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Website: http://landtraveller.com/

Available on Steam: https://store.steampowered.com/app/522130/LandTraveller/

The Game

LandTraveller is going to be a top-down constructive action RPG. Generally, you create characters and play in a large randomly generated world. If you've built places to live in caves or houses, you'll be able to invite NPCs. The NPCs will be random and will have different roles and things they want to do, and there will be no limit on the amount of NPCs who may want to move in. There will be plenty of enemies and other creatures around the world. The game has actual progression as you explore, clear the dungeons and gain the ability to find and make even stronger equipment. 8 chapters of the story mode are planned, though the actual number may differ in the final release.


LandTraveller is centered around Kemonomimi who all work together to thrive and build great things. This is true even in single player- you would be creating many characters for yourself each with a role. Despite multiplayer being critical to the game's design, it can be enjoyed offline in any number of maps you generate. This somehow both has everything to do- and nothing to do with me being a furry.

The numbers in the game's battle engine will be small, and characters level 20 and over would be considered demi-gods in strength- there is no level cap. There's a variety of abilities to unlock as you gain levels and train proficiency, even full character upgrades at major points. Your character itself will be built up and customized just like all of your equipment.

Game is currently in Early Access development. Early Access means the game should be playable and worthwhile despite being unfinished and full of bugs.

LandTraveller is Copyright © 2013-2020, WOLFCODER WORKSHOP LLC, All rights reserved.

Latest Blog

Multiplayer Area Protection, NPC Roles, and New Abilities

Protecting your items and builds from other players is an essential feature when hosting a public game server, and this update adds a feature to LandTraveller that does just that. If you rest in a bed in an area that hasn't been claimed yet and is far enough away from other players' areas, you can now claim it for yourself. Claiming an area prevents other players from building, destroying, or taking your items. They can still open and close doors and interact with some props. The area is 16x16 blocks in size (spanning up and down), but you can adjust this size for your server in the configuration file.

Story mode chapters will be added only when a complete draft is ready. In the meantime, I've added a new story quest to chapter 1 and gave NPCs roles in explore/multiplayer mode. Once you've advanced to the next era, some NPCs will even buy and sell things with you; that coin indicator at the bottom left of the menu wasn't just for show.

The enemies in chapter 2 can be tough on you, so I gave you eight new abilities to choose from. These are based on what you picked before for combat. You don't need to unlock the next era for them either, so they can help you out if you're having trouble with the first boss.

This game doesn't have complete darkness, but it might still be handy to have your own light source. This update includes a torch you equip in the top slot of your fashion items. It will emit a light in front of you when you have it on.

With a lot of the supporting props, items, abilities, enemies, etc. added, chapter 2 should be coming soon!

- [NEW] Added a new quest "Lost and Found" if you ask the deer in the village what's wrong
- [NEW] Added the Clay Bowl and Clay Cup to add decoration
- [NEW] Added the Clay Pot which stores fewer items than boxes, but is easier to make
- [NEW] Added the Kiln, a hotter version of the Firepit
- [NEW] Can now prepare clay material from either sand or mud
- [NEW] Added Clear Hands which are actually a fashion item you can use to hide hand equipment, and the Clear Feet to hide feet equipment
- [NEW] Added the Olivine Charm which raises your damage if you have a fire weapon or orb equipped
- [NEW] Added the abilities Zeal and Lively for characters who chose the Vigor ability (for special attacks)
- [NEW] Added the abilities Impact and Blaze for characters who chose the Draw ability (for bow users)
- [NEW] Added the abilities Nimble and Combo for characters who chose the Honed ability
- [NEW] Added the abilities Tough and Effort for characters who chose the Guard ability
- [NEW] Added a new Culler enemy that flies around and dive bombs you at close range to attack
- [NEW] Added a banner for some decoration
- [NEW] Can now claim areas after resting in bed to protect them from other players in multiplayer
- [NEW] Added the torch you can equip in the extra fashion slot to shine a light in front of you
- [NEW] Added the brazier as another source of light
- [NEW] Added information about the access any NPC has to crafting stations where they chose to live
- [NEW] Can now buy items from various NPCs who have things to sell
- [NEW] Can now sell items to some NPCs who are willing to buy them
- [NEW] Can now see the value of items that have value, in coins (the game's currency)
- [NEW] NPCs in explore/multiplayer now choose roles and select their default equipment differently
- [NEW] Added the inspect command to see an NPC's stats, equipment, etc. in story mode (automatically shows up in explore/multiplayer)
- [QOL] Added a background to multiplayer text chat at the bottom left to make them easier to read
- [QOL] Can now split stacks of items, use Aim Up or Right Click to take 1 item off a stack at a time
- [QOL] Story battles have been changed and the indicator for the number of remaining enemies has been added
- [FIX] Fixed a bug that could result in you having negative EP in some situations on multiplayer
- [FIX] Fixed several bugs which were causing the AI to lose its mind during story battles in some situations
- [FIX] Fixed some issues preventing some systems from running multiple servers on the same machine on different ports properly
- [FIX] Fixed a bug preventing you from changing filter in crafting menu using number keys or next/prev keys/buttons
- [FIX] Fixed a bug where the strength of current ammo was being included when using special attacks with the bow
- [FIX] Fixed the scoreboard no longer appearing when the button was held down (defaults to TAB)
- [FIX] Fixed a bug where you could open the multiplayer chat after connecting but not yet joining the game world
- [FIX] Fixed a bug where a new NPC might move in when placing a bed instead of an existing unassigned NPC claiming it first
- [FIX] Fixed a bug where the game might crash if an NPC tries to return to a bed that is no longer there
- [FIX] Fixed a bug where NPCs would sometimes continue walking away after you talk to them in multiplayer
- [FIX] NPCs will now properly fight threats instead of just standing there and letting themselves get defeated
- [FIX] Fixed a bug in the stats of newly created NPCs (explore/multiplayer mode)
- [ADJ] Enemies can now enter and will attack you in your home area, but only in explore/multiplayer mode
  • Production
  • Commercial
  • WolfCoder
  • Custom
  • Action RPG
  • 04/09/2013 04:33 AM
  • 05/30/2020 01:27 AM
  • N/A
  • 142725
  • 63
  • 341


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It might make sense for crafting to work that way, but from a design standpoint, it's not fun. Crafting is suppose to be a way for player to get the tools they need to play the game, not another way to have them put more playtime in.

Crafting works this way because modding your weapons will occur at this one intermediate step, the weapon mods just aren't in yet.
That makes sense. however I still don't think it should be necessary to spend 15+ minutes making a crafting table.
How to delete my LandTraveller data? I want a new world with new characters. Is it possible?
You can create multiple worlds and newer characters. Are you trying out the 2016 demo or the actual game? To delete characters and worlds you might not want anymore, the default key is probably C (depending on the version you're playing). You should get a confirmation if you want to delete something and then you can remove it from the list after that.
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