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Progress Report XVI: Merry X'Mas and Happy Holidays!

  • wltr3565
  • 12/24/2013 05:48 PM
  • 975 views


It's already Christmas again. Time flies so fast, and the crew have been resting for pretty much time since the last demo out. Time to work our butts on again, at least, while we're not out on vacation :P

I've been rusty since I haven't drawn for a long time, so I need to take some warm ups before I sprite new playable characters here. My main skill is as a programmer after all. Talk about programming, the team is currently building the game's weapon crafting system. We've planned this on start, but we're just too lazy to implement it :P. And the crafting system is not like others, too.



The gist is crafting weapons means unlocking them, not upgrading the weapon themselves. Furthermore, considering the game's non linear nature, the weapon line can't be linear. So I planned to make the weapon line accessible at anytime as long they've been unlocked. This is gonna be tricky, really. We haven't decided the enemies in each respective dungeons, no clue how will the weapons be!

I think that's all. Merry Christmas and happy new year! :D

Oh yeah, what do you say if we make an official walkthrough? You know, since the enemies' AI are unconventional... So many complaints of cannot go through the first boar!

Posts

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edchuy
You the practice of self-promotion
1624
Merry X-mas to the CA team ... may the New Year bring a great development and lots of feedback!
Pages: 1