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Desmo360's Playthrough (World 7 & 8)
- Desmo360
- 10/08/2013 08:54 PM
- 10840 views
The journey is almost over; here's world 7 and 8! Also, similar to last time, I'm going to be posting 1 video per day. However, I would really encourage you to subscribe to my YouTube Channel, as I've proven that I may not always be able to post a vid to the RMN page on time (YouTube Uploads are automatic, while RMN posts are not). Cheers!
Hey! Maybe we'll finally make the front page this time?
Episode #20 - Starlight City
Levels Played:
7-1 Mysterious Flying Gentleman Lakitu by DarklordKeinor
7-2 Starlight City by Solitayre
7-3 Fleetfeet Falls by Blitzen
Episode #21 - Phone Call
MADE THE FRONT PAGE :)
Levels Played:
7-4 Castle Crushers by kentona
7-5 Gusty Indeed! by Isrieri
Episode #22 - Dis Respect
Levels Played:
7-6 Guardians of the Secret by nin8halos
7-7 Chemical Romance by masterofmayhem
7-8 Dis Respect by halibabica
Episode #23 - Glass Cannon
Levels Played:
7-B1 Glass Cannon by Ratty524
7-B2 Industrial Failure by seiromem
8-1 Feel the Heat by apa649
Episode #24 - Ratty's Relatives
Levels Played:
8-2 Black Bando's Brigand Bastion by seiromem
8-3 Molten Magma by Davenport
8-4 Funky Frantic Fortress by Ratty524
Episode #25 - Desmo's Level
Levels Played:
8-5 Shadow Temple by Deckiller & Isrieri
8-6 Bullet Factory by Desmo360
8-7 Baneful Brimstone by masterofmayhem
Episode #26 - Mario Core
Levels Played:
8-B Mario Core by halibabica
Episode #27 - Final Destination
Levels Played:
8-8 Final Destination by DarklordKeinor
**Episode 28 will be uploaded to YouTube at A TIME Eastern Time on A DAY.
Hey! Maybe we'll finally make the front page this time?
Episode #20 - Starlight City
Levels Played:
7-1 Mysterious Flying Gentleman Lakitu by DarklordKeinor
7-2 Starlight City by Solitayre
7-3 Fleetfeet Falls by Blitzen
Episode #21 - Phone Call
MADE THE FRONT PAGE :)
Levels Played:
7-4 Castle Crushers by kentona
7-5 Gusty Indeed! by Isrieri
Episode #22 - Dis Respect
Levels Played:
7-6 Guardians of the Secret by nin8halos
7-7 Chemical Romance by masterofmayhem
7-8 Dis Respect by halibabica
Episode #23 - Glass Cannon
Levels Played:
7-B1 Glass Cannon by Ratty524
7-B2 Industrial Failure by seiromem
8-1 Feel the Heat by apa649
Episode #24 - Ratty's Relatives
Levels Played:
8-2 Black Bando's Brigand Bastion by seiromem
8-3 Molten Magma by Davenport
8-4 Funky Frantic Fortress by Ratty524
Episode #25 - Desmo's Level
Levels Played:
8-5 Shadow Temple by Deckiller & Isrieri
8-6 Bullet Factory by Desmo360
8-7 Baneful Brimstone by masterofmayhem
Episode #26 - Mario Core
Levels Played:
8-B Mario Core by halibabica
Episode #27 - Final Destination
Levels Played:
8-8 Final Destination by DarklordKeinor
**Episode 28 will be uploaded to YouTube at A TIME Eastern Time on A DAY.
Posts
author=Desmo360
Are the final levels really that hard?
Only Deckiller's. ^^
Oh, and congrats on finally getting featured on the front page for once. *throws confetti*
author=kentona
I was going to feature a Desmo360 SMW video anyway, but then I watched ep. 21 where he complains so much about not being featured.
Lol,
Wow 6 deaths in my level. I'm almost sorry I made it so hard now, especially that cannon bill section... Almost.
I'm not sure what graphical glitch you saw in Baneful Brimstone, but whoever told you this game would have a world map was a FILTHY LIAR. I was planning the art gallery hub from the very beginning. Also, there IS a bonus room in the hub; it's right near the level start, and doors between it and the other galleries appear as you beat the bosses.
Good luck with the last few levels.
Good luck with the last few levels.
I'm not too keen on the idea of a world map myself. There just isn't enough stuff you could do with that world map in SMBX to make it interesting. I like the HUB style because it allows for a broader range of interaction than just going from point A to B.
author=Ratty524Well, there's secret exits in levels, branching paths, scenery, warp pipes, less walking/traveling between levels, the ability to change characters on the fly, no need to use stars to track progress...
I'm not too keen on the idea of a world map myself. There just isn't enough stuff you could do with that world map in SMBX to make it interesting. I like the HUB style because it allows for a broader range of interaction than just going from point A to B.
What game was Mario Core based off?
from masterofmayhem
What game was Mario Core based off?
A charming little bullet hell game called Hero Core.