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An unplayable mess of bugs and cliches
- Sailerius
- 06/05/2011 11:46 PM
- 33699 views
Gameplay: 0/5
The combat in Forever’s End is pretty standard ATB RM fare. There are no random encounters to be found and there’s a nice system where you can get the drop on enemies on order to surprise them and gain an advantage in combat. Unfortunately, this doesn’t really offer you any real benefit because of how easy combat is.
Virtually every non-boss battle can be won simply by mashing enter and attacking over and over. The enemies pose no threat to you whatsoever, making combat more of an annoying distraction than a key aspect of the game. The one exception is an enemy you encounter early on that takes virtually no damage from attacks, requiring you to use a skill.
This would almost be excusable if the boss battles were any more interesting, but they aren’t. The bosses I fought could be trivially defeated by simply using your strongest skills over and over until you won. There’s no challenge and the fights seem to be thrown in just to serve as a form of token combat to make the game anything but a linear walk from one cutscene to the next.
Early on, a monster catching system was mentioned but I never found myself bothering with it because monsters were so easy to defeat and because I saw no benefit to doing so. Since the game never posed a challenge, I never had to bother with sidequests or other missions to gain an edge. It’s unfortunate, because I’m sure a lot of time and effort went into this system that ended up coming across as an afterthought.
Although combat is extremely simple, I found myself confused in the beginning when I was thrown into battle without an explanation of how it works. What is the “Spirit” command? It doesn’t seem to do anything and I don’t recall it ever being explained. Why do I randomly perform a super attack when I take my turn? Considering how extensive the ingame tutorials are, I’m surprised that the game never explains these basic aspects of gameplay.
As bad as that is, that’s not the worst part of the gameplay. The worst part is by far the lag. With few exceptions, the game lagged severely on almost every map of the game. On three occasions, the lag became so bad that the game crashed. The lag is horrendous and makes the game virtually unplayable. If I hadn’t been devoted to playing the game so that I could review it, I would have turned it off within minutes of gaining control due to the insufferable lag. It takes an enormous amount of dedication to continue playing through the lag.
If that wasn’t bad enough, the game is plagued by a number of terrible bugs. On occasion, the sound will cut out in battle, which can only be fixed by quitting and restarting the game. A patch was just released which supposedly fixed the problem. Not only did the problem persist, but it actually made the game lag even worse than before.
To top it off, it is impossible to progress past a certain point in the game! After defeating a boss, the game abruptly crashes in the middle of a cutscene without an error message. I thought that it might have been due to the lag, so I reloaded and tried again (having to sit through a badly-written (see below) cutscene and then fight the boss for the second time) only for the game to crash again. Thinking that perhaps it was just my computer, I downloaded the game to my laptop and loaded my save to give it a third shot, but the game still crashed, at which point I decided I was done with this game.
As it stands, Forever’s End can barely be called a game. The only meaningful decision you ever make while playing is whether or not to use a skill. The gameplay aspects of the game are an annoying time waster and devoid of anything resembling fun or strategy.
Story/Writing: 0/5
The writing in Forever’s End is subpar, even for an RPG Maker game. The writing itself is plagued with basic spelling and grammatical errors, which violently rip you from any sense of immersion. It opens with a long, ranting monologue by the protagonist, an emo blue-haired boy named Epoch. Fortunately, you’re given the ability to change his name.
Epoch is annoying. No conversation is complete without him interjecting with a long-winded emo monologue about how much his life sucks, a habit that makes even Tidus seem bearable. I was completely incapable of sympathizing with him whatsoever because of how much the game makes a point of shoving in your face how much Epoch’s life sucks. Telling me how to feel is a sure way to ensure that I don’t.
This is one of few games I’ve played in which a silent protagonist would actually benefit the writing, and this isn’t just me taking another shot at Epoch. Epoch complains about all the unfair things he has to do and how wrong they are. Letting the player experience these events without side commentary about how terrible they are would encourage the player to think about what’s happening and draw their own conclusions (and considering how black and white the story is, the player would surely reach the same conclusions as Epoch).
The story itself is one of the most cringe-inducingly cliché plots I’ve seen in an RPG Maker game (and I’ve reviewed Mana Conquest). The king of a great nation is being influenced by an advisor whose name escapes me, so I’ll call him Jafar. Jafar wears all black and has a black emo haircut. The only way he could be more blatantly evil is if his name was Grima Wormtongue. Somehow, no one realizes that Jafar is evil and eagerly obeys his command to collect the magical supercrystals. Only Epoch sees through his deception and vows to stop him. Sound familiar?
Graphics: 1/5
There’s not much to say about the characters or tilesets; they’re generic RM2k3 fare and are bland and uninteresting. What’s most unfortunate about the graphics are the facesets. The game’s art looks really good, but had to be significantly downsampled and pixelated in order to work in the game. As a result, the portraits look very blurry and ugly. As if that’s not bad enough, they contrast with the art style of the rest of the game significantly. Downsampled high-res art looks terrible, even worse than the RTP. If graphics aren’t made with the limitations of the engine in mind, then it ends up clashing and looking very ugly. This is very unfortunate because you can tell that the original art must have looked great, but it’s been badly butchered somewhere along the pipeline.
Audio: 1/5
The music choices in Forever’s End are a rehash of the most-used songs in RPG Maker games. You can derive some entertainment from the game by playing “name that tune” with your favorite RPGs while mashing enter to get through cutscenes and battles.
There is a wealth of high-quality freeware music out there. When I hear the Terra Tower song from Chrono Cross in the middle of a boss fight, I’m not engaged. Instead, I’m now thinking about Chrono Cross and about how much of a better game that is. Don’t ever use music that people will recognize, especially when RPG fans are your audience.
On top of the poor music choices, the songs themselves are relatively high-quality, which clashes violently with the SNES style of the rest of the game and breaks the entire oldschool immersion. If you’re trying to make a SNES-style game, then use SNES-style music.
Experience: 0/5
I’ve touched on some of the big problems that Forever’s End has. Now I’m going to talk about some of the small problems, ones which themselves aren’t a deal-breaker but add up to make the experience of playing it what it is.
Text speed – The text moves along at a crawl. Any time there’s a pause in the text, it takes forever to move on. The dialog is already bland and unenjoyable; being unable to skip past it makes it even worse and makes the game even more of an Enter-mashing fest.
Slow animations – Treasure chests take forever to open and result in another text box, resulting in me wanting to avoid them due to how long it takes to actually get the contents and move on. The color fade out associated with tutorials is also unbearably long.
More bugs – There’s a journal system that tells you where to go, but any time you need to rely on it, it’s either out of date, inaccurate, or doesn’t actually tell you how to get where you want to go.
Pacing – The pacing in the game is excruciatingly slow even factoring out the lag. I was an hour into the game before I had even entered battle for the first time. Even Xenosaga and Persona 4 have shorter intros than that.
All of these put together make the game progress at a snail’s pace and result in much of the time spent playing it be staring at the screen waiting for a transition to finish, waiting for a treasure box to open, waiting for the pause in the middle of an ellipsis-ridden line of dialog to finish, or wandering around trying to find where you’re supposed to be going. This game wastes your time and a lot of it.
Suggestions:
- Fix the lag. In an age where we can get games with multiple 20,000 polygons running at 60 fps, a game with SNES-quality graphics should be able to at least manage a consistent 15.
- Fix the bugs, especially the random crashes. This is inexcusable.
- Having to change a game option manually at the start of the game is extremely tacky. Fix this.
- Get rid of all pauses in message boxes.
- Get rid of the awful red screen tint in the beginning.
- Get less recognizable and era-appropriate music.
- Make treasure boxes open more quickly.
- Cut out all dialog that isn’t 100% necessary. This includes all of Epoch’s monologues and ideally the intro text.
- I still don’t know what “Spirit” does. Please explain it.
- Hire a writer. I hate to say it, but your characters, writing, and story are really bad. You need someone who knows what they’re doing.
Bottom Line:
Forever’s End is a buggy, boring mess that is unplayable in its current form. It’s clear that the creator has a lot of potential, but it seems like that potential is struggling to shine in what’s a very poorly-constructed project. Some serious rethinking is necessary to make this game good. As it stands now, I can’t recommend it to anyone, even the most devoted of RPG fans.
Posts
author=Feldschlacht IVWhat about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.I'm just saying that the game isn't that bad to merit a 0 out of 5, is what I'm saying.
Yeah, but how isn't it? If all of Sailerius's points are true, then it seems he's missing out some equally valid positives, of which none seem to have been mentioned.
We're (past) peak-Final Fantasy, and now one of the highest (if not the highest) profile games on RMN got the same score as this? A game that's probably right down there with the notoriously bad games that have already been mentioned. (I even admit it!) That's... shocking to say the least.
author=Rob_Rivauthor=Feldschlacht IVYeah, but how isn't it? If all of Sailerius's points are true, then it seems he's missing out some equally valid positives, of which none seem to have been mentioned.What about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.I'm just saying that the game isn't that bad to merit a 0 out of 5, is what I'm saying.
You could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!
author=VideoWizard
We're (past) peak-Final Fantasy, and now one of the highest (if not the highest) profile games on RMN got the same score as this? A game that's probably right down there with the notoriously bad games that have already been mentioned. (I even admit it!) That's... shocking to say the least.
There are some games which don't even deserve a 0.5/5. It's the same argument as giving games 5/5; since it's the highest score you can give, you're bound to get games with wildly different levels of quality getting the same score.
author=VideoWizardAhaha, using your own game as comparison. I think you can relate more than anyone to being slammed by reviewers. Despite all this, you have been faithful to your series for over a decade. I admire it.
We're (past) peak-Final Fantasy, and now one of the highest (if not the highest) profile games on RMN got the same score as this? A game that's probably right down there with the notoriously bad games that have already been mentioned. (I even admit it!) That's... shocking to say the least.
author=Feldschlacht IV
You could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!
I just read the first review on the list that seems more like a brief glimpse into the game instead of an actual review of the game. It basically gave the game a 5/5 not for what it is, but for the potential it possesses, which is a big no-no for reviewers. It never pressed on any particular point, just brushed on things he thought were nice. There was no detailed input, or anything vaguely resembling a review.
EDIT: If reviews like this can pass, I doubt the other reviews are even worth reading.
author=Lowell_Richardsauthor=Feldschlacht IVI just read the first review on the list that seems more like a brief glimpse into the game instead of an actual review of the game. It basically gave the game a 5/5 not for what it is, but for the potential it possesses, which is a big no-no for reviewers. It never pressed on any particular point, just brushed on things he thought were nice. There was no detailed input, or anything vaguely resembling a review.
You could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!
Okay you read one review good job!!!
I completely lost interest in this game once it got the point of "HEY I'M A COMPLETE FFIV RIPOFF" but this review is entirely unfair and ridiculous.
I think the reviewer needs to upgrade to a machine that's not from the 1980's as I had zero problems with frame rate the entire time. The maps are well crafted, systems well thought out, and in general it's fun to explore.
I did encounter the sound bug and it was annoying. Also the music choices were TERRIBLE in this game when it came to battles. The rest wasn't that bad even if overused.
All in all, this seems more like a review with a personal agenda than a valid review. A 0.5/5 should be something that's so terrible one cannot play it. This game is completely playable, but it does have flaws.
I think the reviewer needs to upgrade to a machine that's not from the 1980's as I had zero problems with frame rate the entire time. The maps are well crafted, systems well thought out, and in general it's fun to explore.
I did encounter the sound bug and it was annoying. Also the music choices were TERRIBLE in this game when it came to battles. The rest wasn't that bad even if overused.
All in all, this seems more like a review with a personal agenda than a valid review. A 0.5/5 should be something that's so terrible one cannot play it. This game is completely playable, but it does have flaws.
Sailarius is being criticized for supposedly writing an ego based review. On the other side of the token, some defenders of this game are coming across as pretty White Knight.
author=Clyve
I completely lost interest in this game once it got the point of "HEY I'M A COMPLETE FFIV RIPOFF" but this review is entirely unfair and ridiculous.
I think the reviewer needs to upgrade to a machine that's not from the 1980's as I had zero problems with frame rate the entire time. The maps are well crafted, systems well thought out, and in general it's fun to explore.
I did encounter the sound bug and it was annoying. Also the music choices were TERRIBLE in this game when it came to battles. The rest wasn't that bad even if overused.
All in all, this seems more like a review with a personal agenda than a valid review.
My machine can play Dragon Age on average settings without a problem. What about the review sounds biased? I think the sections spell out my viewpoint pretty clearly. Is there something that's unclear?
author=Clyve
All in all, this seems more like a review with a personal agenda than a valid review.
author=Magi
I don't disagree with the right of opinion, just of a certain level of tact and grace exhibited in the aforementioned writing
When it comes down to it, I think this is what grates me about the review the most. Like Magi said, I don't disagree with with someone feeling how they feel, but Salierius is trying to pass this review off as objective, and to me (and I'm not alone apparently), it smells of bias, real heavy.
author=Feldschlacht IVOr the people making claims on this particular review could explain why the rating is too harsh with reference to the equally valid positives that Sailerius has not mentioned.author=Rob_RivYou could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!author=Feldschlacht IVYeah, but how isn't it? If all of Sailerius's points are true, then it seems he's missing out some equally valid positives, of which none seem to have been mentioned.What about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.I'm just saying that the game isn't that bad to merit a 0 out of 5, is what I'm saying.
author=Feldschlacht IVauthor=Lowell_RichardsOkay you read one review good job!!!author=Feldschlacht IVI just read the first review on the list that seems more like a brief glimpse into the game instead of an actual review of the game. It basically gave the game a 5/5 not for what it is, but for the potential it possesses, which is a big no-no for reviewers. It never pressed on any particular point, just brushed on things he thought were nice. There was no detailed input, or anything vaguely resembling a review.
You could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!
Considering this is the review that gave the game a 5/5 and passed, I'd imagined it would be detailed and not be a waste of time. The 5/5 of that review shouldn't be some half-assed mess that barely grazes on the games content, only mentioning little tidbits here and there that the author liked.
author=Rob_Rivauthor=Feldschlacht IVOr the people making claims on this particular review could explain why the rating is too harsh with reference to the equally valid positives that Sailerius has not mentioned.author=Rob_RivYou could easily read the other, 27 or so positive reviews for that, man. It's not exactly hard to find!author=Feldschlacht IVYeah, but how isn't it? If all of Sailerius's points are true, then it seems he's missing out some equally valid positives, of which none seem to have been mentioned.What about this game stands out, that Sailerius has missed out on mentioning? Aside from eplipswich who pointed out about a NPC explaining the "Spirit" concept, I've not seen many counters with actual corrections or examples of things worthy of praise.I'm just saying that the game isn't that bad to merit a 0 out of 5, is what I'm saying.
Alright.
There's plentiful alternatives to hacking and slashing, each character has their own contribution gameplay wise to the party, the interface is generally well coded and free of bugs, the skill learning system is more cerebral than 'Level=Skill', I personally thought the difficulty was pretty okay, and the approach to how encounters were handled was relatively fresh. Yes, there are problems and issues, but those points alone are why I think it deserves more than a zero.
Considering this is the review that gave the game a 5/5 and passed, I'd imagined it would be detailed and not be a waste of time. The 5/5 of that review shouldn't be some half-assed mess that barely grazes on the games content, only mentioning little tidbits here and there that the author liked.
Okay so what does that have to do with anything. There are still like 10 or so other reviews.
author=S. F. LaValle
I'm actually a little surprised by Ciel's and Magi's responses. Not that I could ever predict the #shmup consensus, I just would have thought that your positions would more closely match Craze's, in that celebrating mediocrity should be downplayed in favor of harsher criticism in an attempt to raise the collective bar (as futile as that sounds).
we aren't offering our verdict on the game we are downplaying the celebrated mediocrity of this blatantly tryhard review in favor of harsher criticism
author=Feldschlacht IVConsidering this is the review that gave the game a 5/5 and passed, I'd imagined it would be detailed and not be a waste of time. The 5/5 of that review shouldn't be some half-assed mess that barely grazes on the games content, only mentioning little tidbits here and there that the author liked.
Okay so what does that have to do with anything. There are still like 10 or so other reviews.
While I also feel the review was harsh, Lowell does have a valid point, imo. This is just one review (the lowest) and I don't think we should need to ask someone to check out any other than the highest review. If there is an agenda accompanying this review score, you could say the same about the highest score.
Yes, there are many other reviews to read that are positive, but his pointing out that one is the same as several people pointing out this one as being unfair. In the end, the score and the review list will speak for itself.
There is quite a bit of bias in this review, though that's common among professional critics as well. It a fundamental human flaw that Sai has put on display here - the Halo Effect - in which lack of enjoyment in a few categories extends to lack of enjoyment across the entire thing.
But his opinion is still valid. He felt that the game was shit, and he rated it like shit. He just wasn't being objective. There's an agenda here, like probably half of the reviews on this site.
But his opinion is still valid. He felt that the game was shit, and he rated it like shit. He just wasn't being objective. There's an agenda here, like probably half of the reviews on this site.
He's doing something right, if he is pointing out the same things I was disappointed in with the game. I have no doubt those are his personal recations to having played it. This arguement is about stars alone. I am the first to admit I feel as strongly about this game because the game has the stats to herald it as the greatest game in the community. No expectations= no visceral reaction when the game feels flat.
I want to say don't all jump a reviewer for having a "radical" overall opinion. However, I also think the most fair reviews take into context experience in a load of other offerings of the same medium. Does not feel like the latter had happened.
I want to say don't all jump a reviewer for having a "radical" overall opinion. However, I also think the most fair reviews take into context experience in a load of other offerings of the same medium. Does not feel like the latter had happened.
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