i am thinking of a door needing a code to open...
but yeah. puzles is possible...
Hey Hennamann, I tried the demo and found a bug that appears to just be faulty eventing (I really don't know since I can't see it...). If the player approaches the ladder at the beginning, it continually repeats the "whiny baby" dialogue. Just a heads up! It's lookin' good.
yeah. i know... the "remove event" function messes things up...
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