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In 2001, the original Legion Saga game was released - inspired by the Suikoden series of games and featuring the story of one man leading a Rebellion against two oppressive kingdoms. For its time, it was an impressive game, but soon became outclassed by other games. An attempt was made to update the game into RPG Maker 2003 but eventually found itself cancelled - the fruits of this labour were release as the Legion Saga R demo.

Now, several years later, with Kamau's permission, I'm picking up where Legion Saga R left off, rebuilding the game from scratch in RPG Maker XP and working on the fan remake entitled Legion Saga X (short for, of course, Expanded). The intention is to rebuild the first game, implementing canon, information, and features from the second and third Legion Saga game while expanding upon the world - the expansions will be, for the most part, my own interpretation of the world or based upon information hinted at or given within the games themselves. Episode One will cover the greatly expanded events of the original game, with the further two games being covered in Episodes Two and Three respectively.

The Story Thus Far
For centuries, the neighbouring countries of Meluvet and Garalas have been at odds with one another. Once a single united empire ceturies before, the leaders of both countries claim the birthright that grants them claim over the other. While for the most part this has only lead to occasional border skirmishes, the times have changed - Agaman Meluvet, lord of the nation bearing his family's name, believes he has the power to finally unite the two kingdoms once again. This new war begins with a surprise attack across the border, south into Garalas, lead by his son, Durane. That battle, however, soon sets off a chain of events prophesied a millennium ago, one that will change the lives of three young men and is expected to bring about an end to the world itself...

Features
  • Classic RPG-style gameplay
  • 70 Legionnaires to recruit, including 39 all new characters
  • Select from up to 30 characters for your combat party
  • Select from 7 characters to support your combat efforts
  • Revamped War System and Duels - 7 (+1 Optional) War Battles, 4 (+1 Optional) Duels
  • Greatly expanded storyline and world


Note: Most graphics are placeholders and not representative of the final product - they'll be replaced and updated to their final versions closer to a release.

Note 2: A lot of the artwork I am using, particularly the character portraits, have been gathered from across the Internet. Unfortunately, many people don't credit the original authors when they post things, so it's difficult at times to figure out who made what unless I stumble across the artist's website. Where possible, I credit the original creators of resources; when it's not, I ask for you to please inform me if you know of the original creators so I can properly credit them. Thanks~

Latest Blog

Back From The... Not... Quite... Dead?

So, I found a backup today. And it was fairly close to the point where I lost data. Which is awesome - so, I popped production back open and started to poke around to continue to work on this when...

I looked at the scripting. Oh god, oh god, the scripting. It's a mess. I don't know what I was doing in a lot of places because, even with commenting, it doesn't make sense (I appear to be reusing RMXP's built in variables... several places.... that don't mesh well with multiple uses).

So! First step!

The entire scripting section is going to be rewritten where it needs to be with everything I've learned since then (and before, but didn't apply, because damn that's some ugly code). This is the first and most important thing I need to do. This'll see the combat engine sort of finished (it'll work, it just won't support the type of battlers I wanted to use yet) and hopefully the war and duel systems finished (probably with some heavy inspirations from similar scripts elsewhere).

Once that's done, the second step will be to go through everything I have so far and make it playable up until at least as far as the LSR demo of yesteryear. At that point, I'll be doing a demo of sorts - it won't be as pretty as I'd want, but it'll be playable none the less.

I'd like to get some public progress out on this so I can eventually do the other two games. Only time will tell.
  • Production
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  • 01/26/2013 03:12 AM
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Pages: first prev 12 last
author=amerkevicius
One thing I never understood, if the hero (Ridman/Durane) was being brainwashed by the king, why was the hero suddenly arrested for being a rebel against the king. Did the king no longer have use for him, was this a mistake on the part of the captain, or did the primary villain (Xer something or other) fear Ridman/Durane and was hoping to get rid of him.

This was never explained in any of the games, so perhaps that's something to be explored as you continue to develop this game.

This is actually something I've been weaving in throughout the early stages of the game - an explanation as to why, suddenly, Ridman was disposed of. I tie it more strongly into Ridman's place as a Legion Master. It's also tied in with another mystery from the first game (to me, anyways) - why is everyone suddenly all right with the presence of a prince who never existed before? I won't go into detail of the explanations, as it's part of the expanded plot, but I hope it goes over well.

Also, LSX is my slated entry for RSW - I'm going to get as much of a demo done as I can, with the demo itself starting from Irassia Prison and moving forward as much as I can complete. I feel starting a demo there throws you into the story better than sitting through all the build up to the 'reveal' after recruiting Shotan.
Annoyingly now on hiatus - major computer problems caused the loss of all data I had. I'm searching for some of my older backups, but since I now have VX Ace, I may just swap development over to it entirely. Work on my own original project will be my main focus in the mean time - I hope to eventually pick this back up some time in the near future.
pianotm
The TM is for Totally Magical.
32347
author=Travio
The title partly came out as is because of a long standing discussion with friends about which letters out of words look best on acronyms - LSX is a much better acronym than LSE. LSXP might be a potential, but after seeing how the logo turned out with just the X, I'm kind of hesitant to change it now. Plus, it sounds about as good as Legion Saga R ever did - the R and X are really more of a 'this is the version' indicator. In fact, the in-game 'title' still only calls itself Legion Saga.

My last full play through of the series ended about three days before starting this - I ran through them, and continue to play through them (yes, I'm in the middle of the original LS at the moment, again, as well as looking at the original games in RM2k), looking at the world, what people say, the timing, that sort of thing, to see how well it will port over or how I can improve upon it in a new engine

I haven't found any character sets in the hi-res XP style, just the original character sets expanded to fit the new requirements of XP, and they look terrible on the tilesets. Plus, a number of characters have had/will have their appearances changed - Eva, for example, is now a brunette and not a blonde. I'm not sticking strictly to a design aesthetic that was chosen because of the resources available at the time - think of it as similar to how Final Fantasy 2 and 3 were updated when they were rereleased (not the games we originally got on the SNES as 2 and 3, but the original Japanese ones).

Anyways, I'll be taking any questions, comments, criticisms, and responding as best as I can as often as I can.


Okay, I can't believe nobody made this connection.

How about "Legion Saga D". :D
Any chance this is still in development?
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