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Palasiel Quest Update #01 - 24/11/2012

  • McTricky
  • 11/24/2012 03:02 AM
  • 607 views
I don’t know what happened, but I’ve been on a roll. After spending a heinous amount of time re-mapping (almost) all of the maps. And setting a few things up in the database, and working on introductory cutscenes (I.E. THE BORING STUFF), I’ve been able to get to work on some gameplay. So far I’ve achieved just over 30mins of gameplay out of a total of a predicted 2 hours of full play time. These past few days I was able to finish eventing and testing two “quests” the player must undertake.

I’ve also been doing a bit of overlay mapping as well, and getting the hang of using lighting and tints. So at least places look a bit more pretty.

Lately I’ve been working on the Skit system. Or at least, re-working it. In the first build, it was rather clunky and it didn’t really work efficiently, due to the fact that it was using parallel processes which has a tendency to clam up the game’s speed. Found away to do the system more efficiently, and I’ve also taken the time to use my crappy artistic skills and make the skit scenes a bit more aesthetic. I just uploaded some pictures which are mock ups, done on Photoshop just to give me and idea of how they’ll look in-game. By this point of writing, they have been testing and personally, they look great.

Oh, and I got rid of the Gears (Grathnode script) system, as I felt it made some of the characters skill sets rather redundant.

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Wow sounds like some serious progress. Nice work.
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