Hello everyone,
Well it has been a while since my last update, but here is the latest information about A Journey's End.
Since the Demo there has been a few modifications:
-Several mp3s have been changed with a better looping ones
-Bug fix for Bow Charge Attack sfx
-Walkable/unwalkable tile bugs are fixed
-Terralon Crypt is now lighter and bigger
-Beginning Intro has been changed and added tutorials to it
-Now when you start the game Tila is in darkness and is attacked, during her battle tutorials on how to fight and menu functions are explained.
-Once the intro ends you are sent to the Mayor about your Dungeon Crawler Permit status, from there story quests are introduced.
-Terralon Crypt is no longer the beginning dungeon. You are now sent to Old Tower located west of Ferorn Plains (added areas).
-Slot Machine was not backed up when I reinstalled windows and was lost... -.-;
~Future Additions to the game~
-Boss Spirit Attacks: Bosses will be scripted to use spirit moves just as players do, they will hurt so keep an eye on your health and the boss spirit guage/ warnings given during combat.
-Boss Strategies: There will be several types of them to be introduced that make the battle more challenging and not same old hack n slash.
-Crystal Lights: During some fights you will be required to turn off the crystal lights to remove the bosses invuln status.
-Unknown Triggers: These nameless triggers will be needed on or off to stop incoming fire from mechanical objects/mystical objects.
-Weapon Weakness: Bosses may have weakness to different weapons, will apply to normal mobs as well.
That sums up for now, I will continue to work hard to get this game closer to release, but it may still be a while seeing as I just redid a lot of content as well as adding new stuff.
Current Project: Old Tower
-Old Tower Mapping 5%
-Old Tower Monsters 0%
-Old Tower Puzzles 0%