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For Liberty's 2014 2-Day DO SOMETHING Challenge, Craze designed a community game and asked for RMN users to submit characters. A deluge of interest was generated and thirty characters were born!

The vile Wyrm Wizard has decimated the country of Aremen, and evil seems to be on the brink of consuming the land. Thirty souls rise and unite to push back the darkness, and to break the oppressor's power with their unique talents. It's up to you to gather the the thirty heroes together and traverse the broken land. Find the evil Wyrm Wizard and put an end to his reign of terror!

Features Include:

  • Thirty warriors to find!
  • Switch out characters on the fly, anywhere, anytime, even in battle.
  • Reward medals are given for clever item management. These rewards unlock unique items and gear.
  • A unique level system with a dynamic level cap that grows as you progress and lift the curses that plague the land.


Please see the Character page for information on the massive cast!

If you'd like to contribute, please see the following forum links:
General Development
Characters (no longer taking new submissions)
Locations (mappers needed)
Dungeons (mappers needed)

VX Ace RTP Required for the game.

Latest Blog

I am quitting Wyrm Warriors

I no longer enjoy working on Wyrm Warriors. In fact, I haven't since an incident nearly a year ago between me and one of the contributors. Aside from adding a quest system, laying out towns and making several dungeon maps, not a whole lot has been done since the initial release.

I have decided to quit the project. I'm leaving the current build up for anyone who cares to grab it. There are a few contributed locations with maps missing, but I will add those in tonight.

I'm someone who prides herself on finishing what she starts, so deciding to drop this isn't something I take lightly. For a long time, I told myself that I'd power through it, but every second I spend on it is time I wish I was working on something else. I took breaks and tried to come back to the game, but every time it was the same: the same lack of enjoyment and void of enthusiasm.

I told myself "you HAVE to do this, make a big status declaring your intent and get the next installment out, no matter how un-fun it is." But after a couple of days, I already found myself wanting to do anything else but continuing. Making games is my hobby, but it's not a job, and I just can't put my time, energy, and love into something I no longer enjoy making.

I sincerely apologize to you all, especially to those who have made maps and characters. I will refrain from running community projects in the future to prevent this sort of catastrophe from happening again.

What does this mean for the future of Wyrm Warriors? Is the game dead? That's up to you. As I took over the project when Craze was done with it, someone can step up and take the lead if they wish. Or, it can be completely run by the community. Or it can end here and be forgotten. I leave it entirely in your hands, but I must take my leave.

Again, I am very sorry. -_-

Tags

Posts

TehGuy
Resident Nonexistence
1827
(mappers needed)


Still open?

I need something else to do in Ace before I burn myself out on one thing.. That, and I've kinda always wanted to participate in one of these community games.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5478
Not only is it still open, it's less than half done. So yes, everyone should make more maps.
TehGuy
Resident Nonexistence
1827
author=LockeZ
Not only is it still open, it's less than half done. So yes, everyone should make more maps.


My, my.. What's still up for grabs, then? Furthermore, is there anything I'd need to go download script-wise or resource-wise?
unity
You're magical to me.
12203
I'm currently making a page so all our map info and what we need will all be in one place. I'll put a link as soon as its done. You don't have to have any special scripts or resources, just put the map in a new project. If you use any special tilesets, just include them with the map and let me know who to credit for them ^_^

Until I finish this new page (it should just be a few minutes) you can find map info on the Locations page and the Dungeon page.

The maps that have been claimed/done are: Marison, Marison Docks, Cherusta, Hoffzen, Forgotten Home, Temple of Garanaath, and Monster City.

Thanks a lot ^_^

EDIT: The page I was working on is finished. Click here for it! It has all the maps we need as well as their descriptions!
TehGuy
Resident Nonexistence
1827
Alrighty, I've got one final question: out of curiosity, are parallax maps supported?

Anywho, let's see if I can't nail Shady Rest with these snow tiles I've got..
unity
You're magical to me.
12203
I think I'm going to say no to parallax, just because I'm thinking the style would clash with the rest of the game. (Also, I don't know how to use them yet ^^;;) Though if someone has a good reason why their map really needs parallax mapping, I may reconsider.
Why haven’t I noticed this as of yet? With so many talented people on board for this, this is sure to be a smash hit.

Craze, you magnificent bas*ard - I salute you (and unity)!
Craze
i bet she's a diva with a potion popping problem
13829
i am a bashard. i play bass hard
I saw this too late when it was still a topic. ;_; I need to keep my eyes peeled for stuff like this.
Sugoooooooooooooooooooooooi! *uuuu*
unity
You're magical to me.
12203
Hooray! We got featured in the Spotlight: Development portion of the main page! :D

Welcome, to everyone visiting! We may have finished the characters for the game, but we still have plenty of maps that need to be made and dungeons to be designed! Any help is very much appreciated ^_^
I wouldn't mind making a few maps. =)
unity
You're magical to me.
12203
That would be absolutely wonderful, Yuna! ^__^ Thanks very much!

The list of maps we need is here. Feel free to claim any that suit your fancy :D
NeverSilent
Got any Dexreth amulets?
6110
So, I just tested version 0.07 and thought I'd give some feedback and point a few things out:

The way the characters play into all situations (opening chests, comments before and after battles etc.) is handled just great. My favourite character so far is Kathleen. Sure, she's an over-romantic oddball, but she's just so nice and funny that it makes her very memorable. Rackward is a lot of fun, too.

- The moment when the king appears in the opening scene looks weird because his character graphic is already visible before the light animation is shown.
- After the king disappears again, a textbox saying "Aremen Castle" appears in the upper left corner (probably due to the player being transferred back to the ruined version of the castle again)
- Shouldn't the mass HP restoring item be named "Star Stealing Mints"?
- Super small typo: The info text of the knight in the lower right room of Aremen castle downstairs should say "... your Warriors will have their levels raised...".

The battle system is awesome, especially with all the passive abilities. Also, having multiple battle themes makes normal battles feel a lot less standardized. Most battles are a bit easy, but since it's the introductory part of the game, that's no real issue. The mandatory boss is not extremely difficult, but still challenging enough to feel like a real threat. I'd say the battle balancing is very fine.
However, Andri still seems pretty overpowered, considering his skills are highly effective on nearly all early enemies, cost little SP and deal good damage to the whole enemy party.

Also, I think it would be cool to rename the items that raise stats permanently, too.

Well, that's it so far. Keep up the good work!
unity
You're magical to me.
12203
Thanks for the great feedback! :D

author=NeverSilent
- The moment when the king appears in the opening scene looks weird because his character graphic is already visible before the light animation is shown.


Good catch. I'll fix that.

author=NeverSilent
- After the king disappears again, a textbox saying "Aremen Castle" appears in the upper left corner (probably due to the player being transferred back to the ruined version of the castle again)


Hmm, yeah. Not sure how to fix that. I think there's a script that allows you to use the map-name functions in other ways. That might work. I'll look into it.

author=NeverSilent
- Shouldn't the mass HP restoring item be named "Star Stealing Mints"?


No, it's "sealing." They're not all exact game titles, as some play with the words. (LockeZ came up with them ^_^)

author=NeverSilent
- Super small typo: The info text of the knight in the lower right room of Aremen castle downstairs should say "... your Warriors will have their levels raised...".


Thanks! I miss little things like that, so this is really helpful!

author=NeverSilent
The battle system is awesome, especially with all the passive abilities. Also, having multiple battle themes makes normal battles feel a lot less standardized. Most battles are a bit easy, but since it's the introductory part of the game, that's no real issue. The mandatory boss is not extremely difficult, but still challenging enough to feel like a real threat. I'd say the battle balancing is very fine.
However, Andri still seems pretty overpowered, considering his skills are highly effective on nearly all early enemies, cost little SP and deal good damage to the whole enemy party.


Thanks! I'll be scaling the difficulty as the game goes on to put more bite into it. As for Andri, I'll look at nerfing him a bit more. Maybe making his skills more costly?

author=NeverSilent
Also, I think it would be cool to rename the items that raise stats permanently, too.

Well, that's it so far. Keep up the good work!


That's a good idea! If anyone has any ideas for renaming those items, please let me know.

And thanks again for your feedback ^_^
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5478
The biggest thing making Andri so good right now is that almost every battle in the demo has at least one enemy weak to one of the two elemental spells he can cast, and many of them have the entire enemy party weak to the same element.

If you would rather change Andri than the enemies, I'd replace one of his spells with a non-damaging spell. However, I'm not sure it's a problem as long as enemies in later zones have more elemental variety, since he won't be getting any more elements than the two he has.
unity
You're magical to me.
12203
Point. And I made the enemies that way because it's a bit more fun when there are foes weak to the elements you have access to.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
True, Unity, but mix it up some.

"Halt! I, the savior of the Seven Seas, shall stop you!"~Hitori
Locke, If you don't mind, I'd like to help with Hitori- spell names and the like. I'm thinking an oceanic theme might work the best- it combines the elements you've suggested.
Andri: Wait,you fought the Sorcerers of the Deep Blue, the Masters of the Seas?
Hitori: Yep, all nine. *Ticks them off on her fingers* Apploon, Pentakleez, Ritsalin, Tarfax, Embrigo, Sliveen, Kniffle, Tooph, Urgaia...
Andri: The great Urgaia . . . *Shakes head* Wow.




LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5478
Sure, feel free to suggest anything you want for her, I'm fine with it as long as it's not wildly contradictory to the original character bio. Keep in mind *most* spells will be drawn from a general pool of spells for each element, but not all.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=LockeZ
Sure, feel free to suggest anything you want for her, I'm fine with it as long as it's not wildly contradictory to the original character bio. Keep in mind *most* spells will be drawn from a general pool of spells for each element, but not all.
Ok. I'd kinda hoped for unique, called attacks to further the"magical Girl Warrior"theme and the idea that she's not quite from around here...