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Play the demo! PLAY IT!


Information Guy here. How long was I out? Well, I could go on and on about my poor life decisions, but I need to tell you that special announcement. Get ready, because next week, the Jimmy and the Pulsating Mass demo is going to--



Oh, hello. Was this important to you? Well, I was having a marvelous walk through the internet and couldn't help overhearing. You need to get with the times, friend. In fact, the Jimmy and the Pulsating Mass demo is already out. So, what are you even doing here? You should be playing it right now.



Have a marvelous day!

Posts

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author=Malandy
What was wrong?

When the green exclamation point occurs, there's a little wait before the fight triggers. If you trigger the fight early, that event was still running in the background, so you were both triggering the fight and getting the fight after the wait. If you've used rpg maker, I basically just wasn't flicking on a temporary switch that disallowed that from happening.
author=Housekeeping
Thanks so much for that save file, malandy! I was able to find and fix that problem because of it.

What was wrong?

author=dinkledaberry
author=unity
Try stealing from one of the trio of dastardly characters near the end of the demo for hilarious (in my opinion) result XD
Dang, I missed some cool grifting action. What happens?

I reveal it in my notes, but here's who it is, and what happens, if you don't want to play / guess / look / search.

It's Johnny Knives.
And:
Johnny Knives loses his knives and becomes Johnny No Knives.
author=Housekeeping
I think I might give some money steals to every enemy so that it's clear that you should be checking what you can grift from everyone.


Oh okay, there are enemies you can steal from. I just checked the Skitter and saw that. I thought I used it against all the enemies but I clearly wasn't thorough enough. I guess I just figured you didn't include any in the demo. Grifting money would be pretty cool.

author=unity
Try stealing from one of the trio of dastardly characters near the end of the demo for hilarious (in my opinion) result XD


Dang, I missed some cool grifting action. What happens?
I think I might give some money steals to every enemy so that it's clear that you should be checking what you can grift from everyone.
unity
You're magical to me.
12540
Try stealing from one of the trio of dastardly characters near the end of the demo for hilarious (in my opinion) result XD
Wait, you can actually steal in this demo? Everytime I tried to use Grist it showed no items for any of the enemies in the game. Am I missing something?
Thanks so much for that save file, malandy! I was able to find and fix that problem because of it.
author=Housekeeping
Edit: Saving won't reset the pedometer. I'll look into the imagination menu thing, though.

How's that going? 'Cause I just fought a Cumulus and a Puff, and then, upon hitting the menu button, I fight another Cumulus and Puff.

I saved immediately after escaping from that battle.

***

And now fought a Mortimer and Mack, took, 3 steps, find myself against a Skitter and Mortimer, and there's no Exclamation Mark, just straight into battle. On all three times.
There's no use for Marvelous Coins in the demo, but they will be used in the full game. The money limit is 999,999,999,999,999, so for God's sake, never hit that.

Edit: Saving won't reset the pedometer. I'll look into the imagination menu thing, though.
Is there any use for the Marvelous Coin? How many drops are there, other than the Coin?

Disembodied Eyes seem especially... useless? 'Cause random encounters are random, and in Cloudy Hill, it's highly unlikely it'll be a lifesaver.

Although, in regards to chest effects, I could just savescum to know what the effects are and then exploit them for maximum effectiveness.

And the fruit trees also make MP a less Too Awesome To Use resource, and allow training for longer. The Lands has nothing to regenerate MP, though. I guess you could keep going back to Rubik for Cubes to just keep training forever...

What's the money limit? 9999 for on-person and bank both? Or could we just keep going until numbers start to overflow??

OH! So that's what happens if you try to go to the Garden first... But, you can still trigger encounters in that small space... Intentional?

Somehow I got into an Encounter while in the Imagination menu? Can't trigger again... Maybe it's if I move and that triggers and Encounter, but then I immediately go to the menu, and then go to Imagination, which gives the time for the Encounter to activate?

Also, if you save, does the pedometer for the next Encounter reset? ... That is, presuming you use a pedometer to time encounters...
Hmm... Replaying, and now I've got a new theory! Jimmy is swapped with an alternate universe Jimmy, that has the same family, but is in a different world? And the travelling happens through dreams?

The opening poem seems really important...
-Nah, I'm going to keep the demo at its current length; you don't really start benefiting from the passives until mid-game, so I don't want to push it that far. You do benefit a lot from stat gains, so I'm hoping that's enough.

-Rad ghost has 30 agi, but his dance has first priority.

-The passives are indeed coded in at this point. For your own sanity, though, you shouldn't work to unlock them; your save file will very likely not be able to move over to the finished game.

-Transformation cooldown is a thing; it just wasn't supposed to persist between battles. I've fixed that bug in my version now.
Oh, also:

The other failure of the demo is that the imagination system at this point in the game is pretty boring since you just start to unlock the level five skills around the end of the demo, but there's not much I can do about both of those issues.

This is going to be a commercial game, right? So it might actually be a problem if the demo doesn't effectively display the central mechanics. Do you plan on making the commercial demo slightly longer?
And now the Slither Tunnels have a rope! ... Was it there before and I just didn't notice??

author=argh
Edit: Also, not that I'm crazy enough to actually try this, but are all the passive skills coded in at this point? Could I unlock stuff like Positive Work Ethic if I spent like a month grinding for it?

I'm gonna try...

***

EDIT:

... How fast is Rad Ghost? His Dodgy Song has Priority? OR is he just that fast?? If he is, he's faster than 322 AGI... If he is faster, perhaps he's at 999 AGI??

...

https://drive.google.com/open?id=0B_ZzOVhZ7xFmZmp1VGZITlVIdzQ
Oh, is transformation cooldown not supposed to be a thing? I've noticed that Jimmy needs to wait one turn before he can transform again, and this cooldown persists between battles.

Edit: Also, not that I'm crazy enough to actually try this, but are all the passive skills coded in at this point? Could I unlock stuff like Positive Work Ethic if I spent like a month grinding for it?
The green exclamation point issue is fixed in my current build; I'll update the demo to fix that later this week. I want to monitor this thread a bit longer and make sure there aren't any other bugs reported.

-The XP curve is Ace's default curve. It does get kind of high, but the XP for later stages will adjust accordingly; the "acceptable" level range for Slither's cave is 6, and that's the same for the next story level, so I have a feeling you're a bit above that. The imagination xp is some convoluted formula I came up with that tends to be about half of a normal level.

-There is indeed a treasure finder.

-Yep, you can only hold ten of a consumable item. Resource management is something I wanted to be highlighted.

-If you go back to Smile, you'll notice that those prices have also inflated. It's more than just the Ants on a Log; every consumable item has gone up in price (though equipment and furniture is the same). Since consumable items are consistently useful (by being percentage-based instead of fixed), I couldn't leave them that cheap forever.

-For the boss, watching will either lead to a counter or a quake. Counter just lasts a single turn, so I don't think that's being canceled?

-I don't know why you sometimes can't transform at the beginning of battle! I'll look into that.

-Mental Clarity works the same as vitamins; there are only three curable status effects: sick, immunodeficiency, and sleep. I have a fourth one that shows up on the item, but that's something I overlooked.

Edit: Thanks, Sarge! I'm glad you liked it! I hope I can iron out the lag issue this week; I'm sure that was headache-inducing. Also, regarding Buck: the game is mostly the player interacting with the world like in the demo, but I think one of the failures of the demo in expressing the entirety of the game is that Buck and the rest of the family will have more scenes and become central to the plot pretty soon after the events of the demo. They don't constantly interact in the way that, say, would occur in a Tales game, but they do contribute in an essential way. The other failure of the demo is that the imagination system at this point in the game is pretty boring since you just start to unlock the level five skills around the end of the demo, but there's not much I can do about both of those issues.
author=Housekeeping
Yeah; you can also use an emergency exit if you have one.

... Good thing I saved that one from the very beginning... Gonna stock up on those now...

author=SgtMettool
I just finished the rest of the demo and I'm beyond sold. The amount of polish in this porject is incredible and you should be very proud of what you've got going on so far :)

I found something intriguing in the narrative.

It seems like once Buck joins the party, he's never mentioned or heard from again, and feels more as like an accessory to Jimmy than a part of the narrative since the entire cast talks to Jimmy and ONLY Jimmy.

I don't know if there is a plot-related reason for this. I'm wondering if Jimmy absorbed him through Imagination and just summons him whenever there's a battle...? Considering the Magicant-like nature of the game, I wonder if this is a hint at something deeper...

Ditto.

Note the Jimmy head floating in a data grid like thing in the intro picture from the RMN homepage, like the early versions of Undertale, gives rise to a simulation argument... Note GenerationXerox when the Queen Bee talks about the Great-great-great-great-great... Grandmother, and how much it matches Helga...


***

Animation Pause also applies to Exclamation Point. I've got the Green one stuck atm. And it sticks even through a save...

***

... Perhaps the Hand gets first move 'cause it's grasping?

Comforting Smile is really inefficient... High Five is the best healing skill...

How is EXP to next level determined? 'Cause it seems a bit much?

Is there gonna be a treasure finder, like in A Very Long Rope, so we know if we missed something?

The Animation Pause floating Exclamation Mark sticks on the World Map... Presumably just a result of general Animation Pause, and should be fixed when AP is fixed... Fixes itself on transition into the actual Clubhouse...

***

Lands Logs are $5 more than Smile Logs, but nothing else is more expensive. Intentional?

You can only hold 10 of a thing?

On the bonus boss:

Slither is self-sabotaging... It watches to Quake, and then sets up a Counter, which stops the Quake, and also somehow cancels Counter...


How come sometimes I can't transform at the beginning of a battle?

Mental Clarity doesn't stop Ennui??
I just finished the rest of the demo and I'm beyond sold. The amount of polish in this porject is incredible and you should be very proud of what you've got going on so far :)

I found something intriguing in the narrative.

It seems like once Buck joins the party, he's never mentioned or heard from again, and feels more as like an accessory to Jimmy than a part of the narrative since the entire cast talks to Jimmy and ONLY Jimmy.

I don't know if there is a plot-related reason for this. I'm wondering if Jimmy absorbed him through Imagination and just summons him whenever there's a battle...? Considering the Magicant-like nature of the game, I wonder if this is a hint at something deeper...
Yeah; you can also use an emergency exit if you have one.
author=Housekeeping
author=Malandy
Being a human target while someone is being grasped and squeezed, means that you get hit twice?
I think I've been able to fix all of the glitches you've brought up, Malandy, but I'm not sure what you mean by this one. What's hitting you twice? Are you actually being squeezed twice? If so, what was the specific encounter? If it was Slither, he can attack while things are grasped (but he can't grasp more than one person). I haven't seen any issues with this.

Oh. Yeah, it's Slither. If he/she can attack multiple times, that makes sense, 'cause I thought it was 1 attack/turn.

In order to leave the area, I have to either lose or win, right? I've locked myself into the battle?
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