Explore the World!
Navigate around the world of Northwall by clicking on the arrows.
Features
- Completely RTP-free soundtrack (thanks to Kevin MacLeod at Incompetech.com)
- Overhaul to the default TP system. TP is now generated by landing basic attacks or using certain special abilities, and TP is preserved from one battle to the next (up to a maximum amount). Minor characters will get various special abilities that use TP, while major party members get unique mechanics for how to spend it (such as transformations). Effectively, you build TP using lesser abilities in order to spend it on stronger abilities.
- Complex combat. Most enemies will require more thought than "spam attack, spam heal," or "spam the damaging ability, spam heal."
- Complex bosses. The early bosses (up through about the forest) will be relatively simple, with only a couple mechanics to test what you've learned. Each progressive boss will require different applications of your old and new skills, however, and in the later stages of the game, have complex eventing to give them a truly unique feel to their battles.
- Many special skills, each with their own purpose. Your characters will learn at least one new skill with each level, and they will all be relevant - no filler abilities just to make your skill list look impressive. Several skills will interact with other party members' skills, as well - applying a combo of buffs and debuffs will allow for some truly enemy-wrecking combos (for example, give the cleric Scorching Rage, Infusion, Bless, and Angelic Fury, then target an enemy afflicted by Lunar Wound, Heaven's Wrath, Melancholy, Burn, and Holy Fire, and lay waste with Divine Burst for some absolutely face-melting damage).
- Low rate of random encounters. Most dungeons only have 5 random encounters at most - their presence is simply so you can practice with any new abilities you've learned and gain a little bit of money and experience before the next boss. If you have to backtrack or wander around a bit, you won't be stuck fighting endless battles.
Story
A solitary fort in the snowy North of a small continent keeps watch on a cave to the east. 25 years ago, this cave was home to an army of monsters who threatened to spill out and attack, until it was sealed away by a cleric named Galarand. There are no accounts of his journey into the cave or how he managed to stop the monsters, but the fort was built to keep a vigilant eye on the cave should any threat ever arise again.
Save for the occasional stray monster, it has been quiet for 25 years. Northwall continues its vigilance, as well as the tradition of passing on Galarand's clerical teachings. It has been so peaceful that construction has even begun on a new civilian settlement nearby. One night, however, a sudden flood of monsters makes their way into the castle, catching its inhabitants by surprise - how did they get in? Where did they come from? Why are they attacking? Through the confusion, Northwall is laid to waste, with its survivors managing to escape to the nearby civilian settlement.
After a few days, the monsters have not come to finish them off - but supplies are low, and there's not enough manpower to defend everyone when the inevitable attack comes. Worse, their supply line from the port town of Silth has not been seen in almost two months, and it looks like nobody is coming to save them. Making the hard choice to send the lone surviving cleric and two soldiers to a small village south of the mountains called Aylan, the survivors are stuck sitting in the growing shadow of starvation or slaughter, their hopes resting on the shoulders of the young cleric.
Demo Video
This is a video demoing one of the boss battles, a "platformer" section, and part of a puzzle.
Creator Walkthrough
Having trouble with part of the game, want to see secrets you might've missed, or just want to see a Let's Play with commentary? Check out the videos below!
Part 1 - Intro and Fall of Northwall
Part 2 - Civilian Encampment and Northwall Ruins
Part 3 - Cave to Aylan
Part 4 - Arrival in Aylan and Aylan Wood
Part 5 - Return to Aylan and Departure For Silth
Part 6 - Arrival in East Silth and Battle With West Silth
Part 7 - East Silth Boss and Aftermath
Part 8 - West Silth Puzzles
Part 9 - West Silth Boss and Aftermath
Part 10 - Arrival in Elblum
Part 11 - Mount Flarus and Puzzles
Part 12 - Mount Flarus Boss and Aftermath
Part 13 - Return to Elblum and Departure For Northwall
Part 14 - Return to Northwall and Aftermath
Part 15 - Final Dungeon, Varsena's Wing: Puzzles
Part 16 - Final Dungeon, Varsena's Wing: Boss and Aftermath
Part 17 - Final Dungeon, Tilana's Wing: Return to Aylan
Part 18 - Final Dungeon, Tilana's Wing: Puzzles
Part 19 - Final Dungeon, Tilana's Wing: Boss and Aftermath
Part 20 - Final Dungeon, Maestro's Wing
Part 21 - Final Boss and Ending
Known Bugs
- The regrowth flask can potentially be added into your inventory more than once after battle. Once the cause of this has been pinpointed, it will be fixed.
Full Credits
All Music by Kevin MacLeod (http://www.incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Songs:
"A Singular Perversion"
"All This"
"Anguish"
"At Rest"
"Atlantean Twilight"
"Awkward Meeting"
"Black Vortex"
"Clean Soul"
"Colorless Aura"
"Come Play With Me"
"Constance"
"Danse of Questionable Tuning"
"Dark Fog"
"Darkest Child"
"Darkness is Coming"
"Decline"
"Despair and Triumph"
"Dreamlike"
"Dreams Become Real"
"Easy Lemon"
"Evening of Chaos"
"Exciting Trailer"
"Failing Defense"
"Five Armies"
"Fun in a Bottle"
"Ghost Story"
"Ghostpocalypse - 6 Crossing the Threshold"
"Gloom Horizon"
"Heavy Interlude"
"Industrial Music Box"
"Lightless Dawn"
"Lone Harvest"
"Lost Time"
"Mistake the Getaway"
"Movement Proposition"
"Night of Chaos"
"On the Shore"
"One-Eyed Maestro"
"Past the Edge"
"Pensif"
"Plans in Motion"
"Prelude and Action"
"Private Reflection"
"Rains Will Fall"
"Road to Hell"
"Satiate Strings"
"The Descent"
"Thunder Dreams"
"Unrelenting"
"Wounded"
Additional edits for looping music by Zevia
Additional Scripts
"Enemy Stats" by Shadowmaster (www.crimson-castle.co.uk)
"Basic Module" by Victor Sant
"Command Change" by Victor Sant
"Direct Command" by Victor Sant
"Ace Core Engine" by Yanfly
"Ace Battle Engine" by Yanfly
"Anti-Fail" by Yanfly
"Gabs" by Yanfly
"Parallax Lock" by Yanfly
"System Options" by Yanfly
"Battle Commands" by Yanfly
"Element Absorb" by Yanfly
"Buff and State Manager" by Yanfly
"Ace Shop" by Yanfly
"Predicted Charge Turn Battle" by Yami
"Order Gauge" by Yami
"Revival Animation Fix" by Yami
"Viewed Battle System" by Jet
"Enemy HP Bar" by Vlue
"Scale Encoutners" by Neonblack
"Event Jitter Fix" by Neonblack
"Fixed Pictures" by Seer UK and OriginalWij
"Viewports" by Shaz
"Class Items" by Nicke
"Move Route Extras" by Galv
"Move Update" by Kread
"Common Event Variables" by Hime
"Convert Code: Eval" by Hime
"Custom Page Conditions" by Hime
"Untargetable State" by Hime
"Post-Battle Events" by Hime
"Tile Swap" by Hime
"Refresh Fix" by ShadowLurk
"State Viewer" by Modern Algebra (rmrk.net)
"HP Barrier Bar" by bgillisp
"Map Effects" by Zeus81, licensed under creative commons 4.0
"Fullscreen++" by Zeus81
"Counterattack Edit" by DoubleX
"Graphical Object Global Reference: A Debugger Script" by Mithran
"Multiple Inventories" by Fomar0153
"Animations Over Pictures" by TheoAllen
"Skip Title Screen" by JV Master
Facesets
Jalen
Kii
Additional Sprites
Hokija
Deathswallow
Marquise
Matthew Ashworth
Rajawali
Vibrato
FenixFyreX
hiddenone
Portraits
Fayforest
Blue Rock
Additional Sound Effects
freeSFX (http://www.freesfx.co.uk)
Playtesters
Dalph
Archeia (http://archeia.moe)
Liberty
Matthew Ashwroth
Milennin
Indrah
PatrickJFraser
Nerga
Susan
Akemi Homura
Nashthenewb
Methkirito
Stewmega
Amasenpai
Jonthefox
Agnieszka Wheeler
Sean Gallagher
Voice Effects, Additional Sound Effect Edits, Lighting Effects, Game Design, Story, Battle Design, Additional Sprites, Additional Animations
Zevia
Navigate around the world of Northwall by clicking on the arrows.
Features
- Completely RTP-free soundtrack (thanks to Kevin MacLeod at Incompetech.com)
- Overhaul to the default TP system. TP is now generated by landing basic attacks or using certain special abilities, and TP is preserved from one battle to the next (up to a maximum amount). Minor characters will get various special abilities that use TP, while major party members get unique mechanics for how to spend it (such as transformations). Effectively, you build TP using lesser abilities in order to spend it on stronger abilities.
- Complex combat. Most enemies will require more thought than "spam attack, spam heal," or "spam the damaging ability, spam heal."
- Complex bosses. The early bosses (up through about the forest) will be relatively simple, with only a couple mechanics to test what you've learned. Each progressive boss will require different applications of your old and new skills, however, and in the later stages of the game, have complex eventing to give them a truly unique feel to their battles.
- Many special skills, each with their own purpose. Your characters will learn at least one new skill with each level, and they will all be relevant - no filler abilities just to make your skill list look impressive. Several skills will interact with other party members' skills, as well - applying a combo of buffs and debuffs will allow for some truly enemy-wrecking combos (for example, give the cleric Scorching Rage, Infusion, Bless, and Angelic Fury, then target an enemy afflicted by Lunar Wound, Heaven's Wrath, Melancholy, Burn, and Holy Fire, and lay waste with Divine Burst for some absolutely face-melting damage).
- Low rate of random encounters. Most dungeons only have 5 random encounters at most - their presence is simply so you can practice with any new abilities you've learned and gain a little bit of money and experience before the next boss. If you have to backtrack or wander around a bit, you won't be stuck fighting endless battles.
Story
A solitary fort in the snowy North of a small continent keeps watch on a cave to the east. 25 years ago, this cave was home to an army of monsters who threatened to spill out and attack, until it was sealed away by a cleric named Galarand. There are no accounts of his journey into the cave or how he managed to stop the monsters, but the fort was built to keep a vigilant eye on the cave should any threat ever arise again.
Save for the occasional stray monster, it has been quiet for 25 years. Northwall continues its vigilance, as well as the tradition of passing on Galarand's clerical teachings. It has been so peaceful that construction has even begun on a new civilian settlement nearby. One night, however, a sudden flood of monsters makes their way into the castle, catching its inhabitants by surprise - how did they get in? Where did they come from? Why are they attacking? Through the confusion, Northwall is laid to waste, with its survivors managing to escape to the nearby civilian settlement.
After a few days, the monsters have not come to finish them off - but supplies are low, and there's not enough manpower to defend everyone when the inevitable attack comes. Worse, their supply line from the port town of Silth has not been seen in almost two months, and it looks like nobody is coming to save them. Making the hard choice to send the lone surviving cleric and two soldiers to a small village south of the mountains called Aylan, the survivors are stuck sitting in the growing shadow of starvation or slaughter, their hopes resting on the shoulders of the young cleric.
Demo Video
This is a video demoing one of the boss battles, a "platformer" section, and part of a puzzle.
Creator Walkthrough
Having trouble with part of the game, want to see secrets you might've missed, or just want to see a Let's Play with commentary? Check out the videos below!
Part 1 - Intro and Fall of Northwall
Part 2 - Civilian Encampment and Northwall Ruins
Part 3 - Cave to Aylan
Part 4 - Arrival in Aylan and Aylan Wood
Part 5 - Return to Aylan and Departure For Silth
Part 6 - Arrival in East Silth and Battle With West Silth
Part 7 - East Silth Boss and Aftermath
Part 8 - West Silth Puzzles
Part 9 - West Silth Boss and Aftermath
Part 10 - Arrival in Elblum
Part 11 - Mount Flarus and Puzzles
Part 12 - Mount Flarus Boss and Aftermath
Part 13 - Return to Elblum and Departure For Northwall
Part 14 - Return to Northwall and Aftermath
Part 15 - Final Dungeon, Varsena's Wing: Puzzles
Part 16 - Final Dungeon, Varsena's Wing: Boss and Aftermath
Part 17 - Final Dungeon, Tilana's Wing: Return to Aylan
Part 18 - Final Dungeon, Tilana's Wing: Puzzles
Part 19 - Final Dungeon, Tilana's Wing: Boss and Aftermath
Part 20 - Final Dungeon, Maestro's Wing
Part 21 - Final Boss and Ending
Known Bugs
- The regrowth flask can potentially be added into your inventory more than once after battle. Once the cause of this has been pinpointed, it will be fixed.
Full Credits
All Music by Kevin MacLeod (http://www.incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Songs:
"A Singular Perversion"
"All This"
"Anguish"
"At Rest"
"Atlantean Twilight"
"Awkward Meeting"
"Black Vortex"
"Clean Soul"
"Colorless Aura"
"Come Play With Me"
"Constance"
"Danse of Questionable Tuning"
"Dark Fog"
"Darkest Child"
"Darkness is Coming"
"Decline"
"Despair and Triumph"
"Dreamlike"
"Dreams Become Real"
"Easy Lemon"
"Evening of Chaos"
"Exciting Trailer"
"Failing Defense"
"Five Armies"
"Fun in a Bottle"
"Ghost Story"
"Ghostpocalypse - 6 Crossing the Threshold"
"Gloom Horizon"
"Heavy Interlude"
"Industrial Music Box"
"Lightless Dawn"
"Lone Harvest"
"Lost Time"
"Mistake the Getaway"
"Movement Proposition"
"Night of Chaos"
"On the Shore"
"One-Eyed Maestro"
"Past the Edge"
"Pensif"
"Plans in Motion"
"Prelude and Action"
"Private Reflection"
"Rains Will Fall"
"Road to Hell"
"Satiate Strings"
"The Descent"
"Thunder Dreams"
"Unrelenting"
"Wounded"
Additional edits for looping music by Zevia
Additional Scripts
"Enemy Stats" by Shadowmaster (www.crimson-castle.co.uk)
"Basic Module" by Victor Sant
"Command Change" by Victor Sant
"Direct Command" by Victor Sant
"Ace Core Engine" by Yanfly
"Ace Battle Engine" by Yanfly
"Anti-Fail" by Yanfly
"Gabs" by Yanfly
"Parallax Lock" by Yanfly
"System Options" by Yanfly
"Battle Commands" by Yanfly
"Element Absorb" by Yanfly
"Buff and State Manager" by Yanfly
"Ace Shop" by Yanfly
"Predicted Charge Turn Battle" by Yami
"Order Gauge" by Yami
"Revival Animation Fix" by Yami
"Viewed Battle System" by Jet
"Enemy HP Bar" by Vlue
"Scale Encoutners" by Neonblack
"Event Jitter Fix" by Neonblack
"Fixed Pictures" by Seer UK and OriginalWij
"Viewports" by Shaz
"Class Items" by Nicke
"Move Route Extras" by Galv
"Move Update" by Kread
"Common Event Variables" by Hime
"Convert Code: Eval" by Hime
"Custom Page Conditions" by Hime
"Untargetable State" by Hime
"Post-Battle Events" by Hime
"Tile Swap" by Hime
"Refresh Fix" by ShadowLurk
"State Viewer" by Modern Algebra (rmrk.net)
"HP Barrier Bar" by bgillisp
"Map Effects" by Zeus81, licensed under creative commons 4.0
"Fullscreen++" by Zeus81
"Counterattack Edit" by DoubleX
"Graphical Object Global Reference: A Debugger Script" by Mithran
"Multiple Inventories" by Fomar0153
"Animations Over Pictures" by TheoAllen
"Skip Title Screen" by JV Master
Facesets
Jalen
Kii
Additional Sprites
Hokija
Deathswallow
Marquise
Matthew Ashworth
Rajawali
Vibrato
FenixFyreX
hiddenone
Portraits
Fayforest
Blue Rock
Additional Sound Effects
freeSFX (http://www.freesfx.co.uk)
Playtesters
Dalph
Archeia (http://archeia.moe)
Liberty
Matthew Ashwroth
Milennin
Indrah
PatrickJFraser
Nerga
Susan
Akemi Homura
Nashthenewb
Methkirito
Stewmega
Amasenpai
Jonthefox
Agnieszka Wheeler
Sean Gallagher
Voice Effects, Additional Sound Effect Edits, Lighting Effects, Game Design, Story, Battle Design, Additional Sprites, Additional Animations
Zevia