Do you have what it takes to lead your group and create the perfect fighting force?
The Mission:
You are a soldier integrated into a research team that is using its expertise to create super-soldiers. At the top of your class, you are picked to lead a small team to undergo test runs, determining which of the jobs and abilities researched will be the best to mass produce.
The tests you run will decide what humanity will use against the various monsters appearing all over the war-torn post-apocalyptic world. The mission is of vital importance, and the sooner the legions of Neohomen are dealt with, the sooner our planet can be rebuilt.
The Team:
Amber - The Lead Researcher: She has been entrusted with overseeing the various test runs and is in charge of activating the realistic simulations. Amber speaks in a flat, snarky tone; desiring results more than companionship. However, she has been known to crack a few jokes here and there, possibly showing her true face in the process.
MC - The Team Leader: This blank slate of a character is the one who always excelled at war and tactics, and is given permission to choose the class and skills of him/herself and the rest of the team. The name and gender of this character is chosen by the player.
Kairos - The Jolly Dreamer: Leaving behind a large family in order to gain the means to protect them, he gladly learns from the MC in order to protect his children's future. Kairos is normally all smiles and once he begins talking about his wife or daughters, stopping him from speaking too much is a task in itself.
Laiera - The Determined Soldier: Her goals in life have always been to prove that she is not weak and do the job as good as any other. With an extremely focused mindset, it's a wonder Laiera is also able to kick back and have fun when the situation calls for it.
Zelkas - The Quiet Enigma: He rarely speaks, and joined the military without any prior background checks to determine his past. To add more to it, Zelkas never speaks unless spoken to, and unless you break his shell, it'll be a wonder if he even speaks at all.
Features:
~ 10 different classes each with 20 skills of their own to choose from with an 8 skill limit
~ A fast paced (is that even possible?) turn-based battle system that relies on strategy to win
~ A main character you get to name and personalize yourself
~ Over 200 enemies to find within the dungeons that await you
~ Areas (Safe Zones) in between dungeons that autosave the game and act as heal points
~ Four different difficulty modes that change the dynamic of the game itself
~ Optional bosses known as Anomalies to test the player after gaining enough ranks
~ Absolutely no need to grind
~ A few other things that will be kept as a surprise!
This is my first completed game, so I hope you all will enjoy playing through it! Basically it is a dungeon crawler consisting of quick dungeons all to see if the characters you molded are able to handle whatever difficulty arises. It's to test my ability to create interesting gameplay. Story is light, but not non-existent and characters are fleshed out by speaking to them during each safe zone.
PS: And again, there will be difficulty settings.
The Mission:
You are a soldier integrated into a research team that is using its expertise to create super-soldiers. At the top of your class, you are picked to lead a small team to undergo test runs, determining which of the jobs and abilities researched will be the best to mass produce.
The tests you run will decide what humanity will use against the various monsters appearing all over the war-torn post-apocalyptic world. The mission is of vital importance, and the sooner the legions of Neohomen are dealt with, the sooner our planet can be rebuilt.
The Team:
Amber - The Lead Researcher: She has been entrusted with overseeing the various test runs and is in charge of activating the realistic simulations. Amber speaks in a flat, snarky tone; desiring results more than companionship. However, she has been known to crack a few jokes here and there, possibly showing her true face in the process.
MC - The Team Leader: This blank slate of a character is the one who always excelled at war and tactics, and is given permission to choose the class and skills of him/herself and the rest of the team. The name and gender of this character is chosen by the player.
Kairos - The Jolly Dreamer: Leaving behind a large family in order to gain the means to protect them, he gladly learns from the MC in order to protect his children's future. Kairos is normally all smiles and once he begins talking about his wife or daughters, stopping him from speaking too much is a task in itself.
Laiera - The Determined Soldier: Her goals in life have always been to prove that she is not weak and do the job as good as any other. With an extremely focused mindset, it's a wonder Laiera is also able to kick back and have fun when the situation calls for it.
Zelkas - The Quiet Enigma: He rarely speaks, and joined the military without any prior background checks to determine his past. To add more to it, Zelkas never speaks unless spoken to, and unless you break his shell, it'll be a wonder if he even speaks at all.
Features:
~ 10 different classes each with 20 skills of their own to choose from with an 8 skill limit
~ A fast paced (is that even possible?) turn-based battle system that relies on strategy to win
~ A main character you get to name and personalize yourself
~ Over 200 enemies to find within the dungeons that await you
~ Areas (Safe Zones) in between dungeons that autosave the game and act as heal points
~ Four different difficulty modes that change the dynamic of the game itself
~ Optional bosses known as Anomalies to test the player after gaining enough ranks
~ Absolutely no need to grind
~ A few other things that will be kept as a surprise!
This is my first completed game, so I hope you all will enjoy playing through it! Basically it is a dungeon crawler consisting of quick dungeons all to see if the characters you molded are able to handle whatever difficulty arises. It's to test my ability to create interesting gameplay. Story is light, but not non-existent and characters are fleshed out by speaking to them during each safe zone.
PS: And again, there will be difficulty settings.
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