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An unplayable mess of bugs and cliches



Gameplay: 0/5
The combat in Forever’s End is pretty standard ATB RM fare. There are no random encounters to be found and there’s a nice system where you can get the drop on enemies on order to surprise them and gain an advantage in combat. Unfortunately, this doesn’t really offer you any real benefit because of how easy combat is.

Virtually every non-boss battle can be won simply by mashing enter and attacking over and over. The enemies pose no threat to you whatsoever, making combat more of an annoying distraction than a key aspect of the game. The one exception is an enemy you encounter early on that takes virtually no damage from attacks, requiring you to use a skill.

This would almost be excusable if the boss battles were any more interesting, but they aren’t. The bosses I fought could be trivially defeated by simply using your strongest skills over and over until you won. There’s no challenge and the fights seem to be thrown in just to serve as a form of token combat to make the game anything but a linear walk from one cutscene to the next.

Early on, a monster catching system was mentioned but I never found myself bothering with it because monsters were so easy to defeat and because I saw no benefit to doing so. Since the game never posed a challenge, I never had to bother with sidequests or other missions to gain an edge. It’s unfortunate, because I’m sure a lot of time and effort went into this system that ended up coming across as an afterthought.

Although combat is extremely simple, I found myself confused in the beginning when I was thrown into battle without an explanation of how it works. What is the “Spirit” command? It doesn’t seem to do anything and I don’t recall it ever being explained. Why do I randomly perform a super attack when I take my turn? Considering how extensive the ingame tutorials are, I’m surprised that the game never explains these basic aspects of gameplay.

As bad as that is, that’s not the worst part of the gameplay. The worst part is by far the lag. With few exceptions, the game lagged severely on almost every map of the game. On three occasions, the lag became so bad that the game crashed. The lag is horrendous and makes the game virtually unplayable. If I hadn’t been devoted to playing the game so that I could review it, I would have turned it off within minutes of gaining control due to the insufferable lag. It takes an enormous amount of dedication to continue playing through the lag.

If that wasn’t bad enough, the game is plagued by a number of terrible bugs. On occasion, the sound will cut out in battle, which can only be fixed by quitting and restarting the game. A patch was just released which supposedly fixed the problem. Not only did the problem persist, but it actually made the game lag even worse than before.

To top it off, it is impossible to progress past a certain point in the game! After defeating a boss, the game abruptly crashes in the middle of a cutscene without an error message. I thought that it might have been due to the lag, so I reloaded and tried again (having to sit through a badly-written (see below) cutscene and then fight the boss for the second time) only for the game to crash again. Thinking that perhaps it was just my computer, I downloaded the game to my laptop and loaded my save to give it a third shot, but the game still crashed, at which point I decided I was done with this game.

As it stands, Forever’s End can barely be called a game. The only meaningful decision you ever make while playing is whether or not to use a skill. The gameplay aspects of the game are an annoying time waster and devoid of anything resembling fun or strategy.

Story/Writing: 0/5
The writing in Forever’s End is subpar, even for an RPG Maker game. The writing itself is plagued with basic spelling and grammatical errors, which violently rip you from any sense of immersion. It opens with a long, ranting monologue by the protagonist, an emo blue-haired boy named Epoch. Fortunately, you’re given the ability to change his name.

Epoch is annoying. No conversation is complete without him interjecting with a long-winded emo monologue about how much his life sucks, a habit that makes even Tidus seem bearable. I was completely incapable of sympathizing with him whatsoever because of how much the game makes a point of shoving in your face how much Epoch’s life sucks. Telling me how to feel is a sure way to ensure that I don’t.

This is one of few games I’ve played in which a silent protagonist would actually benefit the writing, and this isn’t just me taking another shot at Epoch. Epoch complains about all the unfair things he has to do and how wrong they are. Letting the player experience these events without side commentary about how terrible they are would encourage the player to think about what’s happening and draw their own conclusions (and considering how black and white the story is, the player would surely reach the same conclusions as Epoch).

The story itself is one of the most cringe-inducingly cliché plots I’ve seen in an RPG Maker game (and I’ve reviewed Mana Conquest). The king of a great nation is being influenced by an advisor whose name escapes me, so I’ll call him Jafar. Jafar wears all black and has a black emo haircut. The only way he could be more blatantly evil is if his name was Grima Wormtongue. Somehow, no one realizes that Jafar is evil and eagerly obeys his command to collect the magical supercrystals. Only Epoch sees through his deception and vows to stop him. Sound familiar?

Graphics: 1/5
There’s not much to say about the characters or tilesets; they’re generic RM2k3 fare and are bland and uninteresting. What’s most unfortunate about the graphics are the facesets. The game’s art looks really good, but had to be significantly downsampled and pixelated in order to work in the game. As a result, the portraits look very blurry and ugly. As if that’s not bad enough, they contrast with the art style of the rest of the game significantly. Downsampled high-res art looks terrible, even worse than the RTP. If graphics aren’t made with the limitations of the engine in mind, then it ends up clashing and looking very ugly. This is very unfortunate because you can tell that the original art must have looked great, but it’s been badly butchered somewhere along the pipeline.

Audio: 1/5
The music choices in Forever’s End are a rehash of the most-used songs in RPG Maker games. You can derive some entertainment from the game by playing “name that tune” with your favorite RPGs while mashing enter to get through cutscenes and battles.

There is a wealth of high-quality freeware music out there. When I hear the Terra Tower song from Chrono Cross in the middle of a boss fight, I’m not engaged. Instead, I’m now thinking about Chrono Cross and about how much of a better game that is. Don’t ever use music that people will recognize, especially when RPG fans are your audience.

On top of the poor music choices, the songs themselves are relatively high-quality, which clashes violently with the SNES style of the rest of the game and breaks the entire oldschool immersion. If you’re trying to make a SNES-style game, then use SNES-style music.

Experience: 0/5
I’ve touched on some of the big problems that Forever’s End has. Now I’m going to talk about some of the small problems, ones which themselves aren’t a deal-breaker but add up to make the experience of playing it what it is.

Text speed – The text moves along at a crawl. Any time there’s a pause in the text, it takes forever to move on. The dialog is already bland and unenjoyable; being unable to skip past it makes it even worse and makes the game even more of an Enter-mashing fest.

Slow animations – Treasure chests take forever to open and result in another text box, resulting in me wanting to avoid them due to how long it takes to actually get the contents and move on. The color fade out associated with tutorials is also unbearably long.

More bugs – There’s a journal system that tells you where to go, but any time you need to rely on it, it’s either out of date, inaccurate, or doesn’t actually tell you how to get where you want to go.

Pacing – The pacing in the game is excruciatingly slow even factoring out the lag. I was an hour into the game before I had even entered battle for the first time. Even Xenosaga and Persona 4 have shorter intros than that.

All of these put together make the game progress at a snail’s pace and result in much of the time spent playing it be staring at the screen waiting for a transition to finish, waiting for a treasure box to open, waiting for the pause in the middle of an ellipsis-ridden line of dialog to finish, or wandering around trying to find where you’re supposed to be going. This game wastes your time and a lot of it.

Suggestions:
- Fix the lag. In an age where we can get games with multiple 20,000 polygons running at 60 fps, a game with SNES-quality graphics should be able to at least manage a consistent 15.
- Fix the bugs, especially the random crashes. This is inexcusable.
- Having to change a game option manually at the start of the game is extremely tacky. Fix this.
- Get rid of all pauses in message boxes.
- Get rid of the awful red screen tint in the beginning.
- Get less recognizable and era-appropriate music.
- Make treasure boxes open more quickly.
- Cut out all dialog that isn’t 100% necessary. This includes all of Epoch’s monologues and ideally the intro text.
- I still don’t know what “Spirit” does. Please explain it.
- Hire a writer. I hate to say it, but your characters, writing, and story are really bad. You need someone who knows what they’re doing.

Bottom Line:
Forever’s End is a buggy, boring mess that is unplayable in its current form. It’s clear that the creator has a lot of potential, but it seems like that potential is struggling to shine in what’s a very poorly-constructed project. Some serious rethinking is necessary to make this game good. As it stands now, I can’t recommend it to anyone, even the most devoted of RPG fans.

Posts

Magi
Resident Terrapin
1028
lol this review. sailerius; are you a troll, a joke, or both? i am leaning toward thinking joke
2.5/5 is an average and pretty good game without too many flaws but without being extraordinary

Eeesh, that explains a lot.
Sailerius
did someone say angels
3214
author=Feldschlacht IV
2.5/5 is an average and pretty good game without too many flaws but without being extraordinary
Eeesh, that explains a lot.

What's so unreasonable about giving an average score to an average game?

author=Magi
lol this review. sailerius; are you a troll, a joke, or both? i am leaning toward thinking joke

Care to point out what you disagree with instead of trolling my review comments?
I believe my review made it fairly clear why they got the scores they did.

A zero out of five, out of, the gameplay, for example is pretty clear indicator that you found literally nothing redeemable about it from an objective standpoint. Zilch. Absolutely nothing.

Uh, that's a little hard to swallow.
Sailerius
did someone say angels
3214
author=Feldschlacht IV
I believe my review made it fairly clear why they got the scores they did.
A zero out of five, out of, the gameplay, for example is pretty clear indicator that you found literally nothing redeemable about it from an objective standpoint. Zilch. Absolutely nothing.

Uh, that's a little hard to swallow.

The gameplay section makes it pretty clear that that's what I got out of the game.
What's so unreasonable about giving an average score to an average game

A 2.5 out of 5 being 'pretty good' is a relatively rare standard/metric. I'm a pretty big movie buff, for example, and when I see a movie get 2.5/5, its almost never 'pretty good' from the eyes of the person who gave it that score.

The gameplay section makes it pretty clear that that's what I got out of the game.

And from that, a reader is supposed to get the impression that there's literally nothing redeeming about the gameplay from an objective point of view?
Sailerius
did someone say angels
3214
The gameplay section makes it pretty clear that that's what I got out of the game.

And from that, a reader is supposed to get the impression that there's literally nothing redeeming about the gameplay from an objective point of view?
Yes. What part of it is unclear?
Ciel
an aristocrat of rpgmaker culture
367
author=Sailerius
author=Ciel
angel rape guy criticizing anyone's writing p funny
http://en.wikipedia.org/wiki/Tu_quoque
I have to comment on one thing though;
There’s not much to say about the characters or tilesets; they’re generic RM2k3 fare and are bland and uninteresting

says the guy who uses NOTHING but exclusively RMXP RTP tiles and charactersets
http://en.wikipedia.org/wiki/Tu_quoque

gj linking wiki article describing what we did good job gj good one nice this clever ruse to undermine your credibility is exposed rendering it inert no wait you are still really dumb
I've played many terrible games but I don't bother to review them because you can't give a 0. I try to be fairly objective in my reviews and minimize how much my opinion factors into it. A 2.5/5 is an average and pretty good game without too many flaws but without being extraordinary. There are extremely few games here that would make the cut.


fair enough. in comparison to the review standards i've seen thus far it's pretty harsh but oh well
author=Sailerius
The gameplay section makes it pretty clear that that's what I got out of the game.

And from that, a reader is supposed to get the impression that there's literally nothing redeeming about the gameplay from an objective point of view?
Yes. What part of it is unclear?

I dunno it just seems pretty retarded. When I think of 'literally nothing redeeming', banging your head against the wall, sticking your dick in a vice, or your computer exploding upon loading the game comes to mind.

If you didn't like the game, that's fine, but to say that there's literally nothing redeemable from an objective point of view, well, that's pretty silly to me, that's whats unclear. Basically you are saying that literally nobody should enjoy this game, and that an individual might just have more fun sticking his tongue in a fan.

I mean if this is supposed to be objective, no, I don't understand it, you're gonna have to break it down to me.
author=Craze
Guys, let's stop trying to scale everything compared to terrible stuff, and start scaling work in terms of actual quality.


You don't know anything about quality.
This game holds the title for most reviewed, highest rated, most subscribers on the site. It is also among the most discussed. All this made me have to see what all the fuss was about. What does this game have going for it that none other on the site does? The answer, can't think of anything.

I am know there are lots of really noobish games to find in the RM community, and this is not one of them. I couldn't see what the wowing was about though. For me it was probably like a 2.5 star trending toward two. The rounding down being determined by all long meandering dialogue that in the end didn't say all that much. I could not finish the game but I got enough hours in to take in it's flavor. This rating seems harsh, but for me what was said in the review holds true.
Actually, now that I think about it, I can't think of one game I've ever played where I can honestly say there's nothing redeemable about the gameplay. The only games I can think of where I can say that there's no objective worth aren't games at all and they're actually French Revolutionary era forms of torture
Magi
Resident Terrapin
1028
i can only assume this self-indulgent tripe is a desperate attempt to cover someone else's own insecurities. might be better off buying some 100g iron armor to protect that fragile ego bro

author=Sailerius
Care to point out what you disagree with instead of trolling my review comments?
I don't disagree with the right of opinion, just of a certain level of tact and grace exhibited in the aforementioned writing

Also this is what I do
Sailerius
did someone say angels
3214
author=Magi
i can only assume this self-indulgent tripe is a desperate attempt to cover someone else's own insecurities. might be better off buying some 100g iron armor to protect that fragile ego bro

You're taking this review about someone else's game really personally. I think you need to chill out a little.
author=Feldschlacht IV
If you didn't like the game, that's fine, but to say that there's literally nothing redeemable from an objective point of view, well, that's pretty silly to me, that's whats unclear. Basically you are saying that literally nobody should enjoy this game, and that an individual might just have more fun sticking his tongue in a fan.

I mean if this is supposed to be objective, no, I don't understand it, you're gonna have to break it down to me.
What about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.

author=Magi
i can only assume this self-indulgent tripe is a desperate attempt to cover someone else's own insecurities. might be better off buying some 100g iron armor to protect that fragile ego bro
Why can't you address the points made and not the person making them?
I don't like the idea of going after people for their reviews. I admit, I laughed when I read it and the scores. My opinions don't matter though. The review is well-written, and it's apparently he gave the game a good playthrough, so he has a valid voice.

I'm actually a little surprised by Ciel's and Magi's responses. Not that I could ever predict the #shmup consensus, I just would have thought that your positions would more closely match Craze's, in that celebrating mediocrity should be downplayed in favor of harsher criticism in an attempt to raise the collective bar (as futile as that sounds). Not that I'm calling Forever's End celebrated mediocrity, I haven't played it. The verdict on the story/writing seems to be in. Is it how the game looks aesthetically that gives it a pass? Or do you think Sailerius just took it too far? I'm interested in the input, though maybe this isn't the best place for it.

That does remind me of something. Sailerius, your review was accepted and well-written, and I personally don't have any beef with your opinions. I do find it odd, however, that you didn't mention the mapping under graphics. The game seems to look pretty nice aside from your criticisms. Maybe mapping doesn't apply to graphics any more than being standard "rm2k3 fare," and I'm not really bothered with the score as I said, I'd just be interested to know if you factored that since it was absent.
I am glad the rpgmaker community hasn't changed at all in the last 10 years.

my back aches let me sit down and rest while this tirade continues.
What about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.


I'm just saying that the game isn't that bad to merit a 0 out of 5, is what I'm saying.
Sailerius
did someone say angels
3214
author=S. F. LaValle
That does remind me of something. Sailerius, your review was accepted and well-written, and I personally don't have any beef with your opinions. I do find it odd, however, that you didn't mention the mapping under graphics. The game seems to look pretty nice aside from your criticisms. Maybe mapping doesn't apply to graphics any more than being standard "rm2k3 fare," and I'm not really bothered with the score as I said, I'd just be interested to know if you factored that since it was absent.

I couldn't think of anything to say about the mapping, so I didn't. It wasn't notably good and it wasn't notably bad. As I play a game, I keep notes on every impression I got while playing, creating a list that's usually about 2-3 pages long. I never had an impression about the mapping, so I didn't bother to mention it.

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