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In the land of Ryūhō, lies the Yamoto Kingdom...

Dragons' Decendants is a RPG with strategic gameplay focused on customization and dungeons. The cast is diverse in both role and temperament, and the plot will have you delving the next dungeon wanting more. Advancement, improvement, and progression is the name of the game here. Your team will be constantly changing and increasing in power very tangibly. Equipment can be combined in all kinds of ways, so experiment away!

This game has characters.


I saw you coming through here in a vision, and remembered it from when I escorted you out of this empire.

Yes. It is time for me to return and face my father, to complete my atonement.

All I do, I do for the glory of the Emperor! For the glory of Ryūhō! You shall find your redemption here, Jirou!

Latest Blog

WHERE ARE MY DRAGONS ~ Intentions



Yes, Dany? You have a question?



Right! Yeah... those. Hmm. We originally promised seven dragons, didn't we...

Huh.

***


Okay, so, Chaos/LouisCyphre and I are taking a break from DD in order to let feedback to come in and the judges do their thing. We have plans to do the second arc of the storyline in the future (re: Kazou), however, including a fair amount of script customization, dialogue re-writes, balance changes, etc. Suffice it to say that your save files will be 100% incompatible.

Still, we need the breather from DD, so it won't be RIGHT NOW. And, well, it's already a complete five-hour game.

Enjoy what's there, please! You might think that holding off means you'd get the best experience, but only with feedback can we make the game better. A lot of the feedback has been... different... so we're a little fuzzy on what people would like to see.

Thank you and have fun with life ~ !
  • Completed
  • LouisCyphre
    Craze
  • Karsuman
  • RPG Maker VX Ace
  • RPG
  • 02/05/2013 09:21 PM
  • 08/21/2022 02:02 PM
  • 02/18/2013
  • 189801
  • 58
  • 3935

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Posts

The soundtrack for this game is so kickass.
retreat is your friend. success is like 100%.

also foxes murder face, so be wary of those.
yeah I have been retreating and I hate the fox spirits. I have one of the passives that prevent the swamp damage.
I am somewhere near the middle of the gameplay without bugs and game lookin really cool.I subscribed right now ok :)
I think that Katsu and Faith are a bit under powered, but that is just me.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Shadowsong
I think that Katsu and Faith are a bit under powered, but that is just me.


Oh, not in the least. .-.
Its probably just me being a complete moron.
Fuck you Renegade stop using Dragonheart
LouisCyphre
can't make a bad game if you don't finish any games
4523
I get that you really like the game but couldn't this please all be one post

spare our poor notice inboxes
Katsu was one of the characters I used to beat a much stronger version of the last boss. His states are useful and are most effective when used in a cycled rotation. Mountain Frost is a party-wide damage increase since it means characters will NEVER MISS while it's in effect. Astral Warfare is one of the few skills that scales off a defensive stat, and building him as a tanky magic defense mage will allow it to do 200+ per use.

The best party members for Katsu are: Akane, Etsuo and Jirou, in that order. Mountain Frost and Crumbling Walls increase Akane's damage output substantially, while Akane's numerous debuffs increase the damage Katsu does. Jirou and Etsuo also benefit from the EVA reduction and Katsu really likes Etsuo's TP generation.

Faith's pretty simple. Her MP pool is effectively an offensive stat since her damage scales linearly off having less of it. She's probably best against random encounters since her AoE damage is high and cheap. In boss fights her best options are her poison spell and Witherwind spam. She suffers from lack of synergy with other party members in these fights and helps no one else, so you might be better off just using her for clearing trash for money.

If you just want straight damage output on a mage, however, just go for Camelia with Ikebana and Danger Zone. She probably ties with Akane for highest damage, and she has lots of other toys for her to use.
Oh, holy hell yes - been looking forward to this. As soon as I get to a cafe with wifi, I'm going to grab this. <3
Are the two of you ever going to plan on a sequel because I was a bit disappointed that the story ended at the Yamato Inner Wall and I wanted to see Jirou actually face his family.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=PsychoticCreeper
Are the two of you ever going to plan on a sequel because I was a bit disappointed that the story ended at the Yamato Inner Wall and I wanted to see Jirou actually face his family.


We plan to "finish" finish it after the judging for the contest concludes.
Craze
why would i heal when i could equip a morningstar
15170
LouisCyphre
author=PsychoticCreeper
Are the two of you ever going to plan on a sequel because I was a bit disappointed that the story ended at the Yamato Inner Wall and I wanted to see Jirou actually face his family.
We plan to "finish" finish it after the judging for the contest concludes.


Yeah. We basically want to do two full story arcs -- (see hide tags, HUGE SPOILER WARNING IF YOU HAVEN'T GOTTEN PAST THE CONTEMPLATION POOL YET)

-- Oushi's struggle as a champion, which we did as the game for the contest, and then stopping Kazou's war as another full entry. The second entry will wrap up the growing Jirou vs. Kazou storyline, as well as Eun/Kouki/Makoto/Kenta. There's going to be a lot more death than just Azalea...
Finished game. Random thoughts.

Well, not a big fan of a linear series of battles up to the end but I guess contest limitations and all that.

This game somehow manages to make money management/economy interesting, so kudos for that I guess. You can buy consumables that are never rendered obsolete and never considered "cheap" at any point of the game. I think it's the best part of the game.

Resource management (basically how MP/TP/HP carries over through battles) seems wonky to me. Since you can 100% run from any battle, as a player I basically

1) Ran from everything and picked up all the chests first.
2) Go back to the entrance and just grind there, leaving the dungeon if you need a full heal.
3) Run all the way to the boss with full resources.

During the battles, I usually find myself completely stocked full of either MP or TP, depending on the character. Usually MP except for Camelia (even then, once you get a couple of good gear...). I think I spent the whole game wishing Faith had some way to dump MP to use her passive.

It's annoying trying to keep track of exactly what buffs/debuffs are on yourself and the enemy with the standard UI... ESPECIALLY the enemy since you can't see any of its status. Especially annoying on the last boss.

Some game mechanics, I don't think was made clear, especially the fact that characters get up 3 turns after being dead.

Individual character thoughts(in battle):
Jirou: Coursing Tides seem to become completely ineffectual halfway through the game even if you try to gear for it. Guardian doesn't seem to work on bosses... or at least not on the one boss I tried it on. Buff doesn't seem to be worth it past early game at least as far as I can tell, I didn't actually math it out. Which kind of makes him have lots of MP and nothing to do with it (I mean, Faith doesn't want MP, Katsu is super cost efficient... Camelia is the only one left I guess. MAYBE Etsuo...)

Jack of all trades with some niche (like only guy with revival), passive is a nice tank breaker for randoms. Flexibility drops a bit because you only get 1 turn per character, so you can't use him to fulfill every role. He ended up just being my single target heal monkey in boss fights as the game goes on. I would prefer having the heal cost MP instead of TP (although I'm saying that personally, and not under the lens of game balance or whatever) but it is probably the most cost-effective for single target heals.

Camelia - Indignation seems bugged. Every time I use it when Camelia is about to die, it always just does 0 damage for me. Tides of Pain seems to stop being viable halfway through the game. She has a spell that steals TP but you use TP to refuel MP which... generally isn't a problem for me.

Because of that, she's basically a really boring character. You use the magic buff and you use Danger Zone a lot... and that's about it. Maybe the buffs once in a while but I rather she has expensive powerful buffs rather than cheap ones. She's not a BAD character, but definitely the magic equivalent of a fighter.

Etsuo - Another jack of all trades. I think he's at his element in fights with around 2-3 people to keep Stormcloud semi-reliable and where there isn't any enemy tanks so you can use Multistrike effectively (it's not great against bosses IMO). Big Smile is nice for TP heavy parties. I think probably my favourite battle character in the game because he just has so many options.

I usually use him for First Response for bosses, whose combination of decent healing and debuff removal is nice.

Also I almost never try to spread his stats. Seems to me it's more effecient to just think about what your team needs in this area and focus on gearing that up.

Ren - party wide AOE heal, party wide DEF/MDEF buffs. Good for bosses.

Faith - Okkk... Whisperwind is basically one of the best random battle abilities and seems to be affected by MDef a lot less than normal? The damage is really consistent and while the damage is not impressive on single targets, as long as there's about 3 enemy in battle, the total damage is pretty high.

That being said, I don't know about the rest of her skills. I don't think I have ever seen Initiator deal significantly higher damage in randoms and it's only single target. Maybe on bosses I guess but it's not really impressive considering what Katsu or Camelia can do. Then I guess there's exhaustion, which once again, is outdamaged by Whisperwind in randoms, and in boss battle it has the whole "I don't know whether the boss is going to die yet" problem.

There's the TP dump skill which seems nice for bosses but Faith isn't exactly great at generating TP.

Just about no other utility abilities, so probably the only character I will say I really dislike the skill design.

Katsu - Great for bosses. He has one skill that seem to be made purely for randoms but I dunno.

Oushi - Should have randomed with this guy just to try him out. OH WELL SKIP

Akane - Is Chie. Ok not really, her skillset is much more interesting than Chie. Seems like a physical version of Katsu where she's really great at boss battles because of all the debuffs and high damage attacks she tosses around, but has some niches in randoms. I'm fine with her.

TLDR version: I think Faith and Camelia needs some looking at, better interface for keeping track of states would be nice and personally I prefer more non-linearity but that's a game design decision I guess.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Jirou's guardian makes him intercept the killing blow. It's... just the VX Ace default [Substitute] effect.

As for Camelia? Indignation might be bugged. It saw a lot of revisions. If "fighter" Cam bores you, give a tanky-mage build a try on her. Build defensive items that give MGC, use her buff, and watch her laugh.

Faith has had a couple of other skills moved to MP costs, actually! Just... not in the version we uploaded and submitted. We're fantastic.

Etsuo really, really sucked as a "focus on everything" battler. As an adaptable fighter able to specialize to meet his team's needs, he is much more fun to use.

Tankier Katsu is better at random battles than pure cannon Katsu and still does almost as much damage.



If we had had like three more days none of this would've been a problem. I quite like what it came out to be for its limits, though!
I think i'm having a problem, the game won't launch properly. a little window for the game opens up, then the music starts, but i have no visual. also, is their any way to widen the screen, it seems small. Thanks.
Craze
why would i heal when i could equip a morningstar
15170
On just about any RM* game (or any game ever, really) you can press ALT+ENTER to switch between windowed and fullscreen modes.

Are you able to see the title screen when you load up the game?