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Final Update, Next Project, Sequel Info

I have recently just uploaded what will most likely be the final version of Flip Dimensions. This new version contains:
-Over 400 Grammar Fixes
-Couple Dozen Bug Fixes
-Infinite Tower has been changed to be less annoying with a simpler gimmick

There are minor things I could do to make the game feel a bit more complete, but I would rather just apply the lessons I learned here to future projects.

Also, direct your thanks to KyleLascar for compiling a list of the Grammar/Bugs for me to fix. He has been added to the credits.

Now that Flip Dimensions is off my bucket list, I have started to fully adopt other projects. The next project I am working on will not be a direct sequel to Flip Dimensions, but I certainly have plans for that.

Since the following is not entirely related to FD itself while also containing spoilers to FD. I'm putting it in a spoiler tag so it won't clutter the home page.



My next project is IVEKNEC. Compared to Flip Dimensions, the size of the game's world is rather modest. However, on a mechanical level, I hope to personalize, improve, and expand upon FD's battle mechanics.

The game is heavily inspired by the SNES game Terranigma, which features a unique town-development mechanic that has an air of wholesomeness I normally don't see in JRPGs today. There are also a few things regarding Terranigma's town-development mechanic I would love to improve on.

Alright, now for that Sequel I keep teasing. There's no game page for it yet, and there will not be one until IVEKNEC is nearing completion. But I have been planning out this game not even a year after I started Flip Dimensions. So I'll at least show off the few things I know will not be changed by the time a demo is released for it.

Presenting Flip Saga:

Artwork credit to Rough Sketch: http://roughsketch.en-grey.com

Flip Saga is set five years after the events of Flip Dimensions. It is about a high schooler named... whoever you want his name to be. We'll call him The Player for now.



The Player in Flip Saga is mute. No, he's not a silent protagonist, but he has a physical disability that prevents him from speaking. This has an actual effect on how he communicates in the plot. Because of his disability, he did not grow up with many tangible friends. Instead, he has an imaginary friend named Ayama who has matured alongside him and is seemingly sentient.

After a certain incident that is a result of the ending of Flip Dimensions, Ayama despises her position as an imaginary friend and wishes she was a human being. Enter Lily, who has a natural talent to use a power called 'Aura' that allows her to summon fictional characters like Kazuki and Minori into reality. Lily decides to help Ayama and The Player to obtain this power as well... which leads into an adventure about going into the fictional worlds created by others.



The chapters in Flip Saga are all based on fictional media within the game's world. This ranges from someone's Tabletop RPG Campaign to a twenty-year-old Sci-Fi Propaganda film. Each chapter has a more defined styled and a larger focus on worldbuilding compared to the worlds of Flip Dimension.



There are other story beats and gameplay mechanics I have planned for Flip Saga, but they are not in a presentable state yet. That may seemingly imply that not much is done with the project yet, but this is easily one of the more ambitious projects I have attempted with RPG Maker and I want a solid foundation with the mechanics before completing the first chapter to assure the rest of development goes by smoothly.

Anyways, that's it for now. I'll see you again when I finish IVEKNEC's demo soon.