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Announcement

Version 28 is up!

Version 28 is up!

Thanks to a few really useful suggestions/points raised in Draygone's live stream (you can see all current episodes here), there's yet another new version; even tighter, even more refined.

Here's a list of the changes. Thanks again to Draygone for his coverage. It's always fantastiche to have new areas to be improving.


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OMNIS - The Erias Line

Version 28 Change Log

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- Maglev Rear Security Car - Cutscene:
Fixed spelling error, changing "Compliment" to "Complement"
(a minor detail, of course, but I was mortified to discover a spelling error after I devoted
so much time to proofing the dialogue!)

- Lowered volume of "OK/Confirm" SE.

- Edited several Solis-based enemies, making them resistant to "Stunned" status ailment.

- Increased HP of Rail Drone boss from 1,500 to 2,200.

- Increased size/brightness of speech bubble callout arrow.
(hopefully making it easier to see)

- Redesigned 'Bubble' sheet, making all icons bolder and easier to see.

Announcement

Live: Tomorrow: 4pm (BST), 10am (CDT)

Draygone is hosting part two of his live OMNIS DEMO stream tomorrow (Saturday 22nd) here:

https://www.youtube.com/watch?v=XzElmkf4DlQ

The first session was great and it'd be amazing if we could get a few more fans along to take part in the chat going on as Dray plays!

Me (Stephen, lead dev) and Craig (team programmer) will be present to discuss the project, answer questions, crack wise, apologise for bugs, tickle with teasers about the game's future :)

Come along, it'll be grand!

Announcement

Thank you again!

THANK YOU!

I've been having a recurring dream over the last few days in which the OMNIS demo reached 999 downloads and then stalled forever in an OCD-torturing hell.

I know passing 1000 total downloads isn't a unique milestone here, but it's still a damned good feeling. I wanna say thanks to all our players, all our fans, all our subs, all our reviewers, all our critics and all our supporters so far.

This image is how I will attempt to do it:



(a 'looter' takes mind altering drugs that temporarily boosts his reslience and restores a little HP)

(OMNIS - The Erias Line / ELYN STUDIO in no way endorse or encourage drug use by Verdamm citizens.)


Progress Report

Thyden Design and Animations Test


THYDEN DESIGN AND ANIMATIONS TEST

Imagine, if you will, this area being visited at night and with urgent/dramatic music playing.

There'll be no more teasing from me.




(best watched in HD)


I've thrown together a test video for an area to feature in our (soon) up and coming Kickstarter campaign.

Being tested are:
Thunder claps (screen tinting + SFX)
Rain animation (custom, currently using Victor's Fog Overlay)
Water fountain sprites (custom sprites)
Interference on the Directory Screens (custom sprites)



The issues remaining are the awkward mezzanine stairs - in the finished game we'll have a 'move diagonally up and down' feature and there'll be a slope in their place, so no player will actually have to suffer through navigating them - and the balancing of the sounds. The 'Rain SFX' is the default RPG Maker sound for now, so forgive the way it starts to loop into a kind of rhythm and gets a bit grating.

I appreciate, also, that it's a little dark in places. This map serves a purpose for now and doesn't both me because I know my way around, but in the final edition easier navigation will be properly factored in.

The 'Thunder SFX' is from freesfx.com.

It's called "Distant Thunder" and is by Foundation.

S.E

Progress Report

A New and Improved Thyden Harbour:

A New and Improved Thyden Harbour

Sorry that updates are getting fewer and further between - we're in the last stages of polishing up for our Kickstarter Campaign and there's a kind of temporary drought of new things to show.

Anyhow, here's a new version of Thyden
(incomplete - there are still a few layers of detail to add, shadows to correct and animated features to implement - such as the "Directory Boards" which will fizz and flicker a bit like old TV screens).



Something about the original struck me as wrong/poor, so I decided to redesign it. I'm much happier with the new direction.

One of the things I want to do in OMNIS is make North, South, East and West (in-world) fixed to Up, Down, Right, Left (in-game) in terms of orientation. In sticking to this principle, Thyden is a little tricky, since it slopes up a cliff face and currently we don't have diagonal movement.

In the finished game, the mezzanine streets at the bottom of the image will be smooth slopes rather than tiered. For now, having flights of stairs to create a kind of 'zig-zagging' effect is the only way to simulate an incline.

NOTE
The bazaar is closed, which is why most of the stalls have their shutters down and why all have zero stock on their shelves. This area will feature in the Kickstarter Vid when it's night and when it's pounding with rain, which are less than ideal conditions for browsing the local market. In the full game, you'll get every chance to browse the stalls during the day time at your leisure.

"Thyden Bazaar, where more than Weapons, Armours and Items are for sale!"



S.E

Announcement

Version 26 is up!

I chuckle when I reflect that I truly thought version 15 would be definitive.



OMNIS - The Erias Line

Version.26

Change Log


- Updated Skyler's battler shadow. Was previously an awkward oval.

- Updated Splash screens with studio logo.

Progress Report

Regan Isolde redesign

Modest progress today, folks. A redesign of Regan's getup.
Something about the lab coat element bugged me slightly ever since the first sprite version of her was completed and so I've removed the lab coat and toned down the 'whiteness' of her colour palette.

She's a field researcher, not a lab assistant, after all.

Old is on the left, new is on the right (broken down into its two essential parts)



(Her weapon is still a pick-axe, but this one retracts its blades when not in use. For safety reasons. She 'deploys' them before attacking.)

Announcement

900 total downloads, thank you!

I think perhaps that I'm a little softer than I ought to be for the indiedev world, so it's a huge and continual boost to see the OMNIS demo reaching new DL milestones.

I know that other games/demos have hit and soared past this target and that OMNIS isn't unique for doing so, but it just feels great and I'd like to say thanks to everyone whose played and enjoyed the demo so far.

Also, a particular thanks to our subscribers. It's amazing to feel like players like the demo enough to follow the project's progress.

S.E

Progress Report

New OMNIS Kickstarter enemie battlers:

NEW ENEMIES FOR OUR
KICKSTARTER CAMPAIGN VIDEO


There's been no update for a while, so I thought I'd showcase some of the lesser bits and pieces I've been doing.



PIRATES OF THE SOUTH FOG
Well, I don't want to give too much away about the scenario or setting in which these guys appear, so let's just leave it at:

"Yes, there are pirates in OMNIS."



JESTEN SPARROW, BEAST MASTER
Again, I'm reluctant to blurt any spoilers, so I'll keep the description to a heavily censored and edited minimum.

One of the finished game's recurring enemies will be a gentleman-wannabe named Jesten. He funds expeditions to the still unexplored and uncharted Erias mainland, taking first pick of any specimens brought back for addition to his private menagerie. Jesten is acts as a kind of middle man between Verdamm city's highs and lows and has a grossly inflated opinion of himself, his abilities, his charms and his value to the underworld. Exhibiting a brand of double-think, Jesten is secretly paranoid and has devoted a great deal of time to training several of his more dangerous specimens to obey his commands.

He's inspired by Mick Radley from William Gibson and Bruce Sterling's "Difference Engine" and Lemuel Pigeon from "Perdido Street Station" by China Mieville.

The Green Thing
Is a twin-tailed green biraptor. Jesten removed its head so that he could neutralise the risk of being bitten by it himself, since its main threat lies in the stingers on the ends of its tails. It is a reptile, but pulsates and oozes like a mollusk.

The Pink and Blueish Wolfman Thing
Is a Tropical Wendigo. Jesten's specimen is as rare as instances of contact with the creature itself. As such very little is known about the species except that they possess a demonstrable degree of strength and resilience - features that make it one of the deadliest members of Jesten's entourage.



CLOSING NOTES

These aren't the only enemies I've designed and enemies aren't the only thing I've been working on. But, for now at least, that's all folks.

Needless to say, everything is an enormous WIP, so lots is subject to change.

Progress Report

Giver of Stigma (not what you might guess)

GIVER OF STIGMA

In today's short edition of "making OMNIS":

A screenshot of my current WIP; a pitcher plant with changeable 'lust' for the pollen of different coloured flowers bred into it.



At the risk of repeating myself (see previous blog entry), the idea for this puzzle section is that, once you give the pitchers the stamen they're..."lusting"...for, they relax their vines and lower drawbridges, allowing you to progress.

I have a plan for creating vines, wrapped around the walkways, that animate and withdraw, allowing the drawbridges to fall. That'll be tomorrow's job methinks.

For the rest of today's work, here's a screengrab of the whole forest sample-map.
For funzies?



At the risk of establishing another ultimately missed Kickstarter deadline, I believe that this is the last new area I'm going to develop before we get the funding process underway.

#tense.