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For Liberty's 2014 2-Day DO SOMETHING Challenge, Craze designed a community game and asked for RMN users to submit characters. A deluge of interest was generated and thirty characters were born!

The vile Wyrm Wizard has decimated the country of Aremen, and evil seems to be on the brink of consuming the land. Thirty souls rise and unite to push back the darkness, and to break the oppressor's power with their unique talents. It's up to you to gather the the thirty heroes together and traverse the broken land. Find the evil Wyrm Wizard and put an end to his reign of terror!

Features Include:

  • Thirty warriors to find!
  • Switch out characters on the fly, anywhere, anytime, even in battle.
  • Reward medals are given for clever item management. These rewards unlock unique items and gear.
  • A unique level system with a dynamic level cap that grows as you progress and lift the curses that plague the land.


Please see the Character page for information on the massive cast!

If you'd like to contribute, please see the following forum links:
General Development
Characters (no longer taking new submissions)
Locations (mappers needed)
Dungeons (mappers needed)

VX Ace RTP Required for the game.

Latest Blog

I am quitting Wyrm Warriors

I no longer enjoy working on Wyrm Warriors. In fact, I haven't since an incident nearly a year ago between me and one of the contributors. Aside from adding a quest system, laying out towns and making several dungeon maps, not a whole lot has been done since the initial release.

I have decided to quit the project. I'm leaving the current build up for anyone who cares to grab it. There are a few contributed locations with maps missing, but I will add those in tonight.

I'm someone who prides herself on finishing what she starts, so deciding to drop this isn't something I take lightly. For a long time, I told myself that I'd power through it, but every second I spend on it is time I wish I was working on something else. I took breaks and tried to come back to the game, but every time it was the same: the same lack of enjoyment and void of enthusiasm.

I told myself "you HAVE to do this, make a big status declaring your intent and get the next installment out, no matter how un-fun it is." But after a couple of days, I already found myself wanting to do anything else but continuing. Making games is my hobby, but it's not a job, and I just can't put my time, energy, and love into something I no longer enjoy making.

I sincerely apologize to you all, especially to those who have made maps and characters. I will refrain from running community projects in the future to prevent this sort of catastrophe from happening again.

What does this mean for the future of Wyrm Warriors? Is the game dead? That's up to you. As I took over the project when Craze was done with it, someone can step up and take the lead if they wish. Or, it can be completely run by the community. Or it can end here and be forgotten. I leave it entirely in your hands, but I must take my leave.

Again, I am very sorry. -_-

Tags

Posts

unity
You're magical to me.
12203
OMG, Rachael, this looks absolutely amazing! Thank you so much!

I still have some errands I have to run tonight, but I'll be implementing this into the game first thing tomorrow morning. I should be able to put together the character edits on my own.

Again, a huge thank you! This is going to improve the game tremendously!!!
And so Unity's place in Libby's harem is ever more solidified~

But seriously. That script is amazing! Rachael, you're so talented~
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
OK, after reviewing the current dungeons' I'm finally starting to figure out how to do some maps that make sense... Before that, i was like, "How do i represent he base of a cone with this stuff?" Anyway I think/hope I'll be able to pull it off. I'm including placeholder tracks for testing purposes...
Now, back to work I go, onward still I go, a-painting pictures of a burning volcano... figuring the spot where lava doth flow, and all surrounded by a vivid fiery glow....
Hey, unity? what's the overworld theme in wyrm warriors? I wanna be able to hear it without opening the game
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=zephyromega
Hey, unity? what's the overworld theme in wyrm warriors? I wanna be able to hear it without opening the game
Demanding! But I can tell you too. It's marked Fabio Confalone's "Dolce Amaro" and can be found on Jamendo or as "Fabio Confalone_ Dolce Amaro" in the music folder.
Marrend
Guardian of the Description Thread
20053
author=BurningTyger
author=zephyromega
Hey, unity? what's the overworld theme in wyrm warriors? I wanna be able to hear it without opening the game
Demanding! But I can tell you too. It's marked Fabio Confalone's "Dolce Amaro" and can be found on Jamendo or as "Fabio Confalone_ Dolce Amaro" in the music folder.


Fun fact: I look at the Audio/BGM directory of RPG Maker games before I play the game. Sometimes, I find some really cool tunes. Ghost Shards, Memories Neverlasting, and Luxaren Allure especially.

Which reminds me that "kiseki_-_Town_s_Style" was going to be (will be?) my inspiration for Perilswine Traders.
unity
You're magical to me.
12203
author=Marrend
author=BurningTyger
author=zephyromega
Hey, unity? what's the overworld theme in wyrm warriors? I wanna be able to hear it without opening the game
Demanding! But I can tell you too. It's marked Fabio Confalone's "Dolce Amaro" and can be found on Jamendo or as "Fabio Confalone_ Dolce Amaro" in the music folder.
Fun fact: I look at the Audio/BGM directory of RPG Maker games before I play the game. Sometimes, I find some really cool tunes. Ghost Shards, Memories Neverlasting, and Luxaren Allure especially.

Which reminds me that "kiseki_-_Town_s_Style" was going to be (will be?) my inspiration for Perilswine Traders.


Hehe.

Wait, Memories Neverlasting had a download at some point? Why'd they take it down?
Isrieri
"My father told me this would happen."
6155
I tried the demo and its looking nifty. The enemies all have great names, as do the items.

I hope that the characters get more development and dialogue though. I know there's a lot of them and that's super hard to do, but its the only thing I can think to nitpick on.

This game's development is a lot of fun to follow.
Marrend
Guardian of the Description Thread
20053
I don't recall if Memories Neverlasting ever had a proper download, but I do know someone who has the closed-beta release in his locker in response to a "I wants the recommendations!" thread, uh, somewhere. (I make too many posts!)
Decky
I'm a dog pirate
19517
Ice Ruins!

unity
You're magical to me.
12203
Hooray! That's looking fantastic! ^_^

author=Isrieri
I tried the demo and its looking nifty. The enemies all have great names, as do the items.

I hope that the characters get more development and dialogue though. I know there's a lot of them and that's super hard to do, but its the only thing I can think to nitpick on.

This game's development is a lot of fun to follow.

Thanks so much for playing! :D As for character development and dialog, we'll try to work more in as the game progresses, but the core gameplay comes first.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
*Wonder's what Hitori's Transformation Trinket is*
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5478
Her stupid lying familiar never gave it to her, so she can't even untransform.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=LockeZ
Her stupid lying familiar never gave it to her, so she can't even untransform.
Oh- how did she transform in the first place then? I was just going to suggest pasting an earring or pin on her face sets and saying that was it...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5478
sore wa himitsu desu
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
To everybody? *reads Indra's Mapping tutorial* OK that helps a lot...
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=unity
Hooray! That's looking fantastic! ^_^

author=Isrieri
I tried the demo and its looking nifty. The enemies all have great names, as do the items.

I hope that the characters get more development and dialogue though. I know there's a lot of them and that's super hard to do, but its the only thing I can think to nitpick on.

This game's development is a lot of fun to follow.

Thanks so much for playing! :D As for character development and dialog, we'll try to work more in as the game progresses, but the core gameplay comes first.
Yeah, we can always add it in later:p BTW, Gourdy, were you able to recover any of the quarry? I mena that are sonds faxdcintaing. But frnakyl I shoudl pick some moap and do it already :p
Yeah, Indrah's mapping tutorial is really useful for making good maps. She makes some good suggestions and I know a few people who've really learned a lot from it. Also, gonna pimp my own shiz out here, just in case anyone needs it, but I do have some mapping tutorials for nature and town areas, including how to shift map and talking about cliff heights. If anyone thinks they might need some extra tips with their mapping be sure to check them out here.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Cool. I was wondering if you knew of any round canopy/tent resources? I'm Since my vision of Tortura Island is the clearest right now, I'm working on it or at least conceptualizing it. O got a few ideas form my recent visit to the National Building Museum, but am not completely clear on the resources. I'm thinking the Salty Minnow, the outdoor cantina, actually has a round bar with an awning, but havnet' quite found the right items yet. I've looked at some of the round tents, such as the one in Leene Square, for inspiration or editing purposes, but am not sure about them
It might be best to try to stick to rectangular if you can't find the circle version. I do have something that can work for an awning, though, using the roof of the tent tiles and a sprite I whipped up a while ago.

You can make it longer if you just use the middle one next to itself a few times. They work as event sprites but I guess they could also work as tileset edits too, if needed.