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My love letter to the early Phantasy Star games, Accelerated World ( or AW for short ) is going to be a deliberate retro romp to the good old days of those 90s SNES/Genny console JRPGs. Because nearly everything is custom, making a large scale project will be next to impossible.

Brief plot synopsis:

Two Aurers from the Stellar Solidarity of Spheres ( or ES3 for short ) are called to investigate a strange occurrence in relation to one of the planet's life-sustaining tech systems. An energy surge has got Commander Random worrying, and he dispatches Ayla and her partner Hyke to check it out.

Features:

- Simplified town maps. Instead of having dozens of NPCs and having the player wander into their homes, the towns are just hubs where the player can stock up on supplies at the chemist, heal up at the clinic or talk to an important/useful NPC.
- Retro pixel graphics.
- No fancy menu systems. After all, this game is supposed to feel like a 90s romp.
- I'm aiming for around 30mins - 1 hr of playtime.

Latest Blog

An update for AW...? What could it mean?

Wow, it's been more than 8 months since I wrapped up this game. 0_o

But--
I'm wondering if I should expand on Accelerated World and turn it into a commercial romp one day. I loved Phantasy Star ( IV was my first foray into the RPG genre, and I never looked back ). While I can touch up the pixel art and keep things minimalist for that retro-feel, I've been thinking about expanding the storyline and maybe even porting the whole game over to VXAce, using Luna Engine and YF Engine Ace/Battle Engine Ace.

The two-week time constraint in which I made this game left little room for innovation and proper testing. And I really liked writing the character of Ayla, since she's so different from my more serious female protagonists ( Laine and Tristian ). Also, her blue longcoat and platinum blonde hair is just bad-ass. <3 Of course, my slight yuri tendencies will probably lead me to replacing Hyke with another female character...

But it will scream Phantasy Star, like the lovechild of Phantasy Star II ( 1989 ) and Phantasy Star IV ( 1994 ), but unrelated to the beloved Algo Solar System. And for those of you would didn't play II, it tackled social commentary/Big Brother/environ issues and the tragic-death of a female MC a good EIGHT years before FF7. The only difference is AW will be nowhere near as tedious to play ( Phantasy Star II was notoriously Nintendo Hard ).

As for going commercial, the target market would definitely be those players who yearn for the RPGs of yester-year ( late 80s - mid 90s; aka the 'Golden Age' ) or simply the player base on Steam who is tired of seeing these generic-looking VXAce games being sold for more money than they're actually worth.

But I still need to finish Tristian before taking on my commercial dream-game. XD But I think with two large completed games under my belt and the upcoming Transcend and LoA, I should stand a good chance of being Greenlit when this game takes that route. After it is completed, that is.

And here I thought this game was done and dusted when the MOG event ended... I just thought I'd post it because it was on my mind.
  • Completed
  • polarcactus
  • RPG Maker VX
  • Adventure RPG
  • 12/09/2014 04:02 PM
  • 04/03/2024 03:16 PM
  • 12/24/2014
  • 53425
  • 27
  • 485

Posts

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unity
You're magical to me.
12540
I absolutely adore the early Phantasy Star games, and this looks totally beautiful! I too am subscribed :DDD
Cool. 90s retro + Custom graphics + short sounds good to me. Subscribed.
I hope I can do that, but I have a feeling I will still have to use some of the default RMVX character graphics like those water effects and rocks. And the battlers are placeholders for now until I can make my own robots.
I'm always a fan of simplified hub maps where the player can get what they need, but I'm also a huge fan of Wizardry so it kind of comes with the package.

Good luck with this; I hope the time will allow you to continue with the "everything custom" route.
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