What is ikarus?
After 3 years of development, I am happy to announce, that the standard editor, mainly for ika games, is finished.
ikarus, is a mapping/eventing suite written in ika itself. It has the characteristics of the rpg maker series (look at the features list below), but makes it much easier, to create projects which are „engine free”.
Features:
- Supports unlimited map size.
- Supports any tile size!
- Supports any sprite size, with any number of frames, and directions!
- Up to 6 layered maps.
- Tileset presets, with 8*48 tiles, and 16 autotiles.
- Complete eventing interface.
- An extendable database.
Requirements:
- Support for openGL
- Python 2.5 installed (the installer comes with the editor download, inside the core_files folder.)
- Creativity
Future:
- Currently, a project interpreter is almost complete for this editor, which we will use for one of our games.
- A complete tutorial will come, when the basic interpreter (mentioned above) is finished.
Few sidenotes:
- The editor hates whitespace in resource names.
- This editor is completely free.
- All the scrolling is implemented in the editor as holding the right mouse button, and dragging.
IF you happen to find any bugs, please feel free to report them here!
(if the editor crashes, it will save the log to ika.txt, or ika.log file, whichever is present)
After 3 years of development, I am happy to announce, that the standard editor, mainly for ika games, is finished.
ikarus, is a mapping/eventing suite written in ika itself. It has the characteristics of the rpg maker series (look at the features list below), but makes it much easier, to create projects which are „engine free”.
Features:
- Supports unlimited map size.
- Supports any tile size!
- Supports any sprite size, with any number of frames, and directions!
- Up to 6 layered maps.
- Tileset presets, with 8*48 tiles, and 16 autotiles.
- Complete eventing interface.
- An extendable database.
Requirements:
- Support for openGL
- Python 2.5 installed (the installer comes with the editor download, inside the core_files folder.)
- Creativity
Future:
- Currently, a project interpreter is almost complete for this editor, which we will use for one of our games.
- A complete tutorial will come, when the basic interpreter (mentioned above) is finished.
Few sidenotes:
- The editor hates whitespace in resource names.
- This editor is completely free.
- All the scrolling is implemented in the editor as holding the right mouse button, and dragging.
IF you happen to find any bugs, please feel free to report them here!
(if the editor crashes, it will save the log to ika.txt, or ika.log file, whichever is present)
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