Saludos, amigos. Espalda con otra actualización.
I'll stop tinkering with google translate for now. I've added some skills to Ghembo's arsenal. Not much, but it should be enough to define his battle styles. I'll explain it here a bit.
His weapons are a pair of spirit guns: Khambhing and Ghembhel in their initial forms. This is not a fire gun, but a spirit gun. So, the ammo is Ghembo's spirit, as the guns' slinger. He can attack pretty well (and even twice!), but he mainly shoots, dealing spiritual damages. There are two branches of build available for him in his style route: Chaos Sniper and Silent Assaulter.
Chaos Sniper focuses in sniping for high damage and in a large area! He'll still tad slow, but you know that power's better than speed, non?
Silent Assaulter is faster, more rapid, and finishes of one target quickly. He's slow from start, but put a faith, will you?
There's one more thing to tell, but this is pretty spoiling. Open if you dare.
Remember Chloe, the mute girl that can't attack at all? If you've snooped her status screen, you'll notice that her attack is the highest among the others. Ironic. The irony is not without answer, however.
She can fight.
She's planned to be able to be either an attacker or a support character, but details can be done later since I haven't made any of her skills yet :P
If you've noticed the shots above, did you notice that the shadows got changed from detailed to very simplistic like that? I gotta pull out the detailed shadows to prioritize buttery smoothness of the game. After all these years, the main cause of my friends' laptops is the shadows! It's too heavy! I prompted to make the shadows simpler now, and proved that the game got much smoother.
Did I really pull out the detailed shadows? Not! If you want, you can turn on the detailed shadows via the option menu. Simple, huh? Don't force yourself if you bound to lag with it.
That's all for now. Bye!
Credit to numfanklewhat for giving Ghembo a sombrero hat.