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Progress Report

Release - 1.1

http://rpgmaker.net/games/6058/downloads/5538/

Added a new animated title screen (Script will be released soon with a demo using the title from eleven days as an example.)
Changed a few of my addons,
-Added screen centering to parts that were missing before.
-Updated Placement window ( Used my old version in 1.0 on accident. )
-Rewrote Skill Cast/Poison to run after an a turn not after an action.
-Changed Layy Meta mode to look smoother
-Changed Shops into Random Shops

Known Bugs:
-Revives don't work correctly (Didn't have time to look into this.)
-AI is sometimes slow (Noticeable during Demon Lord fight)

This may be my last release for this unless a major bug gets reported. I wanted to continue this project and add better dialog + 2-4 more paths to reach the Demon Lord. Each would have different fights/time to reach demon lord. But I do not have the time to, but if anyone is willing to help by making maps + dialog, send me a msg.

Progress Report

Release - 1.0

Just uploaded the first Release! Tried to keep it clean of bugs, but there's a chance I missed something.
I originally intended for Ralph and Ulrika to join the party, but I did not know their default class/skills and couldn't find any since it would keep leading me to vx ace characters lol.
Game is fairly simple, my average day completion was 4 days out of 11 on easy. Time doubles per difficulty, so that should avg to 8 on medium and 12 on hard. *With bonus time hard may be beatable, if not I will lower time rate on hard*

If anyone wants I can write a quick "guide" for the locations of the hidden bonuses, since I think that's really the only guide needed since it's pretty linear.

*note* Non-RTP upload will be in a few hours. I'm feeling lazy to find and remove anything unused so I will leave full rtp.

Progress Report

Eleventh Day~


The game is completed! I will release it tomorrow, because I want to do a couple more play through to make sure it is beatable and not impossible.
The game player actually came out a bit longer then expected. It’s about ~40-70mins, I was aiming for 30mins but this is fine! (Except it takes a long time to test~)

Progress Report

Progress Report

Well I'm nearing the target date! About 2 days left. Most of the game is completed, I have 2-3 more battles left to add in, then play through it numerous times for bugs and see if you can beat it within the time limit. My brain is getting very tired, and the quality of the event scenes is dramatically dropping and will be quite noticeable, but it can't be helped! I'm out of creativity juices!

I may have to redo some of the battles, since last night I tested the battles I have so far on easy time difficulty, and I reached the end with 9 days to spare. I even took my time and didn't speed run any of the battles.

*On a side note* Was talking with a member from my small group about this project. And apparently it's very similar to FFXIII-3. He said the idea is very similar and my idea to make it "harder" by making rest stop and shops cost x amount of hrs, is something similar to FXIII-3 as well! This was unintentional and I found it quite amusing lol. (Last ff I played was 10)

Progress Report

4 Days left

Finally it's the weekend and 4 days until my target release date! I'm half way done, not sure if I'll make it, I'm running out of event ideas. I planning on releasing the 11 day version on the target date, and that will be "Eleven Days - 11D. Version" then in days to come, I will clean up the events, and add different paths + charas to reach the demon lord (atm it's very linear).

* I'll also be uploading 2 versions, a "lite" and "heavy". Lite will be rtp not included, while heavy will have rtp included. Heavy will be uploaded at a later time since I would have to sort through the files to see what needs to be included.
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