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Synopsis:
 
Two teenagers, brother and sister, living in a remote village, find in the basement of their grandfather a treasure map. Excited by their find they leave the village to try to find where this map leads...
 

 
They soon find an old cave that no one seems to know and deep inside they discover a giant robot that will change their destiny.
Will they uncover the secret behind the Simurions, these robots from another time?




What is "Fighting Robots Quest"?
 
This is an RPG featuring a world where "Simurions", ancient robots from a lost civilisation, have awaken. The goal is to discover them and using them through battles.
 
My inspirations were Pokémon and Suikoden, for its large roster of playable caracters, the first Legend of Zelda and Final Fantasy 6 for their open world and narrative approach. My vision for this project was to make a simple but solid RPG with enough depth to be compelling and have a lot of replay value. 
 
The project runs since October 2008. 




What are the features?
 
-No less than 140 playable characters.
-Robots to find, build, customize and upgrade.
-A world every player can travel their own way through exploration capacities that they can learn in any order they want.
-More than 100 battle skills to learn.
-A fuse system between robots to make advanced ones.
-A rich world without to much hand holding packed with secrets.
-Two versions of the game offering some exclusive robots and stuff.
-A giveaway system between players to give robots using in game passwords.
 
 
 
Playable characters: The Simurions!
 
The list is pretty long and won't be completely revealed before the project is over because discovering them is where the fun is.
But here's some:
 

This is the first Simurions you can find. The player can choose one of them based on its final form, each of them have its own pros and cons.
 
 
As you can see there's various types and elements: Types are about building and growing aspects and elements are about strengths and weaknesses. Try to make a balanced team!
 
-Project website-


 
Actual game duration : 30h
Demo : 12 hours demo available
Tentative release date : 2024 (hopefully)
Software : RPG Maker 2k3

Latest Blog

Project update 9/3/20

Hello everyone!

Since this year is supposed to be the last one for the project I'm working on it even more since january. Basically I try to work 3 hours a day instead of 1.

It's been already 2 months and the progress is good but there is still a ton of stuff to be done.

During this year I will need some help for playtesting the game. For anything like bug testing or just fun testing. If anybody wants to help on that, just tell me. :)


  • Production
  • Boulon
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2015 06:26 PM
  • 11/22/2023 10:52 AM
  • 12/31/2024
  • 245762
  • 103
  • 632

Posts

My revision has some typos too. Hope it wont be a bother.
Can't save because can't open the menu because everything but the arrow keys opens the map. I will wait for a fix before the next update as don't want to replay he begging over and over again.

BTW, the game is a little heavy on text. My revisions shortens some of them. But you might also like to think about lessening the number of text boxes.
Revisions

Welcome!
You are going to embark on a great adventure. You will meet many interesting and
mysterious people. Friend or foe, They all share one thing in common they are robotics enthusiasts like myself.

You will became a great robot master one day. This is your story and I bet it will be a memorable one.

Before you begin, which version of the game do you want to play?

-> "Mechanical Version"
-> "Genetic Version"
What is the difference?

Both versions are similar but each version has its own exclusive playable characters and events. Trading with a friend with a different version is essential if you gotta collect em all.

I see... so you are a boy!
Sorry, I have poor eye sight.

~Enter Name~
Deletes two letters instead of one
~ ~

You have a bother. What is his name?

Now your adventure begins. Sorry to keep you waiting. See you soon.

Year 20XX
The world still abundant in nature has been experiencing a great technological revolution for decades.

Thanks to the advancement of biology and cybernetics what was impossible yesterday is today's reality.

But there are some who wishes to push technology even further...

What will happen if the creation of men exceeds the creation of gods.

Sister: I have been waiting for ages! Hurry, we need to go to granps'. I can't wait to hear one of his stories.

Dad: Hey, little man. Wanna help out your daddy? Haha, just kdding!
Our Mecha-Charger is all the help I need.

~House to the right of player home~
Man: Do you know some people battle with their own custom robots. I would love to see that someday.
Woman: Nowadays we depend on robots for everything, even the simplest of tasks such as cleaning, road works and delivery.

~Outside player home~
Man: Its a beautiful day for fishing.
Girl: Sometimes I play near the Placid Forest. But I don't go inside. I am not scared but my parents wont let me. Do you think there are some big bad monsters deep inside the forest?
Boy: I like searching inside all sorts of pots, jars and boxes. You never know what you might find.
Granny: When I was young we hand none of these cloning, self aware robots or even purified air.

~House to the left of player home~
Teen/Girl: Root village is very peaceful. A bit too peaceful if you ask me. We have to cross Placid Forest and Indal Canyon for markets or schools or any place of interest.
Boy: I don't like school. So robots bring me homework everyday.

~Granps~
Outside
Sister: Hurry!

Inside
Sister: Where is he?

Sister: We should not be here. What if we break something?
Player: Something weird between those books. (Whole sentence can be deleted)
Player: What is this?
Sister: Looks like an old map?
Player: It does.
Gramps loved to adventure. Maybe its a relic from those days.
Sister: Really? I wonder what he had found.
Player: Maybe..
He didn't find it.
Sister: What do you mean?
Player: May be the treasure is still there.
Sister: You think so?
Player: I am not sure. But the treasure is very close to the village. May be we should look for it.
Sister: Yes! That would be awesome!
Player: We might even find the treasure.
Edit:
Player: The map is pointing to the forest to the west.
Hey, I have been playing the demo for about an hour now. It's looking pretty great so far, honestly! The only comments I have at this point are:

1) Grammar/spelling/text errors. Maybe I'm being overly picky here, but I can barely seem to get through a single line of dialog without noticing some form of a text error, be it grammatical, spelling, etc. It seems like the demo was barely proofread at all when it comes to the character text... and btw, in the Statistic screen, you spelled "Strength" as "Strenght." Just little stuff like that started to get extremely annoying after a while.

2) I have encountered a weird glitch twice now. I just got to the point where you can start capturing pokemon... er, I mean, rebuilding mechs. (:P) It seems that every once in a while, I get a pure black screen when I should be getting an encounter. It tends to only happen after I have a battle party of greater than 1... I'm not entirely sure what causes it, but the symptoms may help you diagnose the bug. It makes the sound effect for an encounter, and the screen goes dark. Then the background music resumes after a second instead of the battle music... and the encounter never initializes. And then the game freezes in that state. Fortunately I didn't lose too much data either time, but it's a little annoying. If I find more information about what causes it, I'll let you know.
shayoko
We do not condone harassing other members by PM.
515
random thoughts includes spoilers
Normal=thoughts
Bold=more important

the instruction manual does not work. (not in game i mean the file in folder)

i wonder if the 2003 engine requires you to have all the maps files like that. its a shame.

but if the best robot master is within you its not your story XD you have the soul of the machine king! :O

what gender to play as! XD if this was a BR troll i would of been upset! :D

for the name entry i suggest looking up a keyboard script so you can type it instead

auto skipping text! NOOOOOOOOOOOO

is that a evil professor oak!?

those beds...so cute :3

would of liked a save location inside are home or right outside it

the grammar has a lot of mistakes, this is gonna be depressing to fix everything by the end

why does your brother follow you into the basement just to complain your not supposed to be there? he is a hypocrite of course!
he even says something stupid like "what if you break something" well...if something breaks it breaks...further even is a kid at least in my case i rarely had such problems with accidentally breaking things

i went all the way to the end of the cave and nothing happened! i am upset now!
^did not notice one of the paths

where is your grandpa anyway? he should be too old to leave the village!

MAJOR plot hole this early in? it goes from a apparently sentient being to a normal robot that can only act on commands???

auto skipping hell part 2!

the text dumps are painful....shut up grandpa and let me play!

during the ridiculously long scene with grandpa we get a plot whole.
he says that all of the pemikian civilization is gone then a bit later after he gives you some stuff from the basement says that we should meet a descendent of the pemikians (they are all dead no???)


no save after ALL OF THAT! i am so annoyed right now!
and theres a choice :/ guh!

that island map is really awesome tho!

oh we can use a menu now!? the game should of told us in fact should of just let us use it earlier!

this game would benefit from a name changer at least for the simurans

transformations are awesome! :D shame it does not tell you if something evolves and how

that megaman music tho XD

trophy's increase your teams stats?! awesome! :D

failing to escape=annoying! and speaking of that i want a item or equip that negates random battles please!

demo end at boat! yay!

also want to add how weird it is that the simurans are not common knowledge when they openly roam the field right outside of town :D

General Gameplay ? hours theres no time keeper

Grammar aside this was a rather interesting game. as a former fan of pokemon this to some degree gave me a nostalgic feeling.
i loved the choice of which starter you obtain and the evolving. also that as of this moment theres no over complicated diverse stat building. i like things simple and this pulled it off well. i was a bit ify about the gear idea even tho it makes since but so far it did not effect my enjoyment of the game.

my biggest complaint i suppose...would be the saving. i hated the beginning of the game as you could not free save or even save at a location until you are setting out on your journey you gain access to your menu. that saved the game from being completely annoying.

i don't personally recognize the sprites which were apparently taken from other sources so it was refreshing to see unique sprites even animated ones!
after seeing enough set pose pictures any little improvement is really welcome!

i think 4 party members may also be too much tho considering the max power potential of a single simurans(forgot name ok!?) can wipe out enemy teams easily.so if theres not at least a couple planned areas in the game that will be challenging it might be disappointing in that regard. i summon Mechtwo!

Overall
this is coming from someone that generally does not give a F about mechs. but this was entertaining as hell!

Other

while on the topic of mech games check out
Knight Blade: Howling of Kerberos
one extremely annoying glitch during a part of the game aside its a epic game more people should play!
i did not do a lets play mostly because of that glitch
author=MinorMiner234
If you need any proofreading/editing for the final release or any other demos, let me know. I'd be glad to help.


Thank you!

Two people have send me message about that as well, they seem very enthusiastic about that and I'm glad of it. So yes, basically, any review of the script is welcome. I don't want to let down anybody that help so I guess I will make a blog post about this and show the revisions you guys made. Maybe we can discuss about them as well.

Even if I'm the one that create the story you are the ones that will make it good to read. So your help is well welcome!
If you need any proofreading/editing for the final release or any other demos, let me know. I'd be glad to help.
You can't. For now, the capacities that allow you to cut bushes or break rocks are not available. The system will be showed in the next demo but it will be frozen till later demos because of its nature. (The fact you can learn capacities in the order you want so I have to make all the possibilities before activating the system).

So basically, it's not done yet. See that as bonus areas that will be activated only in later demos. There will be a couple of demos through summer and autumn without this system integrated but I plan to put it in the game by the end of the year.



EDIT : also, I wanted to add this. Please note that I'm not english native. I knew that english natives players will see mistakes and oddities in the game texts.

I plan to have a true english update one day. I will need to find someone in the community that would be ok to correct everything. But I'll have to wait until the game is done to do that. Thank you in advance for your understanding.
first questions of the day


how to get in (>.<)

this is before the end of the demo
Hello everyone!

I'm happy to tell you the first demo of the game is just released on Rpgmaker.net!

You can download it right HERE.


-The duration of the demo is 1 to 2 hours. Your save will be compatible with the next demo.

-You don't need RPG Maker 2k3 or the RTP to be installed on your PC to run the game.

-The world map is a rough sketch, it's only there to be functional.

-To run the game, go into the folder and click on RPG_RT.exe.



Thanks for playing!
Thank you!!

The game won't be finished anytime soon because it took me a long time to make half of it. It's currently a 15h game, I'm planning to make it a 30h game.

For now, a demo will be released very soon, this jully. It will be the first 2 hours of the game. And by the end of summer vaccations I will release a second demo with 2 more hours a gameplay.

Hope you'll enjoy them.

I will do a complete walkthrough for every secrets in the game when it will be finish, of course. But for now, I will let the players found the secrets in the demos to know if they are too easy or too hard to find.

As for the fuse system, it will be available after a while. Basiccaly you can find 2 robots that are compatible and fuse them to become one permanently. There will be like 15 fusions possible which means it's not all the robots that can do it but quite a few. The fusions are generally very powerful robots since you have to sacrifice 2 to have 1.

it take me just one Images to fall in love with this game so i hope it come out soon (^_^)

and can i ask if there guide to get all 140 playable characters. and i hope the fuse system is not hard as it look (>.<)
The graphics are mostly rips from various games but I tweaked some of them to fit my needs or RM dimensions. Thank you! :)


FYI : The first demo will be available this july.
So I heard there are Robots here??

I am not sure if the sprites are rips (some are recognizable) but looks pretty neat!
Good recolor of Cybuster too.

Definitely keeping track of this game.

Thank you all!

author=shayoko
i wonder if there will be a legendary type (like super rare one of a kind that stands out in abilty)

There will be some. ;)
And to the contrary of Pokemon they aren't "too strong" but will have very good abilities but will take 2 slots the party instead of 1.

I really really REALLY like how this looks. It has a wonderful nostalgic charm to it. :)
I look forward to the finished product
shayoko
We do not condone harassing other members by PM.
515
robots aren't my thing but im a little interested in this.i used to play pokemon good memories :3
i wonder if there will be a legendary type (like super rare one of a kind that stands out in abilty)
BurningTyger : Yes! I plan to ask to english native to do a script review of the game at least after it'll come out. This english is like a 1st pass, I know I miss a lot of flavor not being english native but I bet on making the game directly in english to have more accesibility. Thank you!

Liberty / Koopakush : Thank for the help. You have a good idea, but tileset background are not my cup of tea for battles... I never found them really appealing, at least in my games. :(

Like I said, you're not the first people that tell me this. But in the other hand there's some that find it ok too. Personnaly I could say I'm picky about graphic homogeneity but in this case I don't find it too hard to accept. Since in game the 2 types of visuals are separated by a battle transition it's easier on the eye since it's not a direct cut from one to another.

Also, if I plan to change the background visuals What about the battlers and battle animations? There's in the same type of the background like "semi-realistic" against the "cartoony" tileset/charaset. I can't change them all.

Basically, I'm agree with you. I'll wait for more feedbacks about people when the will play the game (because I think the impression is different while playing instead of looking at all the screenshots at once). If it's a flaw for too much people and if it's really something that could make the game better I will do something for it. Maybe ask someone to make "cartoony" versions of the battle background for me. But as I said, if it's too cartoony then it will be the battlers and the animatiosn that will look off.

Anyways, thank for your comments and your help. It's a really good support !!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Let me know if you'd like some writing assistance.