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Repetetive

As other reviewers have mentioned, this game has so much potential, but things are just slightly "off" as far as implementation.

I've completed the third entity, and am on my way to the 4th, the Wind entity, but I'm running out of steam to continue. The story itself is not bad, but it's been the grinding. Now, though, even the grinding to level seems worthless. Here are the flaws that I've encountered:

1) So many of the skills with certain weapons are pointless. Why would you want to use a skill that also does damage to your entire party? Why would you equip a weapon on a magic user that only allows you to heal or attack or revive one person when you can equip the other that allows you to do so with all monsters or the entire party?

2) Useless characters and skills spread out across characters that could be combined into one. There are just too many characters. I have at least 3 or 4 that I never use. All the good magic also is spread out across umpteen characters. One can heal, cure, and do water damage; one can do lightning and ice damage; one dark, fire, and recover magic; and a final revive, regenerate health, and earth damage. It doesn't matter what spells they can do--I just want healing and revive when it comes to bosses. Then there are two characters that provide protection: physical and magic. They are mediocre hitters, so the only one I use is the one that increases physical stats, and only during boss fights. The tanks, for the most part, have no decent magic spells for damage. All the good damage spells are based on the "FP," which takes forever to build up--and when I say forever, despite how long a normal battle takes (more on that in a bit), you rarely build up enough to use a damage skill. The tank skills that require magic, for the most part, are pretty useless and a waste of a turn.

3) I hit level 50, and now there's nothing. I can build no new gear for anyone. This means that neither the halfling nor the dwarf can get any new armor. On top of that, apparently I've purchased all the abilities. I'm still accumulating points, but there are no skills to purchase. I'm at level 66 and a little over halfway through the game now. Leveling also seems to only minimally boost stats, so new equipment that you buy is the only thing that will help.

4) Unbalanced monsters. Just let me one hit these guys. I'm really only spamming a few things during regular attacks. I have my hardest hitters in and the one who does mass healings. She has a mana bracelet that lets her replenish magic. Yet, the monsters hit for a ton of damage no matter how much I level (I leveled from 50-60 during one area just to check), and it always takes at least 3-4 rounds to take them all out.

5) Unbalanced bosses. After all that leveling, I should be able to tackle a boss easily. But no--some of them will just start wiping out the whole party, while others are cakewalk.

6) More and more money and stuff, but nothing to spend it on. At some point, I found a wealth and a treasure bracelet. When equipped, they increase the amount of money and treasure earned during battles. I now have nearly 1.5 million in cash, with very little to buy. I have so many items that I've started selling them, since you can only keep 99.

7) Part of the fun in these sorts of games are the npcs, particularly those who give sidequests, and also exploring. For the most part, npcs in a town are all going to say the same thing. There really are no sidequests, and there is no interesting dialogue from the npcs. You cannot go into any houses. The only buildings you can enter are the shops and inn. Pretty much, you march into a town, buy the next set of gear and rest up, then march out again. . .

8) Repetitiveness. So very linear, which goes with the above. There really is nothing to explore. After leaving town, you march through several basic screens, fighting monsters, then you get a camping tent, which is your signal that a boss fight is coming. Then you're back to town for the next round. Here and there, there are added sets of these before you get to the big "entity" boss, which just take more time and usually indicate that you're going to end up with yet another character at the end.

Posts

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Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Grinding in this game is not required and not recommended. All skills are learned after LV 50, and you don't need to go any higher to beat the game. Strategy is much more important than levels. If you're at LV 66 and you still have trouble with enemies and bosses, then perhaps you need to reconsider some of the "useless" characters and skills to come up with a more effective strategy and party configuration for various different situations.

I agree with the issue that there is not much extra things to do between going to dungeons and towns.

I think 2.5 seems a bit harsh for being slightly "off", but thank you for your feedback anyways, and hopefully I can address some of these issues in future versions of the game.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
How have you tackled the problem of having characters that the player wants to use while apparently demanding they use others? What makes these other characters compelling in the world they participate in? Do they level even when outside of the party or would the player have to grind to bring them up to a certain level if they've been neglecting them? Did you give these other characters enough of the spotlight to prove their worth to the player?

I seriously think that you made a major misstep on the path to glory if a person who's devoted enough time to surpass the soft level cap has roughly the same experience and critiques as the person who gave up after the first dungeon (me).
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
They do level up outside of the party, so you can always switch up anytime without grinding. The useful party member is almost always the newest ones, and the dungeon contains better equipment for them to provide incentive to use these members. Admittedly, they are not always compelling enough in their story role or characterization for the player to be personally interested in them.

Your experiences with leveling up have shown me that players expect more dramatic stat gain per level and even fewer rounds for regular enemies. I will try to solve these issues in future releases.
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