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Progress Update

  • Dreaded
  • 02/26/2014 02:30 AM
  • 314 views
Well, one more dungeon, well actually two if you count the sidequest, I guess "challenge" dungeon of the first act to go. My original idea was not to include any kind of morality/reputation system for the first act because Alberich is intended to be played as an inherently angsty evil character feel spit on by the Gods for his dwarvish stature, but I decided to add it in. However, if the morality system does not really have an impact so much on the story-line aspect of the game (basically, for the big sidequest dungeon of Act 1, you have two options of getting to it, going the skill-based route, or through acts of "immorality"). I was wondering if people thought this was a concept that could work, or if I am just spinning my wheels with it. A lot of what goes into the first Act gameplay wise has to do with what skills the player is choosing and how they use them (i.e. if Alberich's skill choices are focused on his ability as a utility character (pick locks, pickpocket, etc.) he will end up being shitty in battle but awesome for finding new equipment and accessing areas otherwise inaccessible. Or you can go the route of the more battle-focused skills (Poison Dagger, Hide in Shadows, Backstab) and make him more of an effective melee character, missing out on some good potential pieces of equipment for him and his companion(s).

What are the thoughts on this?